Brettflan
3be1ecf63c
nitpicking myself
2012-08-07 22:33:23 -05:00
Brettflan
8e64c7c137
clean up code from last commit a bit
2012-08-07 22:28:21 -05:00
Brett Flannigan
98f20a4ec6
Merge pull request #138 from ammaraskar/master
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Fixes an ender pearl clipping exploit with blocks that occupy less than 1 block in width or length
2012-08-07 20:09:59 -07:00
Brettflan
a57132aa7d
Update version to 1.7.6_pre, fix for invalid comparison
2012-08-07 21:58:41 -05:00
Brettflan
af6c4952fa
Add default permissions for all members of SafeZone/WarZone factions to use territory access commands; this way, players trusted enough to be added to either system faction will be able to grant access to their claims as desired
2012-08-07 21:58:04 -05:00
Brettflan
124a46c791
Update for remaining old PlayerChatEvents, update EssentialsChat libs and integration accordingly
2012-08-07 21:51:22 -05:00
Brettflan
ddd17830c0
Switch PlayerChatEvent to AsyncPlayerChatEvent for bleeding-edge 1.3.1 Bukkit builds to prevent persistent nag from Bukkit, update Bukkit lib
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UNTESTED, please confirm working... looks like chat event cancellation might be bugged in Bukkit at the moment but will hopefully be fixed soon if so
2012-08-05 19:58:50 -05:00
Olof Larsson
7f228b648a
Some servers might want to disable territorial warfare alltogether.
2012-07-30 23:28:23 +02:00
Olof Larsson
a380b86a71
Bug fix for that wilderness painting on dynmap.
2012-07-19 02:56:05 +02:00
basicsensei
94816a6e52
fix evil bug with getPlayer matching online players
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if the offline player had similar name with the online player
ie. online "s2", offline "s", then "s" would show as online because
getPlayer("s") will return getPlayer("s2")
this is why getPlayerExact should be used
2012-07-16 18:11:27 +02:00
Ammar Askar
0b2e9e340d
Fixes an ender pearl exploit allowing players to clip through blocks who occupy less than 1 block in width or length
2012-06-10 14:22:50 +05:00
Brettflan
d7a5970b85
Release 1.7.5 alpha: one last minor fix to EssentialsChat integration needed
2012-05-16 20:34:38 -05:00
Brettflan
af1024e5a4
Changed default Spout territory faction display to upper left, since Spoutcraft client now has minimap in upper right
2012-05-16 15:31:42 -05:00
Brettflan
4460438365
Brief access info is now displayed under two circumstances: if you have been granted explicit access to the territory you are in ("access granted"), or if you are a normal member of the faction which owns the territory and access is denied to you ("access restricted"). This info will be displayed through Spout under the faction tag if possible, otherwise it will be displayed through chat.
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New conf.json setting:
"spoutTerritoryAccessShow": true, - whether to show brief access info using Spout
2012-05-16 15:29:00 -05:00
Brettflan
01d9f62bdd
Removed bit of code which was apparently intended to optimize movement event code but which was actually slowing the process down a bit overall
2012-05-16 12:57:44 -05:00
Brettflan
a0909ddb5c
Added back a FactionsBlockListener.playerCanBuildDestroyBlock() method which references Location instead of Block, mainly for backwards compatibility
2012-05-16 11:52:47 -05:00
Brettflan
58bec9d6dc
New "access" system to replace old ownership system. Access can be granted to build, destroy, and fully interact within any chunk for specific players or factions. Access can also optionally be denied to normal members of the host faction.
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Some further info display to go with this feature is yet to come, and further testing for possible bugs is also needed.
Related info:
New FPerm "ACCESS" which is granted to faction leaders and officers by default. This FPerm allows you to bypass access restrictions throughout your faction territory, and (along with the "factions.access" Bukkit permission below) allows you to change access settings for any chunk owned by your faction.
New permissions:
factions.access - Ability to grant territory access for your faction, if you have the proper "ACCESS" FPerm (defaults to leaders and officers only). Added to factions.kit.halfplayer permission kit.
factions.access.any - Ability to grant territory access for any faction on the server. Added to factions.kit.mod permission kit.
factions.access.view - Ability to view territory access info for your own faction. Added to factions.kit.halfplayer permission kit.
New command:
/f access [view|p|f|player|faction=view] [name=you] - view or change the access information for the chunk you are in. If "view" or nothing is specified, it will simply display the info. If "p" or "player" is specified, a player will be granted access, or removed from the list if they were already granted access. If "f" or "faction" is specified, the same will be done for the specified faction. The name defaults to yourself or your faction if not specified. If your own faction is specified, you will toggle restricted access for the chunk so that normal faction members can be denied access, unless they are in the access list.
Examples:
/f access - view access list, if in your own territory
/f access p SomePlayer - grant access to player "SomePlayer" for the current chunk, or remove them from the access list if already there
/f access f - toggle restricted access for the current chunk (since faction name isn't specified, uses your own faction), assuming you're in your own factions territory
2012-05-14 21:41:13 -05:00
Brettflan
d2b0fee335
Delete a couple of files which are no longer used
2012-05-14 19:53:08 -05:00
Olof Larsson
5988e8e5af
Simplified the perm command.
2012-05-09 06:29:52 +02:00
Olof Larsson
a0a163056d
Now using automated help. Fixed SeeChunk issues.
2012-05-09 05:56:37 +02:00
Olof Larsson
67e5aa8464
Fixing a few apperance bugs and stopped updating apparance if it was the same.
2012-05-09 05:21:21 +02:00
Olof Larsson
2c5438bf70
Some minor fixes to the previous commit.
2012-05-09 03:32:04 +02:00
Olof Larsson
ca6b185bd1
New cape system and refactored spout appearances.
2012-05-09 03:24:07 +02:00
Brettflan
1f51ee9699
Improved explosion handling speed
2012-05-08 15:14:16 -05:00
Brettflan
c32736f3f1
fix for rare case where faction home location's world being removed or renamed (world with specified name not existing) could lead to NPE
2012-05-08 12:47:46 -05:00
Olof Larsson
1459c9c057
Reworked chat completely. Added Herochat integration. New tag-parsing system. Non-monitor-breaking relation colored chat.
2012-05-02 04:45:10 +02:00
Olof Larsson
06d22549e2
Added in some deprecated methods for backwards-compat.
2012-04-27 20:29:41 +02:00
Brettflan
e3a7188b0d
/f show|who command will no longer reveal players as online if they are hidden from the viewer by the Vanish API
2012-04-26 08:08:11 -05:00
Brettflan
1defa2984b
Relation commands will now cancel out if the same relation is already set with the target faction.
