1.13 update

Mostly changes with Material.java
This commit is contained in:
Magnus Ulf 2018-12-22 23:59:12 +01:00
parent ad052f762e
commit c0041e60e2
7 changed files with 94 additions and 125 deletions

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@ -6,7 +6,8 @@ website: ${project.url}
description: ${project.description}
authors: [Cayorion, Madus, Ulumulu1510, MarkehMe, Brettflan]
depend: [MassiveCore]
softdepend: [PermissionsEx, Permissions, Essentials, EssentialsChat, HeroChat, iChat, LocalAreaChat, LWC, nChat, ChatManager, AuthMe, Vault, Spout, WorldEdit, WorldGuard, AuthDB, CaptureThePoints, CombatTag]
softdepend: [PermissionsEx, Permissions, Essentials, EssentialsChat, HeroChat, LocalAreaChat, LWC, ChatManager, AuthMe, Vault, WorldEdit, WorldGuard]
api-version: 1.13
permissions:
# -------------------------------------------- #
# THE REAL NODES

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@ -68,8 +68,8 @@ public class CmdFactionsSeeChunkOld extends FactionsCommand
{
Location loc = new Location(world, blockX, blockY, blockZ);
if (loc.getBlock().getType() != Material.AIR) continue;
int typeId = blockY % 5 == 0 ? Material.GLOWSTONE.getId() : Material.GLASS.getId();
VisualizeUtil.addLocation(player, loc, typeId);
Material type = blockY % 5 == 0 ? Material.GLOWSTONE : Material.GLASS;
VisualizeUtil.addLocation(player, loc, type);
}
}

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@ -10,16 +10,13 @@ import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.BlockFromToEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.UUID;
@ -45,9 +42,9 @@ public class EngineExploit extends Engine
// thanks to ObGenBlocker and WorldGuard for this method
Block block = event.getToBlock();
int source = event.getBlock().getTypeId();
int target = block.getTypeId();
if ((target == 55 || target == 132) && (source == 0 || source == 10 || source == 11))
Material source = event.getBlock().getType();
Material target = block.getType();
if ((target == Material.REDSTONE_WIRE || target == Material.TRIPWIRE) && (source == Material.AIR || source == Material.LAVA))
{
block.setType(Material.AIR);
}
@ -70,8 +67,8 @@ public class EngineExploit extends Engine
// blocks who occupy less than 1 block width or length wise need to be handled differently
Material mat = event.getTo().getBlock().getType();
if (
((mat == Material.THIN_GLASS || mat == Material.IRON_FENCE) && clippingThrough(target, from, 0.65))
|| ((mat == Material.FENCE || mat == Material.NETHER_FENCE) && clippingThrough(target, from, 0.45))
((mat == Material.GLASS_PANE || mat == Material.IRON_BARS) && clippingThrough(target, from, 0.65))
|| ((MUtil.list(Material.ACACIA_FENCE, Material.BIRCH_FENCE, Material.DARK_OAK_FENCE, Material.JUNGLE_FENCE, Material.NETHER_BRICK_FENCE, Material.OAK_FENCE, Material.SPRUCE_FENCE).contains(mat)) && clippingThrough(target, from, 0.45))
)
{
event.setTo(from);
@ -96,42 +93,6 @@ public class EngineExploit extends Engine
);
}
// -------------------------------------------- //
// TNT WATERLOG
// -------------------------------------------- //
// TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior.
// But this optional change below provides workaround for waterwalling providing perfect protection,
// and makes cheap (non-obsidian) TNT cannons require minor maintenance between shots.
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void tntWaterlog(EntityExplodeEvent event)
{
if (!MConf.get().handleExploitTNTWaterlog) return;
if (!(event.getEntity() instanceof TNTPrimed)) return;
Block center = event.getLocation().getBlock();
if (!center.isLiquid()) return;
// a single surrounding block in all 6 directions is broken if the material is weak enough
List<Block> targets = new ArrayList<>();
targets.add(center.getRelative(0, 0, 1));
targets.add(center.getRelative(0, 0, -1));
targets.add(center.getRelative(0, 1, 0));
targets.add(center.getRelative(0, -1, 0));
targets.add(center.getRelative(1, 0, 0));
targets.add(center.getRelative(-1, 0, 0));
for (Block target : targets)
{
int id = target.getTypeId();
// ignore air, bedrock, water, lava, obsidian, enchanting table, etc.... too bad we can't get a blast resistance value through Bukkit yet
if (id != 0 && (id < 7 || id > 11) && id != 49 && id != 90 && id != 116 && id != 119 && id != 120 && id != 130)
{
target.breakNaturally();
}
}
}
// -------------------------------------------- //
// NETHER PORTAL TRAP
// -------------------------------------------- //
@ -240,7 +201,7 @@ public class EngineExploit extends Engine
{
for (int z = -(NETHER_TRAP_RADIUS_CHECK); z <= NETHER_TRAP_RADIUS_CHECK; z ++)
{
if (from.getRelative(x, y, z).getType() == Material.PORTAL) ret.add(from.getRelative(x, y, z));
if (from.getRelative(x, y, z).getType() == Material.NETHER_PORTAL) ret.add(from.getRelative(x, y, z));
}
}
}

