Olof Larsson
c88847bd3e
Rename P --> Factions.
2013-04-09 13:00:09 +02:00
Brett Flannigan
5da296e8ca
Merge pull request #207 from jastice/recruit-pr
...
Add recruit role for factions
2013-01-26 18:25:03 -08:00
Brettflan
8fdd07b08f
minor cleanup; made econLandReward default to 0, disabled
2013-01-26 19:59:00 -06:00
Brett Flannigan
204c78886f
Merge pull request #193 from AEtherSurfer/land_reward
...
Land reward
2013-01-26 17:54:09 -08:00
Justin Kaeser
4743c1821a
Add recruit role for factions
...
The recruit role's goal is to enable factions to invite new members without being afraid of getting griefed instantly.
Adds a configuration option "factionRankDefault" for default rank of newly joined faction members. By default this is RECRUIT, but it can be set to any supported rank.
Adds the /f promote and /f demote commands, which leaders and officers can use to increase or decrease the rank of a faction member by one level, up to officer, or down to recruit.
This version of the recruit feature preserves the /f officer command for backward compatibility.
2013-01-06 21:44:29 +01:00
Olof Larsson
16c69d67cd
Use the standard Bukkit command handling system.
...
Doing so will remove the possiblility for dynamic command alias assignment but makes factions compatible with all other
plugins doing stuff like blocking commands from being used (AntiGuest, NoCheatPlus, War etc) and plugins that log command
useage (Hawkeye etc).
2013-01-03 08:23:46 +01:00
ÆtherSurfer
2f883455ee
Land Reward Task up and running.
...
Conflicts:
src/com/massivecraft/factions/Conf.java
src/com/massivecraft/factions/listeners/FactionsPlayerListener.java
2012-12-01 14:23:49 -05:00
ÆtherSurfer
ca219a1fb2
Reward faction members with money every day for every plot they control divided among all the players in the faction
2012-12-01 14:16:29 -05:00
Brettflan
1c8d6919bd
New setting "broadcastDescriptionChanges" (default false) which can be enabled to have faction description changes broadcast to everyone on the server. Previously description changes were always broadcast.
...
Also added witch and wither boss to monster list, missed that for last release.
2012-11-09 18:22:39 -06:00
Brettflan
e83ac76b2c
Added anvil and beacon to list of list of protected container materials
2012-11-06 10:00:19 -06:00
Olof Larsson
48c5131ea4
New beta herochat integration and fixing the slow load time. This may require Java7.
2012-08-26 00:54:15 +02:00
Olof Larsson
7f228b648a
Some servers might want to disable territorial warfare alltogether.
2012-07-30 23:28:23 +02:00
Brettflan
af1024e5a4
Changed default Spout territory faction display to upper left, since Spoutcraft client now has minimap in upper right
2012-05-16 15:31:42 -05:00
Brettflan
4460438365
Brief access info is now displayed under two circumstances: if you have been granted explicit access to the territory you are in ("access granted"), or if you are a normal member of the faction which owns the territory and access is denied to you ("access restricted"). This info will be displayed through Spout under the faction tag if possible, otherwise it will be displayed through chat.
...
New conf.json setting:
"spoutTerritoryAccessShow": true, - whether to show brief access info using Spout
2012-05-16 15:29:00 -05:00
Olof Larsson
2c5438bf70
Some minor fixes to the previous commit.
2012-05-09 03:32:04 +02:00
Olof Larsson
ca6b185bd1
New cape system and refactored spout appearances.
2012-05-09 03:24:07 +02:00
Olof Larsson
1459c9c057
Reworked chat completely. Added Herochat integration. New tag-parsing system. Non-monitor-breaking relation colored chat.
2012-05-02 04:45:10 +02:00
Olof Larsson
3eed72783b
Added a healthbar feature :)
2012-03-25 21:07:11 +02:00
Brettflan
6d75fa39cc
New setting "handleExploitTNTWaterlog" (default false/disabled) which, if enabled, will cause TNT which explodes in liquid to actually destroy a single adjacent block in all 6 directions. This will only apply to blocks which can be destroyed by TNT normally, specifically anything other than air, bedrock, water, lava, obsidian, and enchanting tables. The destruction of these blocks will be handled as if they had been mined, dropping the appropriate item.
...
TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior. That's the reason this setting is disabled by default. However, it is available because it provides a method to get through waterwalls with enough persistence, and it makes cheap (non-obsidian) TNT cannons require minor maintenance between shots. Both are useful things for my server.
