greatman 
							
						 
					 
					
						
						
						
						
							
						
						
							08f314fef0 
							
						 
					 
					
						
						
							
							Small typo in Readme (/f help 1 was there 2 times)  
						
						
						
					 
					
						2011-08-21 03:59:31 -03:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							697e0cf466 
							
						 
					 
					
						
						
							
							Added Spout features, with Spout client required for all: relation-colored faction tags over players' heads via option "spoutFactionTagsOverNames", player's faction title over their head via option "spoutFactionTitlesOverNames", and relation-colored capes shown on faction admins and/or moderators via "spoutFactionAdminCapes" and "spoutFactionModeratorCapes" (all new settings default to true)  
						
						... 
						
						
						
						When a faction is disbanded or has peaceful status added or removed, all online players are now notified
Added further debug output if an UnknownFormatConversionException is triggered during relational chat messages, to help track down cause 
						
					 
					
						2011-08-19 20:36:23 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							62f80a607b 
							
						 
					 
					
						
						
							
							minor cleanup  
						
						
						
					 
					
						2011-08-19 19:41:28 -05:00 
						 
				 
			
				
					
						
							
							
								sp1ky 
							
						 
					 
					
						
						
						
						
							
						
						
							b2ad4b43e4 
							
						 
					 
					
						
						
							
							Allow PVP vs. Factionless in attacker's faction territory  
						
						
						
					 
					
						2011-08-12 16:08:11 +01:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							4e7aa893a3 
							
						 
					 
					
						
						
							
							Move economy plugin setup process over to the Econ class  
						
						
						
					 
					
						2011-08-08 04:51:06 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							b45224fff0 
							
						 
					 
					
						
						
							
							Added handling for potential null strings in "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands"  
						
						
						
					 
					
						2011-08-05 14:06:35 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							ce7fa7fae4 
							
						 
					 
					
						
						
							
							Release 1.4.5  
						
						
						
					 
					
						2011-08-05 04:57:21 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							f29bba29d5 
							
						 
					 
					
						
						
							
							Added to default "territoryEnemyDenyCommands": /home, /sethome, and /spawn  
						
						
						
					 
					
						2011-08-05 03:51:35 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							68e1313776 
							
						 
					 
					
						
						
							
							New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them.  
						
						... 
						
						
						
						New conf.json settings:
"peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory
"peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory
"peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die.
New commands:
/f peaceful [faction tag] - toggle the indicated faction's "peaceful" status
/f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions
New permission nodes:
factions.setPeaceful - ability to use the /f peaceful command (admins)
factions.peacefulExplosionToggle - ability to use /f noboom (everyone) 
						
					 
					
						2011-08-05 03:50:47 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							4ad9829fd4 
							
						 
					 
					
						
						
							
							Removing /f worldnoclaim and /f worldnopowerloss commands; they're redundant now that you can use /f config worldsnoclaim [world name] and /f config worldsnopowerloss [world name] respectively to set those options. Also removing factions.worldOptions permission node since it was only used for those commands.  
						
						
						
					 
					
						2011-08-04 02:35:48 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							523d3216c5 
							
						 
					 
					
						
						
							
							/f config [setting] [value] command now accepts setting names which are inside quotation marks, to prevent confusion since they're also in quotation marks in conf.json  
						
						
						
					 
					
						2011-08-04 02:27:58 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							e6ac1c0f98 
							
						 
					 
					
						
						
							
							Economy integration now works for EssentialsEco as well  
						
						
						
					 
					
						2011-08-04 02:25:12 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							100a1ffb1e 
							
						 
					 
					
						
						
							
							improved command prevention from last commit to also monitor slashless Faction commands, for full coverage  
						
						
						
					 
					
						2011-08-04 00:34:52 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							699c22f655 
							
						 
					 
					
						
						
							
							New conf.json settings "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands", which can have lists of commands added to them that will be denied while in the territory of a neutral or enemy faction. It is recommended you use /f config to add/remove such commands, for example /f config territoryEnemyDenyCommands spawn would prevent players from using /spawn in enemy territory. You can add the slash to the command string or not, it will work either way. If the used command starts with one of your denied commands, it will be prevented. For example, if you deny "time", both "/time night" and "/time day" will be prevented. However, if you deny "time n", /time night will be prevented but /time day won't. (thanks for some code contribution from Cal27)  
						
						
						
					 
					
						2011-08-04 00:07:38 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							7d3cdfdc20 
							
						 
					 
					
						
						
							
							removed need for "is it initialized" checks done on claimOwnership by simply making sure it's initialized with the class instance  
						
						
						
					 
					
						2011-08-03 23:53:10 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							2900bf372f 
							
						 
					 
					
						
						
							
							changed findFactions() method to try matching faction tags before trying to match player names, instead of the other way around  
						
						
						
					 
					
						2011-08-03 21:49:11 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							f9d39271c0 
							
						 
					 
					
						
						
							
							Modified locutus' Pain feature so that all conf.json settings related to it default to false, so that the damage amount can be specified through "actionDeniedPainAmount" in conf.json, and so that DenyBuild doesn't override PainBuild but instead both will be used if both are enabled  
						
						
						
					 
					
						2011-08-03 21:47:49 -05:00 
						 
				 
			
				
					
						
							
							
								Brett Flannigan 
							
						 
					 
					
						
						
						
						
							
						
						
							e02abf3380 
							
						 
					 
					
						
						
							
							Merge pull request  #29  from bladedpenguin/master  
						
						... 
						