2012-04-06 13:27:23 -05:00
Brettflan
ffa4806af4
fix for /f power command used on self incorrectly also requiring factions.power.any permission
2012-04-06 13:23:01 -05:00
Olof Larsson
10522e7048
Made a sepparate health bar listener, reduced duplicate code and added respawn listener.
2012-04-01 15:08:20 +02:00
Olof Larsson
3eed72783b
Added a healthbar feature :)
2012-03-25 21:07:11 +02:00
Brettflan
6d75fa39cc
New setting "handleExploitTNTWaterlog" (default false/disabled) which, if enabled, will cause TNT which explodes in liquid to actually destroy a single adjacent block in all 6 directions. This will only apply to blocks which can be destroyed by TNT normally, specifically anything other than air, bedrock, water, lava, obsidian, and enchanting tables. The destruction of these blocks will be handled as if they had been mined, dropping the appropriate item.
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TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior. That's the reason this setting is disabled by default. However, it is available because it provides a method to get through waterwalls with enough persistence, and it makes cheap (non-obsidian) TNT cannons require minor maintenance between shots. Both are useful things for my server.
2012-03-19 11:18:39 -05:00
Brettflan
d77cf1fa18
Double-space (or more) after command alias is no longer accepted, i.e. "f home". Otherwise, command prevention routines (in Factions itself and in other plugins) can be bypassed. For example, preventing the "f home" command wouldn't prevent anyone from using "f home" or "f home" instead.
2012-03-19 08:21:06 -05:00
Brettflan
8333354926
New setting "handleExploitInteractionSpam" (defaults to true). If enabled, players will begin to take injury if they rapidly try interacting with anything in another faction's territory. This is to prevent people from spam-clicking on doors and chests and such in the hopes that they'll get one through. After 10 rapid interaction attempts in a row, every click will cause them damage; the damage amount is a half heart of damage for every 10 clicks (up to 1 heart at 20 clicks, 1.5 hearts at 30, etc.). After the player has stopped trying for 2 seconds, their failed interaction counter will reset.
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Also removed our old workaround fix code for the bug where half-step placement wasn't detected, since the Bukkit team fixed that in 1.1-R4.
2012-03-19 07:59:41 -05:00
Brettflan
8f2e587eb9
Optional prevention of a couple of exploits.
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1. Obsidian generator exploit, which converts redstone wire to obsidian. New setting "handleExploitObsidianGenerators" (enabled by default) to determine whether it's prevented or not. Some servers might want to disable this prevention, to keep it as a viable obsidian creation method. Thanks to ObGenBlocker and WorldGuard plugins for the prevention method.
2. Ender pearl exploit, which could be used to clip through doors, glass, and probably a few other things if just the right spot was targeted. New setting "handleExploitEnderPearlClipping" (enabled by default) to determine whether it's prevented or not.
Also removed our TNT exploit prevention code, since they did get it fully fixed in 1.1-R4 and it doesn't look to be coming back from the dead again like it did when they released 1.1-R2.
2012-03-19 06:55:00 -05:00
Brettflan
2df8ca0df9
Add fireball/"fire charge" to materialsEditTools list, to prevent them from being used to set things on fire like flint&steel
2012-03-19 04:18:59 -05:00
Brettflan
f3239cd9ed
Should finally completely fix problem where player location world changes in the middle of the /f home smoke effect, triggering an error from trying to calculate distance between worlds
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also updated Spout API lib
2012-03-19 01:28:06 -05:00
Brettflan
d8a39140fc
Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed.
2012-03-14 13:06:38 -05:00
Brettflan
7b9674dc4b
Ability to pay for commands (through economy) is now checked before firing events which can be canceled, and actual payment made after making sure the event isn't canceled.
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Added Econ.hasAtLeast(EconomyParticipator ep, double delta, String toDoThis) method to check if an account has at least a specified amount of money in it. Also added related FCommand.canAffordCommand(double cost, String toDoThis).
2012-03-13 09:48:34 -05:00
Brettflan
fd8ca30af6
(donington) Fixes for compiler warnings & minor .gitignore enhancement, completed the last of the creatureType/entityType renaming (a few imports and functions)
2012-03-13 08:43:45 -05:00
Brettflan
18b10ce8f9
Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs
2012-03-13 08:27:03 -05:00
Brettflan
28269b7455
a bit of cleanup
2012-03-13 07:47:54 -05:00
Brett Flannigan
a53a556594
Merge pull request #103 from donington/CustomFactionEvents
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Custom faction events
2012-03-13 04:31:52 -07:00
Brettflan
2856411594
Remake of radius claim method. It now starts in the current chunk and spirals outward, in a repeating task designed to keep from overloading the server. The old method tried to put together a list of chunks, and then tried to claim them immediately starting from one corner of the overall area.
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New setting "radiusClaimFailureLimit" (default 9). If claims are unsuccessful that many times in a row during a radius claim, the task will cancel out. There is no longer a limit to the specified radius since the process should no longer cause major server stress, and due to the process canceling out after several failures as just described.
Added some new methods to FLocation to quickly convert between block/chunk/region positions, and rewrote the FLocation hashCode() method to make it faster.
2012-03-13 05:54:48 -05:00
donington
e2f0d049f9
Merge remote-tracking branch 'origin/master' into CustomFactionEvents
2012-03-13 04:51:32 -04:00
Brettflan
fbdc0503ba
Fix for "econClaimUnconnectedFee" not working correctly
2012-03-11 22:44:38 -05:00
Brettflan
b88430a628
New setting "playersWhoBypassAllProtection" (default empty), which is a list of player names that should always bypass normal faction protections such as block destruction and placement. This is primarily for use with other plugins/mods which use a fake player to take action, which shouldn't necessarily be subject to protections provided by Factions. Note that case is important; you must preserve the exact capitalization of the name.
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As with every other setting, you are advised to use /f config to modify it. Example: /f config playersWhoBypassAllProtection fakePluginPlayerName - add/remove the specified player name
Also switched several HashSets in Conf.java to LinkedHashSets. LinkedHashSets do have slower insertion and deletion than HashSets, but importantly they have faster lookup speed (at least until you get up to several hundred entries).
2012-03-11 13:36:03 -05:00
donington
cc772b00ce
Merge remote-tracking branch 'origin/master' into CustomFactionEvents
2012-03-11 13:29:37 -04:00
donington
9314b4e298
Updated Faction Event System -- Land Events
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Changes:
----------
* changed internal storage of faction from String Id to Faction for LandClaimEvent and LandUnclaimEvent
* added getFactionId(), getFactionTag(), getPlayer() to LandClaimEvent
* added getFactionId(), getFactionTag(), getFPlayer(), getPlayer() to LandUnclaimEvent
* removed LandUnclaimEvent from unclaimAll() in Board.java
* created LandUnclaimAllEvent (uncancellable) and hooked into cmdUnclaimall
Notes:
--------
* LandUnclaimAllEvent currently only returns calling faction and fplayer information. Location data is unavailable as it is determined in Board.java's unclaimAll(). Realistically this should be enough information for anyone hooking this event to determine what is being altered.
