Patrick's Custom Event System Changes:
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* FPlayerLeaveEvent now fires for all faction players in cmdDisband()
* FPlayerLeaveEvent removed from cmdJoin()
* FPlayerJoinEvent now only fires when the faction is different in cmdLeade
* Added FactionRenameEvent, firing on cmdTag()
* Added FactionRelationEvent, firing on FRelationCommand extensions
* Fixed FPlayerJoinEvent to fire after tag is set in cmdCreate()
* Added getFactionId() to FactionCreateEvent
TODO:
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* cmdLeader() might need a FPlayerLeaveEvent for the same reason it needs
a FPlayerJoinEvent?
On branch CustomFactionEvents
modified: src/com/massivecraft/factions/cmd/CmdCreate.java
modified: src/com/massivecraft/factions/cmd/CmdDisband.java
modified: src/com/massivecraft/factions/cmd/CmdJoin.java
modified: src/com/massivecraft/factions/cmd/CmdKick.java
modified: src/com/massivecraft/factions/cmd/CmdLeader.java
modified: src/com/massivecraft/factions/cmd/CmdTag.java
modified: src/com/massivecraft/factions/cmd/FRelationCommand.java
modified: src/com/massivecraft/factions/event/FPlayerLeaveEvent.java
modified: src/com/massivecraft/factions/event/FactionCreateEvent.java
new file: src/com/massivecraft/factions/event/FactionRelationEvent.java
new file: src/com/massivecraft/factions/event/FactionRenameEvent.java
modified: src/com/massivecraft/factions/event/LandClaimEvent.java
Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction leader promotion routine if faction was permanent with no current leader.
New permissions:
factions.leader.any - allows use of /f leader on any player in any faction
factions officer.any - allows use of /f officer on any player in any faction
factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)