						
						
						PainBuild 
						
					 
					
						2011-08-03 16:13:42 -07:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							a38267fe74 
							
						 
					 
					
						
						
							
							Error handling for user entering non-integer value for radius of safeclaim and warclaim, along with usage info  
						
						
						
					 
					
						2011-08-03 15:38:54 -05:00 
						 
				 
			
				
					
						
							
							
								locutus 
							
						 
					 
					
						
						
						
						
							
						
						
							51a05a1e86 
							
						 
					 
					
						
						
							
							Added Territory Pain Protection  
						
						... 
						
						
						
						added options
ownedAreaPainBuild
territoryPainBuild
territoryPainBuildWhenOffline
territoryEnemyPainBuild
territoryEnemyPainBuildWhenOffline
Signed-off-by: locutus <bladedpenguin@gmail.com> 
						
					 
					
						2011-08-03 02:29:51 -04:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							3bcfd5cff5 
							
						 
					 
					
						
						
							
							Release 1.4.4  
						
						
						
					 
					
						2011-08-01 21:09:45 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							92448ca4d2 
							
						 
					 
					
						
						
							
							New conf.json setting "worldsIgnorePvP" as a list of worlds which you don't want Factions to pay any attention to PvP in. No new command has been added to set this, since we now have the /f config command. So, to add/remove worlds, simply use /f config worldsIgnorePvP [YourWorldHere].  
						
						
						
					 
					
						2011-08-01 20:22:16 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							f38651ca94 
							
						 
					 
					
						
						
							
							New conf.json settings "showNeutralFactionsOnMap" and "showEnemyFactionsOnMap" (both default to true) which, if disabled, will hide neutral and enemy factions on the faction map. However, if a player is standing inside territory claimed by a neutral or enemy faction, all of that faction's nearby claims will be shown on the faction map regardless.  
						
						
						
					 
					
						2011-08-01 19:59:48 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							ad2bb5f4d0 
							
						 
					 
					
						
						
							
							"disablePVPForFactionlessPlayers" is now overridden if "warZoneFriendlyFire" is enabled and the PvP is occurring inside a War Zone  
						
						
						
					 
					
						2011-08-01 18:28:34 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							2154b89005 
							
						 
					 
					
						
						
							
							Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.  
						
						
						
					 
					
						2011-08-01 18:05:01 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							c0676c3548 
							
						 
					 
					
						
						
							
							Fix for error that could occur when unclaiming land  
						
						
						
					 
					
						2011-08-01 17:54:05 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							3f6dc590d4 
							
						 
					 
					
						
						
							
							Release 1.4.3  
						
						
						
					 
					
						2011-07-30 20:33:32 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							508f953ce9 
							
						 
					 
					
						
						
							
							Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.  
						
						... 
						
						
						
						various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one 
						
					 
					
						2011-07-30 20:17:00 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							63ab41f933 
							
						 
					 
					
						
						
							
							New conf.json option "safeZonePreventAllDamageToPlayers" (default false) which will prevent all damage to players while they're in a Safe Zone; note that attack damage from other players and monsters is still prevented regardless  
						
						
						
					 
					
						2011-07-29 06:39:20 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							e3cb829e6b 
							
						 
					 
					
						
						
							
							If "autoLeaveAfterDaysOfInactivity" is set to 0.0 or a negative number, it's now effectively disabled  
						
						... 
						
						
						
						Renamed "disablePVPBetweenNeutralFaction" to "disablePVPBetweenNeutralFactions" because the grammar nazi in me calls for it
a couple of minor optimizations
finally, include gson.jar in the lib folder 
						
					 
					
						2011-07-29 05:12:14 -05:00 
						 
				 
			
				
					
						
							
							
								Brett Flannigan 
							
						 
					 
					
						
						
						
						
							
						
						
							e36e1419e9 
							
						 
					 
					
						
						
							
							Merge pull request  #27  from Amrac/master  
						
						... 
						
						
						
						Disable pvp between neutral faction (conf) 
						
					 
					
						2011-07-29 03:02:42 -07:00 
						 
				 
			
				
					
						
							
							
								Amrac 
							
						 
					 
					
						
						
						
						
							
						
						
							aaa56ec40a 
							
						 
					 
					
						
						
							
							New setting in conf.json:  
						
						... 
						