On branch CustomFactionEvents
modified: src/com/massivecraft/factions/Board.java
modified: src/com/massivecraft/factions/FPlayer.java
modified: src/com/massivecraft/factions/cmd/CmdUnclaim.java
modified: src/com/massivecraft/factions/cmd/CmdUnclaimall.java
modified: src/com/massivecraft/factions/event/LandClaimEvent.java
new file: src/com/massivecraft/factions/event/LandUnclaimAllEvent.java
modified: src/com/massivecraft/factions/event/LandUnclaimEvent.java
2012-03-11 13:28:31 -04:00
Brettflan
c0308940c8
Connected standard command handler getCommand("f"), for it to work with other plugins which directly execute commands using that interface.
2012-03-11 11:41:56 -05:00
Brettflan
2c6191b73f
Removed dependence on external GSON lib in lib/gson.jar, since GSON 2.1 is now embedded in CraftBukkit itself, used by their auto-updater added shortly before 1.1-R5 was released:
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0ed1d1fdbb
2012-03-11 07:39:31 -05:00
Brettflan
a888a9c5b5
Updated /f config to support modifying "factionFlagDefaults" and "factionPermDefaults". Both of these settings require an additional argument more than other settings.
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Examples:
/f config factionFlagDefaults firespread false - set default "FIRESPREAD" faction flag to false
/f config factionFlagDefaults monsters true - set default "MONSTERS" faction flag to true
/f config factionPermDefaults build ally - for default "BUILD" faction permission, add/remove permission for allies
/f config factionPermDefaults withdraw member - for default "WITHDRAW" faction permission, add/remove permission for regular faction members
2012-03-11 07:33:47 -05:00
Brettflan
fd44983ae2
(donington) Consolidated chat event listeners into a single chat listener class.
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(Brettflan) Fixed slashless commands not being logged if player was in faction chat or alliance chat mode. Also cleaned up chat code a bit, nothing major.
2012-03-09 21:25:01 -06:00
Brettflan
a5bb25eb44
New setting "logPlayerCommands" (default true) which can be disabled to prevent player commands from being logged.
2012-03-09 19:26:40 -06:00
donington
88bdadcb2b
Merge remote-tracking branch 'origin/master' into CustomFactionEvents
2012-03-09 17:49:10 -05:00
donington
6329fd0eaf
updated patrickfreed's custom event system
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Patrick's Custom Event System Changes:
----------------------------------------
* FPlayerLeaveEvent now fires for all faction players in cmdDisband()
* FPlayerLeaveEvent removed from cmdJoin()
* FPlayerJoinEvent now only fires when the faction is different in cmdLeade
* Added FactionRenameEvent, firing on cmdTag()
* Added FactionRelationEvent, firing on FRelationCommand extensions
* Fixed FPlayerJoinEvent to fire after tag is set in cmdCreate()
* Added getFactionId() to FactionCreateEvent
TODO:
-------
* cmdLeader() might need a FPlayerLeaveEvent for the same reason it needs
a FPlayerJoinEvent?
On branch CustomFactionEvents
modified: src/com/massivecraft/factions/cmd/CmdCreate.java
modified: src/com/massivecraft/factions/cmd/CmdDisband.java
modified: src/com/massivecraft/factions/cmd/CmdJoin.java
modified: src/com/massivecraft/factions/cmd/CmdKick.java
modified: src/com/massivecraft/factions/cmd/CmdLeader.java
modified: src/com/massivecraft/factions/cmd/CmdTag.java
modified: src/com/massivecraft/factions/cmd/FRelationCommand.java
modified: src/com/massivecraft/factions/event/FPlayerLeaveEvent.java
modified: src/com/massivecraft/factions/event/FactionCreateEvent.java
new file: src/com/massivecraft/factions/event/FactionRelationEvent.java
new file: src/com/massivecraft/factions/event/FactionRenameEvent.java
modified: src/com/massivecraft/factions/event/LandClaimEvent.java
2012-03-09 17:09:33 -05:00
Brettflan
1ca93948a3
Replaced deprecated CreatureType references with EntityType
2012-03-09 14:46:45 -06:00
Brettflan
0a048d6553
If plugin failed to load correctly for various reasons, it could end up wiping the board or faction list. This should now be prevented.
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An example: if you loaded 1.6.6 (not 1.6.6b) on CB 1.1-R6 or newer, it would trigger an exception at startup and cause this problem.
2012-03-09 14:44:17 -06:00
patrickfreed
021bf52c62
Added Event System
2012-03-01 20:16:45 -05:00
Brettflan
2954fa621f
Fix for fatal error at startup in CraftBukkit 1.1-R5 and above
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Updated Bukkit lib
2012-03-01 09:40:28 -06:00
Brettflan
3af6f2737a
Final attempt to fix rare non-fatal NPE from Player ending up returning null while updating Spout appearance features
2012-03-01 09:38:47 -06:00
Brettflan
460d280387
Release 1.7.3 alpha
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Also I'm sneaking in another minor fix for the coloring of the faction limit error message
2012-02-26 21:34:59 -06:00
Brettflan
3c4e766ba2
fix for faction limit error message
2012-02-26 20:49:49 -06:00
Brettflan
de3c7436fe
"autoLeaveAfterDaysOfInactivity" routine now runs only once every few minutes instead of running every time a player logs in. New setting "autoLeaveRoutineRunsEveryXMinutes" (default 5 minutes) to determine just how often the routine is run.
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The routine is also slightly more careful about how it calculates how long a player has been offline.
2012-02-26 16:55:58 -06:00
Brettflan
d71bd15a79
Added possibility to specify a player in the /f join command (/f join <faction> [player=you]), to make a player other than yourself join the specified faction. The new permission factions.join.others (added to factions.kit.mod and above) is required to be able to specify a different player.
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Note that the player cannot currently already be in another faction; if they are, you'll need to /f kick them first. Also note that if the faction isn't open (with no invitation required), the player isn't invited, and you don't have the factions.join.any permission or have admin bypass mode on, the attempt will also fail.
Also, added new log method which accepts arguments (like the msg method).