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@ -487,7 +487,6 @@ public class MConf extends Entity<MConf>
public boolean handleExploitObsidianGenerators = true;
public boolean handleExploitEnderPearlClipping = true;
public boolean handleExploitTNTWaterlog = false;
public boolean handleNetherPortalTrap = true;
// -------------------------------------------- //

View File

@ -12,15 +12,12 @@ public class EnumerationUtil
// -------------------------------------------- //
public static final BackstringSet<Material> MATERIALS_EDIT_ON_INTERACT = new BackstringSet<>(Material.class,
"DIODE_BLOCK_OFF", // Minecraft 1.?
"DIODE_BLOCK_ON", // Minecraft 1.?
"REPEATER", // Minecraft 1.?
"NOTE_BLOCK", // Minecraft 1.?
"CAULDRON", // Minecraft 1.?
"SOIL", // Minecraft 1.?
"FARMLAND", // Minecraft 1.?
"DAYLIGHT_DETECTOR", // Minecraft 1.5
"DAYLIGHT_DETECTOR_INVERTED", // Minecraft 1.5
"REDSTONE_COMPARATOR_OFF", // Minecraft 1.?
"REDSTONE_COMPARATOR_ON" // Minecraft 1.?
"COMPARATOR" // Minecraft 1.?
);
public static boolean isMaterialEditOnInteract(Material material)
@ -33,17 +30,21 @@ public class EnumerationUtil
// -------------------------------------------- //
public static final BackstringSet<Material> MATERIALS_EDIT_TOOL = new BackstringSet<>(Material.class,
"FIREBALL", // Minecraft 1.?
"FIRE_CHARGE", // Minecraft 1.?
"FLINT_AND_STEEL", // Minecraft 1.?
"BUCKET", // Minecraft 1.?
"BUCKET",
"WATER_BUCKET", // Minecraft 1.?
"LAVA_BUCKET",// Minecraft 1.?
"COD_BUCKET",// Minecraft 1.13
"PUFFERFISH_BUCKET", // Minecraft 1.13
"SALMON_BUCKET", // Minecraft 1.13
"TROPICAL_FISH_BUCKET", // Minecraft 1.13
"ARMOR_STAND", // Minecraft 1.8
"END_CRYSTAL", // Minecraft 1.10
// The duplication bug found in Spigot 1.8 protocol patch
// https://github.com/MassiveCraft/Factions/issues/693
"CHEST", // Minecraft 1.?
"CHEST", // Minecraft 1.? // TODO why chest?
"SIGN_POST", // Minecraft 1.?
"TRAPPED_CHEST", // Minecraft 1.?
"SIGN", // Minecraft 1.?
@ -62,19 +63,24 @@ public class EnumerationUtil
// Interacting with these materials placed in the terrain results in door toggling.
public static final BackstringSet<Material> MATERIALS_DOOR = new BackstringSet<>(Material.class,
"WOODEN_DOOR", // Minecraft 1.?
"ACACIA_DOOR", // Minecraft 1.8
"BIRCH_DOOR", // Minecraft 1.8
"DARK_OAK_DOOR", // Minecraft 1.8
"JUNGLE_DOOR", // Minecraft 1.8
"SPRUCE_DOOR", // Minecraft 1.8
"TRAP_DOOR", // Minecraft 1.?
"FENCE_GATE", // Minecraft 1.?
"ACACIA_FENCE_GATE", // Minecraft 1.8
"BIRCH_FENCE_GATE", // Minecraft 1.8
"DARK_OAK_FENCE_GATE", // Minecraft 1.8
"JUNGLE_FENCE_GATE", // Minecraft 1.8
"SPRUCE_FENCE_GATE" // Minecraft 1.8
"OAK_DOOR",
"OAK_TRAPDOOR",
"OAK_FENCE_GATE",
"ACACIA_DOOR",
"ACACIA_TRAPDOOR",
"AKACIA_FENCE_GATE",
"BIRCH_DOOR",
"BIRCH_TRAPDOOR",
"BIRCH_FENCE_GATE",
"DARK_OAK_DOOR",
"DARK_OAK_TRAPDOOR",
"DARK_OAK_FENCE_GATE",
"JUNGLE_DOOR",
"JUNGLE_TRAPDOOR",
"JUNGLE_FENCE_GATE",
"SPRUCE_DOOR",
"SPRUCE_TRAPDOOR",
"SPRUCE_FENCE_GATE"
);
public static boolean isMaterialDoor(Material material)
@ -87,36 +93,37 @@ public class EnumerationUtil
// -------------------------------------------- //
public static final BackstringSet<Material> MATERIALS_CONTAINER = new BackstringSet<>(Material.class,
