UPdate WorldGuard integration to 7.0.0

Not tested
This commit is contained in:
Magnus Ulf 2018-12-22 11:35:46 +01:00
parent 595a051a23
commit ad052f762e
2 changed files with 19 additions and 34 deletions

19
pom.xml
View File

@ -32,11 +32,19 @@
<artifactId>MassiveCore</artifactId>
</dependency>
<!-- WorldEdit -->
<dependency>
<groupId>com.sk89q.worldedit</groupId>
<artifactId>worldedit-core</artifactId>
</dependency>
<dependency>
<groupId>com.sk89q.worldedit</groupId>
<artifactId>worldedit-bukkit</artifactId>
</dependency>
<!-- WorldGuard -->
<dependency>
<groupId>com.sk89q.worldguard</groupId>
<artifactId>worldguard-core</artifactId>
</dependency>
<dependency>
<groupId>com.sk89q.worldguard</groupId>
<artifactId>worldguard-legacy</artifactId>
@ -71,17 +79,6 @@
<filtering>false</filtering>
</resource>
</resources>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<configuration>
<source>11</source>
<target>11</target>
</configuration>
</plugin>
</plugins>
</build>
</project>

View File

@ -6,9 +6,10 @@ import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.factions.event.EventFactionsChunksChange;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.bukkit.BukkitWorld;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.bukkit.WGBukkit;
import com.sk89q.worldguard.WorldGuard;
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
import com.sk89q.worldguard.protection.managers.RegionManager;
import com.sk89q.worldguard.protection.regions.GlobalProtectedRegion;
@ -30,13 +31,7 @@ public class EngineWorldGuard extends Engine
private static EngineWorldGuard i = new EngineWorldGuard();
public static EngineWorldGuard get() { return i; }
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
protected WorldGuardPlugin worldGuard;
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@ -44,14 +39,7 @@ public class EngineWorldGuard extends Engine
@Override
public void setActiveInner(boolean active)
{
if (active)
{
this.worldGuard = WGBukkit.getPlugin();
}
else
{
this.worldGuard = null;
}
}
// -------------------------------------------- //
@ -62,7 +50,7 @@ public class EngineWorldGuard extends Engine
public void checkForRegion(EventFactionsChunksChange event)
{
// Skip checks if the configuration has worldguardCheckEnabled disabled
if ( ! MConf.get().worldguardCheckEnabled) return;
if ( ! MConf.get().worldguardCheckEnabled) return;
// Permanent Factions should not apply this rule
if (event.getNewFaction().getFlag(MFlag.ID_PERMANENT)) return;
@ -73,7 +61,7 @@ public class EngineWorldGuard extends Engine
// Only do this for players
if (player == null) return;
LocalPlayer wrapperPlayer = this.worldGuard.wrapPlayer(player);
LocalPlayer wrapperPlayer = WorldGuardPlugin.inst().wrapPlayer(player);
if ( ! MConf.get().worldguardCheckWorldsEnabled.contains(player)) return;
@ -119,15 +107,15 @@ public class EngineWorldGuard extends Engine
int worldHeight = ps.asBukkitWorld().getMaxHeight();
BlockVector minChunk = new BlockVector(minChunkX, 0, minChunkZ);
BlockVector maxChunk = new BlockVector(maxChunkX, worldHeight, maxChunkZ);
BlockVector3 minChunk = BlockVector3.at(minChunkX, 0, minChunkZ);
BlockVector3 maxChunk = BlockVector3.at(maxChunkX, worldHeight, maxChunkZ);
RegionManager regionManager = this.worldGuard.getRegionManager(ps.asBukkitWorld());
RegionManager regionManager = WorldGuard.getInstance().getPlatform().getRegionContainer().get(new BukkitWorld(ps.asBukkitWorld()));
String regionName = "factions_temp";
ProtectedCuboidRegion region = new ProtectedCuboidRegion(regionName, minChunk, maxChunk);
Map<String, ProtectedRegion> regionMap = regionManager.getRegions();
Map<String, ProtectedRegion> regionMap = regionManager.getRegions();
List<ProtectedRegion> regionList = new ArrayList<>(regionMap.values());
// Let's find what we've overlapped