2012-02-26 12:29:44 -06:00
Brettflan
02200e5793
UNTESTED: fix for chatspy not working with CAPI chat integration
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If it's still not working correctly, let me know
2012-02-25 04:44:28 -06:00
Brettflan
817a43b5e0
New setting factionMemberLimit (default 0, no limit), which will prevent players from joining any faction that has reached this membership limit.
2012-02-24 06:30:28 -06:00
Brettflan
2a667a294d
Damage protection is now extended to being set on fire (by flaming arrows, for instance) and receiving harmful splash potion effects. Beneficial splash potion effects are unaffected, and prevention of harmful splash potion effects is handled on a player-by-player basis, so you can still be harmed if you're not careful where you throw them.
2012-02-23 00:09:09 -06:00
Brettflan
a0fa3863d4
Hopeful fix for rare errors where location world somehow changes in the middle of trying to show a smoke effect
2012-02-22 23:52:39 -06:00
Brettflan
8607f1c22d
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-02-22 13:36:35 -06:00
Brettflan
50572b388c
Moved Essentials teleport integration handling to EssentialsFeatures.java
2012-02-22 13:35:26 -06:00
Olof Larsson
92116bc929
Fix some warnings in Eclipse
2012-02-22 19:08:17 +01:00
Brettflan
546ecd6a45
Clean up integration methods with other plugins a bit
2012-02-22 11:43:53 -06:00
Brettflan
c8d6d06f90
Updated SpoutAPI, handled deprecated Spout AppearanceManager code, updated Spout event listener to new Bukkit event system
2012-02-20 17:03:37 -06:00
Brettflan
e918bc0d91
Compatibility with upcoming CB 1.1-R5 and above: updated Enderman block monitors to use EntityChangeBlockEvent, removed register event convenience methods from MPlugin (no longer working or needed)
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Updated Bukkit lib to newest dev version
2012-02-20 16:59:33 -06:00
Brettflan
c208658cab
update default GSON jar version to 2.1
2012-02-19 08:32:50 -06:00
Brettflan
03a45784c7
Fix for potential NPE in CraftBukkit caused by LWC location world returning null
2012-02-19 08:23:13 -06:00
Brettflan
4ba73af883
fix for command prevention routine (used by territoryEnemyDenyCommands and such) not properly covering commands with uppercase letters in them
2012-02-19 08:20:22 -06:00
Brettflan
8e96a75b56
Update our MCore event handlers to use the newer Bukkit event system
2012-02-07 17:02:54 -06:00
Brettflan
fbbf0a12af
Add back support for older EssentialsChat versions
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also reword leader command's "you must be leader" error message
2012-02-07 15:31:35 -06:00
Brettflan
296c783627
Try again
2012-02-07 15:23:19 -06:00
Brettflan
589e4417c7
Major bugfix: leaders of factions should no longer be able to promote members of other factions to leader of that faction (unless of course they have factions.leader.any permission)
2012-02-07 15:15:25 -06:00
Brettflan
1a109fa589
"worldsIgnorePvP" setting no longer ignores PvP damage in SafeZones and PvP damage done by players who just logged in, no matter the world it happens in
2012-02-07 15:04:19 -06:00
Brettflan
0a6991a997
Fix for error when disbanding faction from server console with economy enabled
2012-02-07 14:56:57 -06:00
Olof Larsson
c74e4baab2
Minor change to support NoCheat protection
2012-02-05 19:51:51 +01:00
Olof Larsson
37169dc6ec
Added command logging as for default commands and temporairly removed Essentials old features as it does not compile in Eclipse :/ sorry about this. How would we go about getting this compile in Eclipse and Netbeans at the same time?
2012-02-05 18:55:26 +01:00
Brettflan
c8558f7bbb
Release 1.7.2c: Most TNT explosions were being prevented due to a mistake on my part when I re-implemented our TNT+redstone exploit workaround fix, sorry about that. That's fixed, and the X/Z coordinates for such prevented attempts are no longer sent to players, only sent to the server console/log.
2012-02-04 16:22:55 -06:00
Brettflan
7965fcdc00
Re-enabled WorldGuard support. It actually was working, who knew? I don't use WorldGuard, and I'd only seen multiple failure reports lately and not a single indication from anyone that the integration was actually working for them, so...
2012-02-03 00:16:03 -06:00
Brettflan
4f4b988b42
Preemptive EssentialsChat 3.x support, since they'll be removing the old local chat integration method; new implementation will need improvement to support relation coloring, but for now it otherwise works.
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When chat event hits an UnknownFormatConversionException which requires better chat configuration, the quick dirty fix of setting chatTagInsertIndex to 0 is now automatically applied.
2012-02-02 19:31:33 -06:00
Brettflan
dcd167d4e0
WorldGuard integration is now disabled, since it has been broken for quite some time now and nobody who used it has been interested enough to actually fix it.
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The code is left in though, just in case somebody finally decides to fix it. We'll probably strip the code out eventually if it remains unfixed.
2012-02-02 15:20:43 -06:00
Brettflan
9eef2d13d6
Adding TNT exploit workaround fix back; they finally fixed the exploit in CraftBukkit 1.1-RC1, but broke it again in 1.1-RC3. :(
2012-02-02 15:13:56 -06:00
Brettflan
b33b24943a
make sure max land setting doesn't apply to factions with infinite power (such as SafeZone and WarZone)
2012-02-02 13:09:43 -06:00
Brett Flannigan
9bc6d01a4b
Merge pull request #90 from first4ever/master
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Max Faction Land
Added a "claimedLandsMax" option in config
(answering to issue "Max Faction Land" :
https://github.com/MassiveCraft/Factions/issues/88 )
2012-02-02 11:03:05 -08:00
Brettflan
1cd392f256
Workaround fix for EssentialsChat integration not working on Essentials 2.8+. "chatTagReplaceString" setting now defaults to "[FACTION]" instead of "{FACTION}" since Essentials now converts curly-braces to square-braces for any tags specified in their chat format setting which Essentials doesn't recognize.
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For those using Essentials 2.8.x, this should hopefully be handled automatically.
2012-02-02 07:29:00 -06:00
first4ever
a1fcda003d
Added a "claimedLandsMax" option in config
...
(answering to issue "Max Faction Land" :
https://github.com/MassiveCraft/Factions/issues/88 )
2012-01-31 23:30:24 +01:00
Olof Larsson
0abc3f397a
Using latest CAPI for integration
2012-01-31 21:14:05 +01:00
Brettflan
900f05c62f
zero-value economy gains/losses are now skipped over ("X gained 0.0 for claiming this land" and similar is a bit odd)
...
CLeaned up warning given for UnknownFormatConversionException chat exception; the debug info is no longer useful for us, and a distraction for users.