"DISPENSER", // Minecraft 1.?
"CHEST", // Minecraft 1.?
"FURNACE", // Minecraft 1.?
"BURNING_FURNACE", // Minecraft 1.?
"JUKEBOX", // Minecraft 1.?
"BREWING_STAND", // Minecraft 1.?
"ENCHANTMENT_TABLE", // Minecraft 1.?
"ANVIL", // Minecraft 1.?
"BEACON", // Minecraft 1.?
"TRAPPED_CHEST", // Minecraft 1.?
"HOPPER", // Minecraft 1.?
"DROPPER", // Minecraft 1.?
"DISPENSER",
"CHEST",
"TRAPPED_CHEST",
"FURNACE",
"JUKEBOX",
"BREWING_STAND",
"ENCHANTING_TABLE",
"ANVIL",
"CHIPPED_ANVIL",
"DAMAGED_ANVIL",
"BEACON",
"HOPPER",
"DROPPER",
// The various shulker boxes, they had to make each one a different material -.-
"BLACK_SHULKER_BOX", // Minecraft 1.11
"BLUE_SHULKER_BOX", // Minecraft 1.11
"BROWN_SHULKER_BOX", // Minecraft 1.11
"CYAN_SHULKER_BOX", // Minecraft 1.11
"GRAY_SHULKER_BOX", // Minecraft 1.11
"GREEN_SHULKER_BOX", // Minecraft 1.11
"LIGHT_BLUE_SHULKER_BOX", // Minecraft 1.11
"LIME_SHULKER_BOX", // Minecraft 1.11
"MAGENTA_SHULKER_BOX", // Minecraft 1.11
"ORANGE_SHULKER_BOX", // Minecraft 1.11
"PINK_SHULKER_BOX", // Minecraft 1.11
"PURPLE_SHULKER_BOX", // Minecraft 1.11
"RED_SHULKER_BOX", // Minecraft 1.11
"SILVER_SHULKER_BOX", // Minecraft 1.11
"WHITE_SHULKER_BOX", // Minecraft 1.11
"YELLOW_SHULKER_BOX" // Minecraft 1.11
"BLACK_SHULKER_BOX",
"BLUE_SHULKER_BOX",
"BROWN_SHULKER_BOX",
"CYAN_SHULKER_BOX",
"GRAY_SHULKER_BOX",
"GREEN_SHULKER_BOX",
"LIGHT_BLUE_SHULKER_BOX",
"LIME_SHULKER_BOX",
"MAGENTA_SHULKER_BOX",
"ORANGE_SHULKER_BOX",
"PINK_SHULKER_BOX",
"PURPLE_SHULKER_BOX",
"RED_SHULKER_BOX",
"SILVER_SHULKER_BOX",
"WHITE_SHULKER_BOX",
"YELLOW_SHULKER_BOX"
);
public static boolean isMaterialContainer(Material material)
@ -177,15 +184,15 @@ public class EnumerationUtil
"BLAZE", // Minecraft 1.?
"CAVE_SPIDER", // Minecraft 1.?
"CREEPER", // Minecraft 1.?
"ELDER_GUARDIAN", // minecraft 1.11
"ELDER_GUARDIAN",
"ENDERMAN", // Minecraft 1.?
"ENDERMITE", // Minecraft 1.8
"ENDER_DRAGON", // Minecraft 1.?
"EVOKER", // Minecraft 1.11
"EVOKER",
"GUARDIAN", // Minecraft 1.8
"GHAST", // Minecraft 1.?
"GIANT", // Minecraft 1.?
"HUSK", // Minecraft 1.11
"HUSK",
"MAGMA_CUBE", // Minecraft 1.?
"PIG_ZOMBIE", // Minecraft 1.?
"POLAR_BEAR", // Minecraft 1.10
@ -194,14 +201,14 @@ public class EnumerationUtil
"SKELETON", // Minecraft 1.?
"SLIME", // Minecraft 1.?
"SPIDER", // Minecraft 1.?
"STRAY", // Minecraft 1.11
"VINDICATOR", // Minecraft 1.11
"VEX", // Minecraft 1.11
"STRAY",
"VINDICATOR",
"VEX",
"WITCH", // Minecraft 1.?
"WITHER", // Minecraft 1.?
"WITHER_SKELETON", // Minecraft 1.11
"WITHER_SKELETON",
"ZOMBIE", // Minecraft 1.?
"ZOMBIE_VILLAGER", // Minecraft 1.11
"ZOMBIE_VILLAGER",
"ILLUSIONER" // Minecraft 1.12
);
@ -218,19 +225,19 @@ public class EnumerationUtil
"BAT", // Minecraft 1.?
"CHICKEN", // Minecraft 1.?
"COW", // Minecraft 1.?
"DONKEY", // Minecraft 1.11
"DONKEY",
"HORSE", // Minecraft 1.?
"LLAMA", // Minecraft 1.11
"MULE", // Minecraft 1.11
"LLAMA",
"MULE",
"MUSHROOM_COW", // Minecraft 1.?
"OCELOT", // Minecraft 1.?
"PIG", // Minecraft 1.?
"RABBIT", // Minecraft 1.?
"SHEEP", // Minecraft 1.?
"SKELETON_HORSE", // Minecraft 1.11
"SKELETON_HORSE",
"SQUID", // Minecraft 1.?
"WOLF", // Minecraft 1.?
"ZOMBIE_HORSE", // Minecraft 1.11
"ZOMBIE_HORSE",
"PARROT" // Minecraft 1.12
);

