Added handling for potential null strings in "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands"
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ce7fa7fae4
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@ -434,7 +434,12 @@ public class FactionsPlayerListener extends PlayerListener{
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Iterator<String> iter = Conf.territoryNeutralDenyCommands.iterator();
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String cmdCheck;
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while (iter.hasNext()) {
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cmdCheck = iter.next().toLowerCase();
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cmdCheck = iter.next();
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if (cmdCheck == null) {
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continue;
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}
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cmdCheck = cmdCheck.toLowerCase();
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if (fullCmd.startsWith(cmdCheck) || shortCmd.startsWith(cmdCheck)) {
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me.sendMessage("You can't use the command \""+fullCmd+"\" in neutral territory.");
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return true;
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@ -449,7 +454,12 @@ public class FactionsPlayerListener extends PlayerListener{
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Iterator<String> iter = Conf.territoryEnemyDenyCommands.iterator();
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String cmdCheck;
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while (iter.hasNext()) {
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cmdCheck = iter.next().toLowerCase();
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cmdCheck = iter.next();
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if (cmdCheck == null) {
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continue;
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}
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cmdCheck = cmdCheck.toLowerCase();
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if (fullCmd.startsWith(cmdCheck) || shortCmd.startsWith(cmdCheck)) {
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me.sendMessage("You can't use the command \""+fullCmd+"\" in enemy territory.");
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return true;
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