Added a register event convenience method
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@ -13,7 +13,6 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.plugin.PluginManager;
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import com.massivecraft.factions.cmd.*;
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import com.massivecraft.factions.integration.Econ;
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@ -93,32 +92,31 @@ public class P extends MPlugin
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}
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// Register events
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PluginManager pm = this.getServer().getPluginManager();
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pm.registerEvent(Event.Type.PLAYER_CHAT, this.playerListener, Event.Priority.Highest, this);
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pm.registerEvent(Event.Type.PLAYER_CHAT, this.chatEarlyListener, Event.Priority.Lowest, this);
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pm.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_QUIT, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.High, this);
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pm.registerEvent(Event.Type.PLAYER_BUCKET_EMPTY, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_BUCKET_FILL, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_KICK, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENDERMAN_PICKUP, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENDERMAN_PLACE, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGE, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_EXPLODE, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.CREATURE_SPAWN, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_TARGET, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PAINTING_BREAK, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PAINTING_PLACE, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_BREAK, this.blockListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_DAMAGE, this.blockListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_PLACE, this.blockListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_PISTON_EXTEND, this.blockListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_PISTON_RETRACT, this.blockListener, Event.Priority.Normal, this);
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this.registerEvent(Event.Type.PLAYER_CHAT, this.playerListener, Event.Priority.Highest);
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this.registerEvent(Event.Type.PLAYER_CHAT, this.chatEarlyListener, Event.Priority.Lowest);
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this.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_QUIT, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.High);
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this.registerEvent(Event.Type.PLAYER_BUCKET_EMPTY, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_BUCKET_FILL, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_KICK, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENDERMAN_PICKUP, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENDERMAN_PLACE, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENTITY_DAMAGE, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENTITY_EXPLODE, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.CREATURE_SPAWN, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENTITY_TARGET, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PAINTING_BREAK, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PAINTING_PLACE, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_BREAK, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_DAMAGE, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_PLACE, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_PISTON_EXTEND, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_PISTON_RETRACT, this.blockListener, Event.Priority.Normal);
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postEnable();
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}
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@ -10,6 +10,7 @@ import java.util.logging.Logger;
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import org.bukkit.Bukkit;
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import org.bukkit.command.CommandSender;
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import org.bukkit.event.Event;
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import org.bukkit.event.Listener;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.java.JavaPlugin;
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@ -112,6 +113,15 @@ public abstract class MPlugin extends JavaPlugin
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this.getServer().getPluginManager().disablePlugin(this);
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}
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// -------------------------------------------- //
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// Register Event convenience method
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// -------------------------------------------- //
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public void registerEvent(Event.Type type, Listener listener, Event.Priority priority)
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{
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Bukkit.getServer().getPluginManager().registerEvent(type, listener, priority, this);
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}
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// -------------------------------------------- //
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// Some inits...
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// You are supposed to override these in the plugin if you aren't satisfied with the defaults
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