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@ -1,6 +1,7 @@
package com.massivecraft.factions.util;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
@ -39,17 +40,17 @@ public class VisualizeUtil
// -------------------------------------------- //
@SuppressWarnings("deprecation")
public static void addLocation(Player player, Location location, int typeId, byte data)
public static void addLocation(Player player, Location location, Material material, byte data)
{
getPlayerLocations(player).add(location);
player.sendBlockChange(location, typeId, data);
player.sendBlockChange(location, material, data);
}
@SuppressWarnings("deprecation")
public static void addLocation(Player player, Location location, int typeId)
public static void addLocation(Player player, Location location, Material material)
{
getPlayerLocations(player).add(location);
player.sendBlockChange(location, typeId, (byte) 0);
player.sendBlockChange(location, material, (byte) 0);
}
// -------------------------------------------- //
@ -57,10 +58,10 @@ public class VisualizeUtil
// -------------------------------------------- //
@SuppressWarnings("deprecation")
public static void addLocations(Player player, Map<Location, Integer> locationMaterialIds)
public static void addLocations(Player player, Map<Location, Material> locationMaterialIds)
{
Set<Location> ploc = getPlayerLocations(player);
for (Entry<Location, Integer> entry : locationMaterialIds.entrySet())
for (Entry<Location, Material> entry : locationMaterialIds.entrySet())
{
ploc.add(entry.getKey());
player.sendBlockChange(entry.getKey(), entry.getValue(), (byte) 0);
@ -68,25 +69,25 @@ public class VisualizeUtil
}
@SuppressWarnings("deprecation")
public static void addLocations(Player player, Collection<Location> locations, int typeId)
public static void addLocations(Player player, Collection<Location> locations, Material material)
{
Set<Location> ploc = getPlayerLocations(player);
for (Location location : locations)
{
ploc.add(location);
player.sendBlockChange(location, typeId, (byte) 0);
player.sendBlockChange(location, material, (byte) 0);
}
}
@SuppressWarnings("deprecation")
public static void addBlocks(Player player, Collection<Block> blocks, int typeId)
public static void addBlocks(Player player, Collection<Block> blocks, Material material)
{
Set<Location> ploc = getPlayerLocations(player);
for (Block block : blocks)
{
Location location = block.getLocation();
ploc.add(location);
player.sendBlockChange(location, typeId, (byte) 0);
player.sendBlockChange(location, material, (byte) 0);
}
}
@ -102,7 +103,7 @@ public class VisualizeUtil
for (Location location : locations)
{
Block block = location.getWorld().getBlockAt(location);
player.sendBlockChange(location, block.getTypeId(), block.getData());
player.sendBlockChange(location, block.getType(), block.getData());
}
locations.clear();
}