Brettflan
ef56ce9a51
Backups are now created of bad factions.json and players.json files if they fail to load due to a JSON parse error; same as we already do for bad conf.json
2012-10-19 01:50:37 -05:00
Brettflan
7bbb4fbf44
Update to "handleExploitTNTWaterlog" method to not destroy Ender chests or portals; sadly there's still no method provided by Bukkit to get a block's blast resistance, so we have to go by a list of block type IDs which are supposed to be TNT-proof
2012-10-19 00:11:28 -05:00
Brettflan
5f33e51fae
Fix for crash on plugin startup if Worldguard integration is enabled ("worldGuardChecking") but Worldguard plugin isn't loaded on server
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Also updated SpoutPlugin lib
2012-10-09 17:37:01 -05:00
Brettflan
619e52a5d4
fix for pistons not working (via pistonProtectionThroughDenyBuild) if faction doesn't have build rights in its own territory
2012-09-30 18:01:42 -05:00
Brettflan
56cb2becde
added some (apparently absolutely necessary) idiot-proofing for CB version support due to changed GSON lib package name; we were getting a flood of invalid error reports because of it
2012-09-05 03:42:59 -05:00
Brettflan
de9ac6cc1f
Release 1.7.7_beta
2012-08-26 18:49:14 -05:00
Brettflan
f65f3a0e9e
Fix for factionless players being unable to hurt each other, and fix for factionless players taking reduced damage in Wilderness (was being treated as their faction territory by damage reduction routine)
2012-08-26 18:48:49 -05:00
Brettflan
7aa4fa12f2
Modified readBytes() and writeBytes() methods in DiscUtil.java to use older file handling routines which don't require Java 7. The vastly improved file loading speed which came from Olof's recent update to this file has been retained.
2012-08-26 15:23:45 -05:00
Olof Larsson
b588d355b4
Fix crash when HeroChat was not present.
2012-08-26 12:20:56 +02:00
Brettflan
e3bfaec642
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-08-26 01:02:54 -05:00
Brettflan
28206b1c25
The latest CraftBukkit builds have changed their compiled-in GSON lib's package name. Rather than us switching back to using a separate GSON lib again (with two effectively identical copies of GSON ending up loaded and wasting server resources), I'm simply switching Factions to point to CraftBukkit's refactored GSON package name instead.
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In line with that, I've removed the Bukkit and GSON libs and added in CraftBukkit as a lib.
2012-08-26 01:02:31 -05:00
Olof Larsson
bc0647e51b
Fixing the recipients for HeroChat integration.
2012-08-26 02:12:02 +02:00
Olof Larsson
48c5131ea4
New beta herochat integration and fixing the slow load time. This may require Java7.
2012-08-26 00:54:15 +02:00
Brettflan
b0823dc5a8
Release 1.7.6 beta
2012-08-09 22:11:00 -05:00
Brettflan
3be1ecf63c
nitpicking myself
2012-08-07 22:33:23 -05:00
Brettflan
8e64c7c137
clean up code from last commit a bit
2012-08-07 22:28:21 -05:00
Brett Flannigan
98f20a4ec6
Merge pull request #138 from ammaraskar/master
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Fixes an ender pearl clipping exploit with blocks that occupy less than 1 block in width or length
2012-08-07 20:09:59 -07:00
Brettflan
a57132aa7d
Update version to 1.7.6_pre, fix for invalid comparison
2012-08-07 21:58:41 -05:00
Brettflan
af6c4952fa
Add default permissions for all members of SafeZone/WarZone factions to use territory access commands; this way, players trusted enough to be added to either system faction will be able to grant access to their claims as desired
2012-08-07 21:58:04 -05:00
Brettflan
124a46c791
Update for remaining old PlayerChatEvents, update EssentialsChat libs and integration accordingly
2012-08-07 21:51:22 -05:00
Brettflan
ddd17830c0
Switch PlayerChatEvent to AsyncPlayerChatEvent for bleeding-edge 1.3.1 Bukkit builds to prevent persistent nag from Bukkit, update Bukkit lib
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UNTESTED, please confirm working... looks like chat event cancellation might be bugged in Bukkit at the moment but will hopefully be fixed soon if so
2012-08-05 19:58:50 -05:00
Olof Larsson
7f228b648a
Some servers might want to disable territorial warfare alltogether.
2012-07-30 23:28:23 +02:00
Olof Larsson
a380b86a71
Bug fix for that wilderness painting on dynmap.
2012-07-19 02:56:05 +02:00
Brett Flannigan
17e0701ecb
Merge pull request #146 from basicsensei/master
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fix #145 for master branch (1.7) (thanks)
2012-07-16 14:06:27 -07:00
basicsensei
94816a6e52
fix evil bug with getPlayer matching online players
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if the offline player had similar name with the online player
ie. online "s2", offline "s", then "s" would show as online because
getPlayer("s") will return getPlayer("s2")
this is why getPlayerExact should be used
2012-07-16 18:11:27 +02:00
Ammar Askar
0b2e9e340d
Fixes an ender pearl exploit allowing players to clip through blocks who occupy less than 1 block in width or length
2012-06-10 14:22:50 +05:00
Brettflan
d7a5970b85
Release 1.7.5 alpha: one last minor fix to EssentialsChat integration needed
2012-05-16 20:34:38 -05:00
Brettflan
0966d3579d
Release 1.7.5
2012-05-16 18:06:16 -05:00
Brettflan
af1024e5a4
Changed default Spout territory faction display to upper left, since Spoutcraft client now has minimap in upper right
2012-05-16 15:31:42 -05:00
Brettflan
4460438365
Brief access info is now displayed under two circumstances: if you have been granted explicit access to the territory you are in ("access granted"), or if you are a normal member of the faction which owns the territory and access is denied to you ("access restricted"). This info will be displayed through Spout under the faction tag if possible, otherwise it will be displayed through chat.