2012-03-19 11:18:39 -05:00
Brettflan
8333354926
New setting "handleExploitInteractionSpam" (defaults to true). If enabled, players will begin to take injury if they rapidly try interacting with anything in another faction's territory. This is to prevent people from spam-clicking on doors and chests and such in the hopes that they'll get one through. After 10 rapid interaction attempts in a row, every click will cause them damage; the damage amount is a half heart of damage for every 10 clicks (up to 1 heart at 20 clicks, 1.5 hearts at 30, etc.). After the player has stopped trying for 2 seconds, their failed interaction counter will reset.
...
Also removed our old workaround fix code for the bug where half-step placement wasn't detected, since the Bukkit team fixed that in 1.1-R4.
2012-03-19 07:59:41 -05:00
Brettflan
8f2e587eb9
Optional prevention of a couple of exploits.
...
1. Obsidian generator exploit, which converts redstone wire to obsidian. New setting "handleExploitObsidianGenerators" (enabled by default) to determine whether it's prevented or not. Some servers might want to disable this prevention, to keep it as a viable obsidian creation method. Thanks to ObGenBlocker and WorldGuard plugins for the prevention method.
2. Ender pearl exploit, which could be used to clip through doors, glass, and probably a few other things if just the right spot was targeted. New setting "handleExploitEnderPearlClipping" (enabled by default) to determine whether it's prevented or not.
Also removed our TNT exploit prevention code, since they did get it fully fixed in 1.1-R4 and it doesn't look to be coming back from the dead again like it did when they released 1.1-R2.
2012-03-19 06:55:00 -05:00
Brettflan
2df8ca0df9
Add fireball/"fire charge" to materialsEditTools list, to prevent them from being used to set things on fire like flint&steel
2012-03-19 04:18:59 -05:00
Brettflan
18b10ce8f9
Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs
2012-03-13 08:27:03 -05:00
Brettflan
2856411594
Remake of radius claim method. It now starts in the current chunk and spirals outward, in a repeating task designed to keep from overloading the server. The old method tried to put together a list of chunks, and then tried to claim them immediately starting from one corner of the overall area.
...
New setting "radiusClaimFailureLimit" (default 9). If claims are unsuccessful that many times in a row during a radius claim, the task will cancel out. There is no longer a limit to the specified radius since the process should no longer cause major server stress, and due to the process canceling out after several failures as just described.
Added some new methods to FLocation to quickly convert between block/chunk/region positions, and rewrote the FLocation hashCode() method to make it faster.
2012-03-13 05:54:48 -05:00
Brettflan
b88430a628
New setting "playersWhoBypassAllProtection" (default empty), which is a list of player names that should always bypass normal faction protections such as block destruction and placement. This is primarily for use with other plugins/mods which use a fake player to take action, which shouldn't necessarily be subject to protections provided by Factions. Note that case is important; you must preserve the exact capitalization of the name.
...
As with every other setting, you are advised to use /f config to modify it. Example: /f config playersWhoBypassAllProtection fakePluginPlayerName - add/remove the specified player name
Also switched several HashSets in Conf.java to LinkedHashSets. LinkedHashSets do have slower insertion and deletion than HashSets, but importantly they have faster lookup speed (at least until you get up to several hundred entries).
2012-03-11 13:36:03 -05:00
Brettflan
a5bb25eb44
New setting "logPlayerCommands" (default true) which can be disabled to prevent player commands from being logged.
2012-03-09 19:26:40 -06:00
Brettflan
1ca93948a3
Replaced deprecated CreatureType references with EntityType
2012-03-09 14:46:45 -06:00
Brettflan
de3c7436fe
"autoLeaveAfterDaysOfInactivity" routine now runs only once every few minutes instead of running every time a player logs in. New setting "autoLeaveRoutineRunsEveryXMinutes" (default 5 minutes) to determine just how often the routine is run.
...
The routine is also slightly more careful about how it calculates how long a player has been offline.
2012-02-26 16:55:58 -06:00
Brettflan
817a43b5e0
New setting factionMemberLimit (default 0, no limit), which will prevent players from joining any faction that has reached this membership limit.
2012-02-24 06:30:28 -06:00
Brett Flannigan
9bc6d01a4b
Merge pull request #90 from first4ever/master
...
