0859854af0New chat tag placement options to have it replace a specified string (such as the default "{FACTION}"), put the tag before or after a specified string (such as "<" or ">"), and whether to pad the front or back of the tag with an extra " ".
Brettflan
2011-06-03 13:06:41 -0500
be177902fdPeople hit in a safe zone no longer get spammed with "PlayerX tried to hurt you" messages; only the idiot trying to hit someone else in a safe zone gets spammed.
Brettflan
2011-06-03 13:02:24 -0500
35e17f3ec5ability to specify a single file with /f reload (i.e. /f reload conf), so you don't have to reload all 4 of them also a trivial typo fix
Brettflan
2011-06-03 13:00:16 -0500
6f0dcf4b29people with bypass permission can build in wilderness regardless of wilderness settings
Brettflan
2011-06-01 23:01:51 -0500
85d055739dAdded in options to protect all wilderness (unclaimed) areas, in case that's your sort of thing. Also lowered default "territoryShieldFactor" from 0.5 to 0.3, since it seemed a bit overpowered at 0.5.
Brettflan
2011-06-01 18:32:09 -0500
3a3b09da61New "territoryDenyBuild" and "territoryDenyUseage" options, so block protection and interaction prevention can be disabled on faction claimed land. Also added trap doors to the default "territoryProtectedMaterials" list.
Brettflan
2011-06-01 18:13:56 -0500
996acdc4fbAdded powerRegenOffline option for those who for whatever reason want player power to regenerate even when they are offline; increased default power loss from death from 2 to 4
Brettflan
2011-06-01 06:54:00 -0500
29469b0d27Preload some chat plugins before Factions to prevent conflicts
Brettflan
2011-06-01 06:39:25 -0500
654e3b159bNew option to disallow players from leaving, joining, or being kicked from a faction while they have a negative power level - code by sp1ky, adapted from a pull request
Brettflan
2011-05-29 16:41:50 -0500
b490c5f196Laundry list of changes for 1.2.0 release: /f map now has a nifty faction name key (LexManos) There are now War Zones; these work similar to Safe Zones, except PvP is enabled and monsters are not blocked (Brettflan) Players now only regenerate power while actually online (Brettflan) New command available to prevent power loss in specific worlds (Brettflan) New command available to prevent faction land claims in specific worlds (doesn't affect safezone and warzone claims) (Brettflan) New command to unclaim all safezone areas (Brettflan) Players are now prevented from using /f home if an enemy is nearby, and the players isn't in a safezone or their own faction territory (Brettflan) New option to make membership default to closed for newly created factions (Brettflan) When an admin has bypass mode enabled (/f bypass), they can now unclaim any faction land they're standing on (Brettflan)
Brettflan
2011-05-29 16:28:29 -0500
edd36519e4Should be a proper fix for "Could not pass event ENTITY_DAMAGE to Factions" exception caused by NPC mods which tie into Player entities
Brettflan
2011-05-12 00:52:17 -0500
a709e9c7b3* commit forgotten files
Andy Buchholz
2011-05-10 19:18:35 +0200
516a98c970* added command to disband a faction (/f disband <tag>)
Andy Buchholz
2011-05-08 17:44:00 +0200
bffa9df8f7* added lock switch to all write actions * added saveall command to save everything to disk * added reload command to reload everything from disk
Andy Buchholz
2011-05-08 17:16:43 +0200
a02fcca54dUpdates in preparation for 1.1.7 release: * /f map has been updated to fit inside the new Bukkit line-width limits (39 tiles wide instead of 49) * Players who aren't currently in a faction should no longer get "Person left your faction" messages when others join a faction * Attempt at simple workaround for error related to NPCs from Citizens plugin * Placement and removal of paintings is now prevented if you're in another faction's territory
Brettflan
2011-04-28 15:45:43 -0500
8a4463b599Added check to make sure chatTagInsertIndex is valid, to prevent triggering an exception, commented out a bit of debug output
Brettflan
2011-04-25 20:29:47 -0500
3820b53d29Added a radius to safe claim
Olof Larsson
2011-04-08 21:01:46 +0200
26c708b65echanges AdminBypass permission to enable new "bypass" command which toggles admin bypass mode on or off, defaults to off added tracking for the SaveTask() and shutdown of it when the plugin is disabled
Brettflan
2011-04-06 05:04:57 -0500
542ad4a6a0Widened the exception catching nets for loading and saving all data (IOException -> Exception, etc.), so loading and saving problems don't wipe out unrelated plugin data
Brettflan
2011-04-06 04:08:08 -0500
12bc5d9d74Add in exception catching to MyLocationTypeAdapter, seems to finally be handling all problems without crash Added 1.1.5b release with this fix
Brettflan
2011-04-04 12:26:48 -0500
204f67c43bfix for left-clicking wooden doors not being prevented; as a minor side-effect, left-clicking on other blocks in the territoryProtectedMaterials list pops up the "you can't use that" message Releasing 1.1.5 for this quick fix
Brettflan
2011-04-04 08:34:32 -0500
1f77dbeddeOK, this will be the real 1.1.4 then
Brettflan
2011-04-04 07:21:28 -0500
7ffc4962b8Fix for null faction home location, added "factions.adminBypass" permission which will allow players with that permission to bypass the building/destruction and usage limitations inside faction territory.