2012-01-31 11:07:47 -06:00
Brettflan
ed83711493
Protection against radius claim attempts which might overload the server
2012-01-31 10:58:22 -06:00
Brettflan
d639a4a93e
Removed direct Permissions and PermissionsEx plugin support. Problems with PermissionsEx integration had been reported.
...
Now permissions are solely handled directly through Bukkit's built-in "superperms" permission system, since all modern permission plugins should be interfacing through that at this point.
2012-01-31 10:52:34 -06:00
Brettflan
848d0463db
Delayed Vault economy integration not necessary after all; reverting added delay
2012-01-29 23:11:39 -06:00
Olof Larsson
d3645d3c95
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-01-28 19:49:16 +01:00
Olof Larsson
fafad0f590
Improved the seechunk command.
2012-01-28 19:49:01 +01:00
Brettflan
70af217de7
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-01-28 12:11:52 -06:00
Brettflan
4348d2c35e
Fix for storing player data in factions.json unnecessarily, and FPlayer add/remove methods are now marked as protected
2012-01-28 12:11:12 -06:00
Olof Larsson
87dc76716e
deleted an unused import.
2012-01-28 19:09:50 +01:00
Brettflan
f0eae47164
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-01-28 12:02:39 -06:00
Olof Larsson
8a13cd8cdc
reverting the revert (sorry)
2012-01-28 19:00:13 +01:00
Brettflan
9a6c15edd1
New command /f powerboost <p|f|player|faction> <name> <#>, which will apply a permanent power bonus/penalty to a specified player or faction. When applied to a player, it will affect their max power and min power. When applied to a faction, it will be applied to current and max power levels. Whether it is a bonus or a penalty depends on whether the number you specify is positive or negative.
...
New permission factions.powerboost which is required to use the above command. This permission is added to the factions.kit.mod permission kit.
example usage:
/f powerboost p Player1 1.5 (give player "Player1" a bonus of 1.5 power)
/f powerboost faction SomeFaction -6 (give faction "SomeFaction" a penalty of -6 power)
2012-01-28 11:56:51 -06:00
Olof Larsson
ba760b69ae
Reverting... wtf
2012-01-28 18:10:19 +01:00
Olof Larsson
c248d419bb
Panic fix to remove infinite loop
2012-01-28 17:15:20 +01:00
Olof Larsson
7575cfcafc
merege fix
2012-01-28 17:03:47 +01:00
Olof Larsson
dfb36a9e43
Noted a possible npe
2012-01-28 17:02:18 +01:00
Brettflan
30b3facc19
Players no longer regain power while dead; no more waiting to respawn in order to regain power
...
Also added AuthDB to softdepend list, so it has first shot at Factions commands in case it needs to cancel one
2012-01-28 05:59:07 -06:00
Brettflan
5ac0baf84a
Fix for Vault economy integration bugging out if the target economy plugin loaded after Factions (really seems like a Vault issue, but we'll work around it)
...
Fix for users who have Vault but don't use economy getting an NPE
2012-01-28 05:24:39 -06:00
Brettflan
fb92fb7c68
Update to new Bukkit Event system
...
Also remove leftover TNT exploit prevention code which I missed earlier
2012-01-28 04:37:56 -06:00
Brettflan
1dc5a0f226
removed TNT exploit handling code, since they did finally fix the bug in the CraftBukkit 1.1-RC1 release
2012-01-28 04:07:21 -06:00
Brettflan
319be71102
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-01-28 03:16:57 -06:00
Brettflan
7144da54c7
Workaround fix for half-step placement on existing half-steps not being prevented; it's caused by a CraftBukkit bug:
...
https://bukkit.atlassian.net/browse/BUKKIT-646
Fix for a potential NPE in FPlayer autoLeaveOnInactivityRoutine.
Added CaptureThePoints and CombatTag to our softdepend list so they can potentially cancel Factions commands.
2012-01-28 03:16:25 -06:00
Olof Larsson
92bddb0f9a
Add optional essentials integration for /f home delay and cooldown (enabled by default).
2012-01-27 22:22:32 +01:00
Patrick
23e970bc60
Fixed NPE that occurs when a player is offline when chests are cleared.
2012-01-26 17:19:00 -05:00
Brettflan
1196d74140
Fix for error when deleting a faction if Vault wasn't present;
...
Fix for slashless Factions commands not working for player in faction chat or alliance chat modes
2012-01-20 11:19:34 -06:00
Brettflan
0209d69814
removed extra /f claim alias ("claim" was in there twice)
2012-01-19 00:41:10 -06:00
Brettflan
663a7e9454
New conf.json setting "permanentFactionMemberDenyCommands" (list, default empty), which can be used to prevent members of permanent factions from using specific commands.
...
Also, a minor fix for the help page regarding faction banks being shown if "bankEnabled" setting was enabled but "econEnabled" setting was false (economy as a whole disabled).
2012-01-18 23:31:33 -06:00
Brettflan
b4450b3bdb
fix for factions-specific commands not being prevented properly if they were in "territoryNeutralDenyCommands" or "territoryEnemyDenyCommands"
...
also got rid of a command preprocess listener which is now unnecessary
2012-01-18 22:42:58 -06:00
Brettflan
960aca6240
fix for /f config not accepting values with spaces in them (i.e. "/f config territoryEnemyDenyCommands f home")
2012-01-18 22:24:12 -06:00
Brettflan
19b9bffc43
New conf.json setting "permanentFactionsDisableLeaderPromotion" (default false) which, if enabled, will circumvent the promotion routine for permanent factions so that they can exist without a faction leader, only regular members and/or officers.
2012-01-18 21:21:26 -06:00
Brettflan
a330931cd5
New conf.json setting "econClaimUnconnectedFee" (default 0.0), which can be set as an additional economic cost for claiming land which is not connected to existing claims. This additional cost is only added if the faction has at least 1 existing claim somewhere in the current world, and is added to the cost after all other calculations are done.
...
This fee is not refunded from unclaiming land or even considered in actual land values.
2012-01-18 21:10:40 -06:00
Brettflan
bc40f3b751
Server admins can now promote or demote any member of any faction to/from faction leader or officer using the existing /f leader and /f officer commands, with two new permissions added to allow that. A third permission is also added to allow server admins or moderators to join any faction without the need of /f bypass mode.
...
Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction leader promotion routine if faction was permanent with no current leader.
New permissions:
factions.leader.any - allows use of /f leader on any player in any faction
factions officer.any - allows use of /f officer on any player in any faction
factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)
2012-01-18 06:01:50 -06:00
Brettflan
46d7e9f4c5
self-inflicted damage (such as ender pearl usage) is no longer prevented with a message like "you cannot hurt you"
2012-01-17 02:56:38 -06:00
Brettflan
8142e1c28f
improved TNT exploit prevention
...