						
						
						"disablePVPBetweenNeutralFaction":
false whether PvP damage will be
disabled between neutral
faction
Change-Id: I08eee177fbe69d1466a267e67ec3fd0389f83499 
						
					 
					
						2011-07-28 16:04:11 +02:00 
						 
				 
			
				
					
						
							
							
								Olof Larsson 
							
						 
					 
					
						
						
						
						
							
						
						
							62262a0b7d 
							
						 
					 
					
						
						
							
							Readme  
						
						
						
					 
					
						2011-07-27 23:21:55 +02:00 
						 
				 
			
				
					
						
							
							
								Olof Larsson 
							
						 
					 
					
						
						
						
						
							
						
						
							ee0fc3b47b 
							
						 
					 
					
						
						
							
							space to tabs  
						
						
						
					 
					
						2011-07-27 23:03:16 +02:00 
						 
				 
			
				
					
						
							
							
								Olof Larsson 
							
						 
					 
					
						
						
						
						
							
						
						
							6e9fd72612 
							
						 
					 
					
						
						
							
							Soon to be used JarLoader.  
						
						
						
					 
					
						2011-07-27 22:56:45 +02:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							71922b7be3 
							
						 
					 
					
						
						
							
							Release 1.4.1  
						
						
						
					 
					
						2011-07-25 13:58:31 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							06f8082599 
							
						 
					 
					
						
						
							
							New conf.json option claimsRequireMinFactionMembers (defaults to 1, effectively disabled) which can be increased to prevent small (potentially one player) factions from claiming land until they have more members  
						
						
						
					 
					
						2011-07-25 13:16:32 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							080ea3363b 
							
						 
					 
					
						
						
							
							New command /f power [player name] to check either your own power (if no name is specified) or another player's power (if a player name is specified). The ability for a player to view their own power is based on the standard factions.participate permission, but to check the power of other players, the new permission node factions.viewAnyPower needs to be granted. If you aren't using a Permissions plugin (instead defaulting to the built-in Bukkit permission system), the factions.viewAnyPower permission is granted by default. Otherwise, you'll need to configure your Permissions plugin to grant the new permission as needed.  
						
						
						
					 
					
						2011-07-25 13:16:14 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							b97eaf175e 
							
						 
					 
					
						
						
							
							When adding relational colored faction tags to chat, Factions now pays better attention to whether the recipient list has been altered by another plugin  
						
						
						
					 
					
						2011-07-24 17:38:58 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							066415e752 
							
						 
					 
					
						
						
							
							"claimsMustBeConnected" land claim requirement is now ignored for players who have enabled bypass mode  
						
						
						
					 
					
						2011-07-24 06:12:01 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							bc56ff6651 
							
						 
					 
					
						
						
							
							new conf.json option "powerFactionMax" (default 0) for maximum power limit for all factions. If set to anything above 0, factions will have their power capped at this amount. As a result, any players adding power beyond the faction's limit will effectively just be adding a buffer of sorts. (feature added thanks to donation from Magesblood)  
						
						
						
					 
					
						2011-07-24 06:10:48 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							c3f57d5105 
							
						 
					 
					
						
						
							
							added a secondary low priority event listener for chat events, to try and make sure Factions is able to handle slashless commands and faction chat before other plugins do anything  
						
						
						
					 
					
						2011-07-24 06:09:58 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							c818ddff99 
							
						 
					 
					
						
						
							
							New command /f config [setting] [value] which can be used to change any conf.json setting. This is mainly for people who have trouble editing the file manually, for whatever reason. It even fixes any capitalization errors, and saves the conf.json file immediately after an option is changed. Can be run by player or from server console. Uses new permission node "factions.config".  
						
						
						
					 
					
						2011-07-22 07:25:12 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							5dc6dcd9ed 
							
						 
					 
					
						
						
							
							Bugfix Release 1.4.0  
						
						
						
					 
					
						2011-07-20 19:32:13 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							bd5d7e185e 
							
						 
					 
					
						
						
							
							Well, this is an odd and kludgy fix... only thing I can find that allows the integration to work correctly and not give an error whether EssentialsChat is present or not  
						
						
						
					 
					
						2011-07-20 19:31:28 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							b650387dbc 
							
						 
					 
					
						
						
							
							Release 1.3.9  
						
						
						
					 
					
						2011-07-20 16:24:11 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							1e9c83decc 
							
						 
					 
					
						
						
							
							New permission nodes to disable any command, factions.disableCommand.<command>, along with factions.disableCommand.none node which forcibly makes none disabled (for * permission users or similar); for <command>, you must use the first command alias given in the /f help information (for example, "show" instead of "who" for that particular command)  
						
						
						
					 
					
						2011-07-20 16:22:54 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							5b73ebc456 
							
						 
					 
					
						
						
							
							New conf.json option "homesTeleportIgnoreEnemiesIfInOwnTerritory" (default true). If disabled, players will no longer be able to teleport to their faction home while close to an enemy even if they are in their own territory  
						
						
						
					 
					
						2011-07-20 15:45:36 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							66bc427454 
							
						 
					 
					
						
						
							
							Added optional faction tag entry to /f sethome command to set the home of any faction, which is only allowed if the user has adminBypass permission  
						
						
						
					 
					
						2011-07-20 15:42:51 -05:00 
						 
				 
			
				
					
						
							
							
								Brettflan 
							
						 
					 
					
						
						
						
						
							
						
						
							0b8a33e44a 
							
						 
					 
					
						
						
							
							Added diodes to the default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists.  
						
						
						
					 
					
						2011-07-20 14:59:10 -05:00