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New conf.json setting:
"spoutTerritoryAccessShow": true, - whether to show brief access info using Spout
2012-05-16 15:29:00 -05:00
Brettflan
01d9f62bdd
Removed bit of code which was apparently intended to optimize movement event code but which was actually slowing the process down a bit overall
2012-05-16 12:57:44 -05:00
Brettflan
a0909ddb5c
Added back a FactionsBlockListener.playerCanBuildDestroyBlock() method which references Location instead of Block, mainly for backwards compatibility
2012-05-16 11:52:47 -05:00
Brettflan
58bec9d6dc
New "access" system to replace old ownership system. Access can be granted to build, destroy, and fully interact within any chunk for specific players or factions. Access can also optionally be denied to normal members of the host faction.
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Some further info display to go with this feature is yet to come, and further testing for possible bugs is also needed.
Related info:
New FPerm "ACCESS" which is granted to faction leaders and officers by default. This FPerm allows you to bypass access restrictions throughout your faction territory, and (along with the "factions.access" Bukkit permission below) allows you to change access settings for any chunk owned by your faction.
New permissions:
factions.access - Ability to grant territory access for your faction, if you have the proper "ACCESS" FPerm (defaults to leaders and officers only). Added to factions.kit.halfplayer permission kit.
factions.access.any - Ability to grant territory access for any faction on the server. Added to factions.kit.mod permission kit.
factions.access.view - Ability to view territory access info for your own faction. Added to factions.kit.halfplayer permission kit.
New command:
/f access [view|p|f|player|faction=view] [name=you] - view or change the access information for the chunk you are in. If "view" or nothing is specified, it will simply display the info. If "p" or "player" is specified, a player will be granted access, or removed from the list if they were already granted access. If "f" or "faction" is specified, the same will be done for the specified faction. The name defaults to yourself or your faction if not specified. If your own faction is specified, you will toggle restricted access for the chunk so that normal faction members can be denied access, unless they are in the access list.
Examples:
/f access - view access list, if in your own territory
/f access p SomePlayer - grant access to player "SomePlayer" for the current chunk, or remove them from the access list if already there
/f access f - toggle restricted access for the current chunk (since faction name isn't specified, uses your own faction), assuming you're in your own factions territory
2012-05-14 21:41:13 -05:00
Brettflan
d2b0fee335
Delete a couple of files which are no longer used
2012-05-14 19:53:08 -05:00
Olof Larsson
5988e8e5af
Simplified the perm command.
2012-05-09 06:29:52 +02:00
Olof Larsson
a0a163056d
Now using automated help. Fixed SeeChunk issues.
2012-05-09 05:56:37 +02:00
Olof Larsson
67e5aa8464
Fixing a few apperance bugs and stopped updating apparance if it was the same.
2012-05-09 05:21:21 +02:00
Olof Larsson
2c5438bf70
Some minor fixes to the previous commit.
2012-05-09 03:32:04 +02:00
Olof Larsson
ca6b185bd1
New cape system and refactored spout appearances.
2012-05-09 03:24:07 +02:00
Brettflan
1f51ee9699
Improved explosion handling speed
2012-05-08 15:14:16 -05:00
Brettflan
c32736f3f1
fix for rare case where faction home location's world being removed or renamed (world with specified name not existing) could lead to NPE
2012-05-08 12:47:46 -05:00
Olof Larsson
1459c9c057
Reworked chat completely. Added Herochat integration. New tag-parsing system. Non-monitor-breaking relation colored chat.
2012-05-02 04:45:10 +02:00
Olof Larsson
06d22549e2
Added in some deprecated methods for backwards-compat.
2012-04-27 20:29:41 +02:00
Brettflan
e3a7188b0d
/f show|who command will no longer reveal players as online if they are hidden from the viewer by the Vanish API
2012-04-26 08:08:11 -05:00
Brettflan
1defa2984b
Relation commands will now cancel out if the same relation is already set with the target faction.
2012-04-06 13:27:23 -05:00
Brettflan
ffa4806af4
fix for /f power command used on self incorrectly also requiring factions.power.any permission
2012-04-06 13:23:01 -05:00
Olof Larsson
10522e7048
Made a sepparate health bar listener, reduced duplicate code and added respawn listener.
2012-04-01 15:08:20 +02:00
Olof Larsson
3eed72783b
Added a healthbar feature :)
2012-03-25 21:07:11 +02:00
Brettflan
6d75fa39cc
New setting "handleExploitTNTWaterlog" (default false/disabled) which, if enabled, will cause TNT which explodes in liquid to actually destroy a single adjacent block in all 6 directions. This will only apply to blocks which can be destroyed by TNT normally, specifically anything other than air, bedrock, water, lava, obsidian, and enchanting tables. The destruction of these blocks will be handled as if they had been mined, dropping the appropriate item.
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TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior. That's the reason this setting is disabled by default. However, it is available because it provides a method to get through waterwalls with enough persistence, and it makes cheap (non-obsidian) TNT cannons require minor maintenance between shots. Both are useful things for my server.
2012-03-19 11:18:39 -05:00
Brettflan
d77cf1fa18
Double-space (or more) after command alias is no longer accepted, i.e. "f home". Otherwise, command prevention routines (in Factions itself and in other plugins) can be bypassed. For example, preventing the "f home" command wouldn't prevent anyone from using "f home" or "f home" instead.
2012-03-19 08:21:06 -05:00