Now, canceled exploit attempts don't injure players or mobs as if the TNT had successfully exploded, and if it's the case of an existing TNT block which a redstone torch is attempted to be placed next to, it no longer drops a free TNT item. In that case, the existing TNT block is still destroyed itself, but... oh well, it's close enough to perfect.
2012-01-17 01:57:16 -06:00
Brettflan
2a9b475012
Economy integration is now handled through Vault instead of Register. You will need to download and install the Vault plugin now if you want to use any Economy-related features. If you're not using the Register plugin for anything other than Factions, it should be safe to remove it from your server.
...
Vault: http://dev.bukkit.org/server-mods/vault/
Note: for proper faction bank support, if you're using iCo5 or EssentialsEco, I recommend waiting for Vault 1.2.5 to be released which addresses faction account creation issues related to those.
2012-01-16 19:38:14 -06:00
Brettflan
de14985d1e
(courtesy of patrickfreed) LWC Chest Protection Integration
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When a claimed territory is captured by another Faction, all LWC chests that are not occupied by members of the person who is claiming the territory's faction lose their protection.
2012-01-15 12:41:33 -06:00
Brettflan
c19f3405bf
when redstone torches or TNT were attempted to be placed in protected territory but prevented, it could previously still trigger a TNT explosion due to a longstanding unfixed CraftBukkit exploit. A workaround is now in place to prevent this, and any such attempts are logged and announced to everyone on the server.
...
For reference: https://bukkit.atlassian.net/browse/BUKKIT-89
2012-01-15 11:41:14 -06:00
Brettflan
e8baaa2460
Minor tweaks to chatspy, added it to /f help
2012-01-15 01:41:03 -06:00
Brett Flannigan
9ff68301e5
Merge pull request #60 from eXeC64/spy
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Added chat spy feature for admins
2012-01-14 22:58:39 -08:00
Brettflan
8027e87078
Errors loading conf.json are handled better now, allowing Factions to continue on to loading board.json instead of losing it
...
Also, the bad conf.json file is backed up to conf.json_bad so it can potentially be recovered
2012-01-13 05:48:03 -06:00
Brettflan
47ba56de9e
Optimization: Factions (as objects) now maintain a list of FPlayers in the faction for faster lookup
...
INTEGRATION NOTE: getFPlayers() and getFPlayersWhereOnline(boolean online) now return Set<FPlayer> instead of ArrayList<FPlayer>, so other plugins which hook into those methods will probably need to be updated.
2012-01-13 03:46:31 -06:00
Brettflan
4b4d26ed29
updated the map orientation to match the new compass north orientation
2012-01-13 03:18:34 -06:00
Brettflan
23f55ee753
/f list sorting method performance boost
2012-01-11 19:11:10 -06:00
Brettflan
78a62bc25c
Updated /f map compass to use new official north
2012-01-11 18:19:31 -06:00
Brettflan
65f16b74bd
Players auto-removed due to inactivity or due to being banned now have their data deleted immediately; this should fix the log spam of the same players repeatedly being marked for deletion
2012-01-09 21:37:16 -06:00
Brettflan
1c918ad52e
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-01-07 15:57:01 -06:00
Brettflan
324455cdde
fix for potential infinite loop when cleaning data
...
As reported:
at com.massivecraft.factions.Factions.get(Factions.java:99)
at com.massivecraft.factions.FPlayer.getFaction(FPlayer.java:43)
at com.massivecraft.factions.integration.SpoutFeatures.updateSingle(SpoutFeatures.java:218)
at com.massivecraft.factions.integration.SpoutFeatures.updateAppearances(SpoutFeatures.java:154)
at com.massivecraft.factions.FPlayer.resetFactionData(FPlayer.java:188)
at com.massivecraft.factions.FPlayer.resetFactionData(FPlayer.java:194)
at com.massivecraft.factions.FPlayers.clean(FPlayers.java:45)
<repeat>
2012-01-07 15:56:17 -06:00
Olof Larsson
f0627017b5
Found a bug I did NOT FIX.
2012-01-04 00:30:07 +01:00
Olof Larsson
81d24ecbc4
Leaders can now not be kicked by their officers. Improved leader command.
2011-12-23 01:13:55 +01:00
Olof Larsson
3dc70e82d9
Unused imports cause warings in eclipse.
2011-12-18 22:47:48 +01:00
Brettflan
c02c5702b4
Added soil to the default "materialsEditOnInteract" setting, so people who aren't allowed to build in a territory won't be able to trample crops in it (soil trampling is handled as an Interact event, for whatever reason)
...
For servers with existing conf.json files, you can use this command to update them: /f config materialsEditOnInteract SOIL
2011-12-18 08:28:28 -06:00
Brettflan
6ea54cb7ac
When a faction leader is kicked from his faction for whatever reason (not logging in for too long, a server admin running the /f kick command on him, the player being banned from server), another player will now be promoted to faction leader in his place. If the faction has at least one officer, one of them will be chosen. Otherwise, a normal member will be promoted. If the faction leader was the last/only member, the faction will of course be disbanded.
...
Also, players being kicked due to inactivity is now logged.
2011-12-18 07:50:41 -06:00
Brettflan
bbc7c48408
Added new conf.json setting "powerPlayerStarting" (default 0.0) for the power level which new players will now start at; previously new players would start with max power, now it's configurable
2011-12-18 03:05:22 -06:00
Brettflan
07e2721ccd
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-12-18 02:38:09 -06:00
Brettflan
accf718120
New conf.json setting "removePlayerDataWhenBanned" (default true), which can be disabled to prevent Factions from deleting player data for players when they are banned from the server
2011-12-18 02:37:40 -06:00
Olof Larsson
0bbb7ddfdd
Merge pull request #61 from sp1ky/master
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Power regeneration rate increase as power decreases
2011-12-16 02:41:05 -08:00
Brettflan
e19b16931d
Color tags shouldn't work in descriptions any more; no more purple "[SERVER]" description messages to impersonate the console
2011-12-16 04:21:21 -06:00
Brettflan
064abfe16c
Added MagmaCube to monster list
2011-12-16 00:27:08 -06:00
Brettflan
a8ed55c215
fix for Spout faction labels not updating for players who have /f map on
2011-12-15 23:50:37 -06:00
Brettflan
f1114848ff
fix for Spout's questionable new "no default height" warning for variable-sized text labels
...
also updated Bukkit lib
2011-12-15 23:48:15 -06:00
Olof Larsson
1e1925b43e
Performance boost? And fixed capi integration once again.