Max Faction Land
Added a "claimedLandsMax" option in config
(answering to issue "Max Faction Land" :
https://github.com/MassiveCraft/Factions/issues/88 )
2012-02-02 11:03:05 -08:00
Brettflan
1cd392f256
Workaround fix for EssentialsChat integration not working on Essentials 2.8+. "chatTagReplaceString" setting now defaults to "[FACTION]" instead of "{FACTION}" since Essentials now converts curly-braces to square-braces for any tags specified in their chat format setting which Essentials doesn't recognize.
...
For those using Essentials 2.8.x, this should hopefully be handled automatically.
2012-02-02 07:29:00 -06:00
first4ever
a1fcda003d
Added a "claimedLandsMax" option in config
...
(answering to issue "Max Faction Land" :
https://github.com/MassiveCraft/Factions/issues/88 )
2012-01-31 23:30:24 +01:00
Olof Larsson
92bddb0f9a
Add optional essentials integration for /f home delay and cooldown (enabled by default).
2012-01-27 22:22:32 +01:00
Brettflan
663a7e9454
New conf.json setting "permanentFactionMemberDenyCommands" (list, default empty), which can be used to prevent members of permanent factions from using specific commands.
...
Also, a minor fix for the help page regarding faction banks being shown if "bankEnabled" setting was enabled but "econEnabled" setting was false (economy as a whole disabled).
2012-01-18 23:31:33 -06:00
Brettflan
19b9bffc43
New conf.json setting "permanentFactionsDisableLeaderPromotion" (default false) which, if enabled, will circumvent the promotion routine for permanent factions so that they can exist without a faction leader, only regular members and/or officers.
2012-01-18 21:21:26 -06:00
Brettflan
a330931cd5
New conf.json setting "econClaimUnconnectedFee" (default 0.0), which can be set as an additional economic cost for claiming land which is not connected to existing claims. This additional cost is only added if the faction has at least 1 existing claim somewhere in the current world, and is added to the cost after all other calculations are done.
...
This fee is not refunded from unclaiming land or even considered in actual land values.
2012-01-18 21:10:40 -06:00
Brettflan
de14985d1e
(courtesy of patrickfreed) LWC Chest Protection Integration
...
When a claimed territory is captured by another Faction, all LWC chests that are not occupied by members of the person who is claiming the territory's faction lose their protection.
2012-01-15 12:41:33 -06:00
Olof Larsson
f0627017b5
Found a bug I did NOT FIX.
2012-01-04 00:30:07 +01:00
Brettflan
c02c5702b4
Added soil to the default "materialsEditOnInteract" setting, so people who aren't allowed to build in a territory won't be able to trample crops in it (soil trampling is handled as an Interact event, for whatever reason)
...
For servers with existing conf.json files, you can use this command to update them: /f config materialsEditOnInteract SOIL
2011-12-18 08:28:28 -06:00
Brettflan
bbc7c48408
Added new conf.json setting "powerPlayerStarting" (default 0.0) for the power level which new players will now start at; previously new players would start with max power, now it's configurable
2011-12-18 03:05:22 -06:00
Brettflan
07e2721ccd
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-12-18 02:38:09 -06:00
Brettflan
accf718120
New conf.json setting "removePlayerDataWhenBanned" (default true), which can be disabled to prevent Factions from deleting player data for players when they are banned from the server
2011-12-18 02:37:40 -06:00
Olof Larsson
0bbb7ddfdd
Merge pull request #61 from sp1ky/master
...
Power regeneration rate increase as power decreases
2011-12-16 02:41:05 -08:00
Brettflan
064abfe16c
Added MagmaCube to monster list
2011-12-16 00:27:08 -06:00
Olof Larsson
e9c8988ec6
Fix for containers
2011-12-04 22:48:30 +01:00
Olof Larsson
d9bfd7d38b
Protecting noteblocks and blocking warp command from enemy territory.
2011-12-04 19:49:50 +01:00
Olof Larsson
8661672f14
Adding jukebox as a container.
2011-12-03 22:30:49 +01:00
sp1ky
486fce400f
Power regeneration rate increase as power decreases
2011-11-28 23:24:46 +00:00
Brettflan
72d5a8ea59
Added new 1.0 monsters; still missing magma cube mob, which isn't in Bukkit CreatureTypes yet
2011-11-27 13:03:16 -06:00
Olof Larsson
5b64a62f6b
Added protection to cauldron and brewingstand. Updated bukkit library.
2011-11-27 19:18:00 +01:00