2011-12-16 00:19:01 +01:00
Olof Larsson
2c5a8872f2
Fixed capi integration
2011-12-15 16:49:47 +01:00
Olof Larsson
e9c8988ec6
Fix for containers
2011-12-04 22:48:30 +01:00
Olof Larsson
d9bfd7d38b
Protecting noteblocks and blocking warp command from enemy territory.
2011-12-04 19:49:50 +01:00
Olof Larsson
8661672f14
Adding jukebox as a container.
2011-12-03 22:30:49 +01:00
Harry Jeffery
5bf3161cf0
Added chat spy feature for admins
2011-11-29 22:40:16 +00:00
sp1ky
486fce400f
Power regeneration rate increase as power decreases
2011-11-28 23:24:46 +00:00
Olof Larsson
3d929138a5
Removed debug output.
2011-11-27 23:52:15 +01:00
Olof Larsson
87e7dd52d7
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-11-27 23:13:58 +01:00
Olof Larsson
b4ea5228ec
Backwards compat for Dynmap-Factions
2011-11-27 23:13:43 +01:00
Olof Larsson
5db20e9625
Added radius claim
2011-11-27 22:47:40 +01:00
Brettflan
72d5a8ea59
Added new 1.0 monsters; still missing magma cube mob, which isn't in Bukkit CreatureTypes yet
2011-11-27 13:03:16 -06:00
Olof Larsson
bf2ff7f0ed
Allies can build per default.
2011-11-27 19:21:24 +01:00
Olof Larsson
5b64a62f6b
Added protection to cauldron and brewingstand. Updated bukkit library.
2011-11-27 19:18:00 +01:00
Olof Larsson
907492e8f7
MassiveCraftCore update
2011-11-25 21:09:03 +01:00
Olof Larsson
686986eeb9
Fixes to the show command.
2011-11-24 16:53:59 +01:00
Olof Larsson
fc6bfcf061
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-11-24 16:27:23 +01:00
Olof Larsson
e935a56ff9
New SeeChunk command and cleanup of the show command.
2011-11-24 16:27:14 +01:00
Brettflan
101aa8cabe
Hopefully fix a couple of economy integration problems
2011-11-23 00:11:30 -06:00
Brettflan
047a03af44
Modified description change message from being purple to yellow, to prevent exploit of color to spoof official server messages
2011-11-11 13:27:04 -06:00
Brettflan
95bdac3d86
Fix for command payment and land claiming/unclaiming payments not checking if faction banks are actually enabled, but instead only checking the individual bank-related settings; Fix for command costs being charged incorrectly based on "land costs" setting
2011-11-11 13:10:18 -06:00
Brettflan
e390c67bde
formatting
2011-11-06 15:29:14 -06:00
Brettflan
dedb282498
Fix for minor NPE causes by null player when updating Spout-based appearances
...
also updated Spout lib
2011-11-06 15:27:18 -06:00
Olof Larsson
c43d34af79
Fix the nofaction wilderness invuln bug.
2011-11-06 09:20:03 +01:00
Olof Larsson
da15de2b52
moderator -> officer rename in messages in the officer command.
2011-11-06 09:12:38 +01:00
Olof Larsson
9c678965be
The special factions must be closed.
2011-11-05 11:15:37 +01:00
Brettflan
d614dec781
Fix for faction chat referring to all speakers as "you"
...
Fix for faction account being null from Register and triggering NPE with some economy plugins
Updated Register lib
2011-10-27 08:48:14 -05:00
Olof Larsson
7ab784f02e
Another reason to be saved
2011-10-26 14:50:34 +02:00
Olof Larsson
f76311c492
Claiming now works again :P
2011-10-25 22:18:54 +02:00
Olof Larsson
72db45e45e
Updated readme, Fixed admin bypass command and corresponding permissions, Swapped colors for ally and truce, added new faction permissions, improved explosion protection and implemented firespread protection, fixed painbuild check order, flags can only be changed by server admins now and implemented type adapters for some enumerations for future changes to be non breaking. That it \:D /
2011-10-25 21:18:08 +02:00
Olof Larsson
57c4b70dad
Merge with master
2011-10-25 17:52:14 +02:00
Olof Larsson
ee59a904a0
Removed line from help
2011-10-25 17:49:52 +02:00
Brettflan
d44ccda211
autoclaim will now cancel beforehand if player isn't able to claim land for the specified faction
2011-10-25 01:27:58 -05:00
Olof Larsson
451d9570e4
The friendlyfire flag now works
2011-10-24 14:54:37 +02:00
Olof Larsson
8eec55e37e
asdf
2011-10-24 13:02:48 +02:00
Olof Larsson
5f437b1862
Changed permission view. Bank withdraw permission in the works
2011-10-24 11:56:41 +02:00
Olof Larsson
99e8acd79f
Streamlined the faction arg descriptores
2011-10-24 11:11:53 +02:00
Olof Larsson
0c46809952
Some refactoring and better messages
2011-10-24 11:07:06 +02:00
Olof Larsson
bb5a676430
Changes to the ascii map and minor tweaking
2011-10-24 09:28:08 +02:00
Olof Larsson
1ec7842ed4
Removed the strange usage of selective saving and implemented a good simple one.
2011-10-24 03:15:08 +02:00
Olof Larsson
074be07510
Some dead code elimination
2011-10-24 03:02:25 +02:00
Olof Larsson
46161f61db
Started to implement special faction behavior
2011-10-24 02:33:30 +02:00
Olof Larsson
e3821a8d4e
REMOVED owned plots
2011-10-24 01:37:51 +02:00
Olof Larsson
958a1e0d9f
Working permdelta parser
2011-10-23 23:38:26 +02:00
Olof Larsson
371261a07f
Working on the faction perms as well now
2011-10-23 23:17:02 +02:00
Olof Larsson
21783ef9d4
Woop
2011-10-23 22:08:57 +02:00
Olof Larsson
ac6870b770
Merge with master
2011-10-23 20:53:56 +02:00
Olof Larsson
98c5230655
Wheeerp
2011-10-23 20:50:49 +02:00
Brettflan
136b69b07f
Swapping money commands back to using EconomyParticipator instead of Faction/FPlayer
2011-10-23 13:14:51 -05:00
Brettflan
f8f3704cd4
Additional logging, with new conf.json settings to enable/disable logging of specific events:
...
"logFactionCreate": true, - log faction creation
"logFactionDisband": true, - log factions being disbanded, by command or by circumstance
"logFactionJoin": true, - log player joining a faction
"logFactionKick": true, - log player being kicked from a faction
"logFactionLeave": true, - log player leaving a faction
"logLandClaims": true, - log land being claimed (including safe zone and war zone)
"logLandUnclaims": true, - log land being unclaimed (including safe zone and war zone)
"logMoneyTransactions": true, - log money being deposited, withdrawn, and otherwise transferred in relation to faction banks
Also a fix for a potential NPE from players logging out and Spout appearance handler referencing them afterwards
2011-10-23 12:50:02 -05:00
Olof Larsson
842844969b
Merged Relation and Role into one enum
2011-10-23 17:55:53 +02:00
Brettflan
46cae5a664
Updating help info a bit
2011-10-23 10:41:47 -05:00
Olof Larsson
e6ff84ad9a
Merge branch 'master' into seven
2011-10-23 17:31:30 +02:00
Olof Larsson
d280f9409d
In the middle of refactoring to merged role and relation as one enum
2011-10-23 17:30:41 +02:00
Brettflan
83f690c9c5
Fix for unclaimall command not working if Economy was disabled
2011-10-23 10:04:36 -05:00
Brettflan
9710ec911e
Further improved safe zone and war zone auto-rename process courtesy of Olof
2011-10-23 09:36:37 -05:00
Brettflan
2e34079a8e
Fix for nonworking war zone and safe zone renaming
2011-10-23 09:11:37 -05:00
Brettflan
3e8faad156
Updated Spout features to improve consistency (of code, and of displayed information)
2011-10-23 09:03:28 -05:00
Brettflan
a9b1aad956
Existing safe zones and war zones are now renamed to remove the extra " " if they have it, mainly for better /f claim compatibility but also to comply with the modified default names
2011-10-23 08:12:09 -05:00
Olof Larsson
4f7fd6dd96
Possibly solved the faction creation issue. Changed the best id match to something more reasonable
2011-10-23 12:07:20 +02:00
Olof Larsson
32624e0339
Fixing a string format error and possibly solving a money rights issue
2011-10-23 02:43:25 +02:00
Olof Larsson
2ac96f4278
Added a permanent power command
2011-10-22 18:12:15 +02:00
Olof Larsson
7ebed6db9c
Improving the faction tag matching
2011-10-22 17:42:13 +02:00
Olof Larsson
75cd9b5e18
Indentation fixes and comment cleanup
2011-10-22 17:18:44 +02:00
Olof Larsson
a78a4dff98
Managed to get rid of some commands. This needs to be rethought even more though.
2011-10-22 17:03:49 +02:00
Olof Larsson
45d6a6628a
Claim command refactoring in progress.
2011-10-22 16:00:24 +02:00
Olof Larsson
5bf38ab0aa
Adding match mode for id search to MassiveCraftCore and improving the faction argument readers.
2011-10-22 14:39:01 +02:00
Olof Larsson
e6d45a6aa2
Spout overlay support is missing for the new relation coloring. Otherwise done.
2011-10-21 20:08:54 +02:00
Olof Larsson
89b53a577a
Missed one
2011-10-21 19:23:05 +02:00
Olof Larsson
46f5849f9f
Moving over to the use of describeTo.
2011-10-21 19:20:33 +02:00
Olof Larsson
51161bbb55
Adding a couple of admin bypass commands.
2011-10-21 18:20:31 +02:00
Olof Larsson
f42fb8e8bf
Removing some old code and try to read colors in the listeners.
2011-10-21 18:14:04 +02:00
Brettflan
38e128010c
Fix for /f permanent and /f peaceful commands giving an NPE if run from console
...
Fix for rare NPE when Spout territory info update is run and affected player disconnects at precisely that moment
Clarified "cannot attack neutral faction" messages to indicate enemy status is needed
Updated Bukkit lib to correspond with CB 1337
2011-10-20 18:08:55 -05:00
Brettflan
e3284a5ee1
Fix for /f money command not being shown in help, and some other minor cleanup
2011-10-16 09:11:29 -05:00
Brettflan
0b04c95990
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-16 08:26:09 -05:00
Brettflan
1c02b35193
Fix for "allianceChatFormat" not actually being used, updated default format for it
2011-10-16 08:25:56 -05:00
Olof Larsson
aad9819ae9
herp
2011-10-16 12:12:49 +02:00
Olof Larsson
3d33088f47
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-16 11:58:21 +02:00
Brettflan
f5450886f1
Fix for Bukkit "unknown command" error when using console commands
...
handling for extra commas in "baseCommandAliases" in conf.json adding null values
2011-10-16 04:02:29 -05:00
Brettflan
61bd37c99b
A bit of command help menu cleanup
2011-10-15 12:46:44 -05:00
Brettflan
3981ca4dde
Added fence gates to default "territoryProtectedMaterials" list.
...
Existing users should run these commands to add it to an existing config, if desired:
/f config territoryProtectedMaterials FENCE_GATE
/f config territoryProtectedMaterialsWhenOffline FENCE_GATE
Also changed first letter of "canLeaveWithNegativePower" setting to lowercase, to fit with Java standards. If you had previously changed this setting to false, you'll need to do so again.
2011-10-15 12:46:09 -05:00
Olof Larsson
3de70b6db8
Changes to the default configuration
2011-10-14 23:45:39 +02:00
Olof Larsson
04074bc2b4
Minor changes
2011-10-14 15:40:03 +02:00
Olof Larsson
00f6f4ab05
Support for the CAPI plugin.
2011-10-14 15:03:23 +02:00
Olof Larsson
3967579884
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-13 22:49:52 +02:00
Olof Larsson
618c5fceed
Fixed a bug with the smoke effect for the faction home and one NPE.
2011-10-13 22:49:41 +02:00
Brettflan
358186764d
Territory owner list was not being shown to people who aren't running the Spoutcraft client, when Spout was hooked... fixed
2011-10-13 14:30:47 -05:00
Brettflan
d7a2a88f95
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-10-13 14:10:04 -05:00
Brettflan
1a38007d64
With Spout, the territory indicator now also has an ownership indicator below it (but only if the current territory has any owners set), and a larger centered territory notice below which goes away after a couple of seconds.
...
These effectively replace the related chat notices if enabled.
Also, updated libs.
2011-10-13 14:09:47 -05:00
Olof Larsson
88fe43d600
Using PEX 1.15 and only as superpermsmanager to allow for use of the parent permission. Also changed the handling of money on faction leave as last player.
2011-10-13 19:47:37 +02:00
Olof Larsson
98260c75de
Bugfixes and awesome probably complete money commands.
2011-10-13 16:07:07 +02:00
Olof Larsson
0888e027ad
Econ messages improved. All money commands is now under the money parent command.
2011-10-13 14:41:07 +02:00
Olof Larsson
0039370f05
Some effect for the f home teleport command
2011-10-13 12:17:23 +02:00