Brettflan
2011-04-04 07:16:53 -0500
5fa0103c9eSubversion seems to handle merges better than Git, but that's not saying much :-P Committed change not exactly related, just a casualty of the should-have-been-a-simple-merge-and-not-conflicting craziness
Brettflan
2011-04-04 06:47:18 -0500
b912b49289New boolean config options territoryBlockTNT (default false), safeZoneDenyBuild (default true), safeZoneDenyUseage (default true), safeZoneBlockTNT (default true). territoryBlockTNT prevents TNT explosions inside faction territory, which defaults to false (same as before). It prevents TNT cannons from being a viable tactic, and I think for most people it would be an undesirable option. safeZoneBlockTNT prevents TNT explosions inside safe zone areas, which defaults to true (new behavior). I think most server operators would prefer safe zones to be safe from TNT, from TNT cannons or otherwise. safeZoneDenyBuild prevents players from building inside safe zone areas, which defaults to true (same as before). This option is added for server admins who, for whatever reason, want to let their players build and break inside safe zone areas. safeZoneDenyUseage prevents players from using items in the territoryDenyUseageMaterials list, which defaults to true (new behavior). This will (with the default list) prevent players from dumping/using buckets inside safe zone areas.
Brettflan
2011-04-04 06:31:48 -0500
e3ad9cf509strip all color tags from faction-tagged chat messages before sending them to console/log, to de-cruft them
Brettflan
2011-03-30 05:11:06 -0500
bddcc798ceFor some reason onPlayerInteract() doesn't always detect bucket usage if it's about 2-3 blocks away from you, so I added monitoring of PLAYER_BUCKET_EMPTY and PLAYER_BUCKET_FILL events which seem to always fire correctly without fail
Brettflan
2011-03-30 04:23:20 -0500
8970de026bdon't try sending a message to a player who isn't online; NPEs suck removed instaDestroyMaterials since it is no longer needed
Brettflan
2011-03-30 04:20:24 -0500
e429bc8020Initial update for RB 600... bucket use still not prevented properly yet though, needs a bit more work before release
Brettflan
2011-03-29 23:37:32 -0500
ebde7bcc1aattempt to handle an NPE someone has been getting in MyLocationTypeAdapter.serialize()
Brettflan
2011-03-28 14:38:07 -0500
62ecceca5f1.1.2 release ...fudged earlier upload with 1.1.2 release which had further code modified for latest dev builds
Brettflan
2011-03-26 09:18:38 -0500
dc7935ee3eAdded ability to load old pre-1.1 data files (board, factions, followers) if they exist and new files don't. Also made 1.1.2 release with this update.
Brettflan
2011-03-26 09:01:48 -0500
b2a76e2b24Added some missing instaDestroyItems
Olof Larsson
2011-03-24 19:05:45 +0100
d71c0e86d7bugfix - admins could not place signs etc in safezones
Olof Larsson
2011-03-24 15:49:33 +0100
2f4e487cb6cutting down of crops and sugar cane are now prevented if you are in another faction's territory
Brettflan
2011-03-17 18:04:45 -0500
d5308bc75dAdded config option territoryBlockFireballs, defaults to false; if enabled, prevents destruction of blocks by Ghast fireballs inside faction territory... note that this only works in CB build 557 and higher, where fireball detection was added
Brettflan
2011-03-17 18:02:29 -0500
45162a3444minor spelling and grammar fixes
Brettflan
2011-03-10 22:14:39 -0600
2ca8e4b9afFix for player right-clicking in the air causing an NPE due to target block being null
Brettflan
2011-03-09 18:21:17 -0600
5ab5ef6724check for special block destruction cases which previously were incorrectly allowed in other faction's territory: torch, redstone torch (on & off), repeater (on & off), redstonewire, sapling Paintings still can't be prevented from destruction, sadly
Brettflan
2011-03-08 06:42:48 -0600
a7fede9c13Now preventing placement/use of these items inside another faction's territory: redstone wire, signs, flint&steel, beds (not detected properly by Bukkit yet), buckets (empty, water, and lava), repeaters
Brettflan
2011-03-08 06:06:52 -0600
2016f232efFix for enemy attacks healing people in their own territory, instead of correctly just giving reduced damage. The problem is that Bukkit reports the amount of damage before armor calculations are made, so the actual damage will be less if the target is wearing armor. So, I switched it to using setDamage instead of healing the target.
Brettflan
2011-03-06 21:13:27 -0600
1d26e18916Added option ("territoryBlockCreepers") to prevent creepers from destroying blocks if they explode inside faction owned territory, which defaults to disabled; if enabled, it prevents griefing by way of luring creepers into a faction's territory note that creepers will still explode and hurt nearby players and mobs, they just won't destroy blocks
Brettflan
2011-03-06 14:13:48 -0600
afde3e188bType safety and warning fix.
Olof Larsson
2011-03-05 10:53:08 +0100
66b746b6caUpdated and removed files to reflect that GSON is now in the source. The Manifest.MF file was removed as it was empty etc.
Olof Larsson
2011-03-05 10:44:30 +0100
6c971742d0comment out debug messages shown on plugin startup, was a bit too spammy
Brettflan
2011-03-04 21:39:53 -0600
74a823be88Added pagination and sorting of faction list, sorted primarily by which faction has the most users online and secondarily by how many total members the faction has
Brettflan
2011-03-04 21:38:57 -0600
986461a098streamline rebased Gson into source; rebase was done to prevent conflict with other plugins (like upcoming WorldGuard release) which also use Gson; Bukkit doesn't yet handle such conflicts properly
Brettflan
2011-03-04 10:46:41 -0600
df75afef08handle a few random errors that popped up in my server log
Brettflan
2011-03-04 10:42:41 -0600
775f3a00d5Update for latest CraftBukkit
Brettflan
2011-03-04 10:41:04 -0600
da89ff4ecdBetter chat integration with other plugins. In fact the whole chat system has been reprogrammed. Fix ascii compass typo. Fix claim at the border of enemy territory bug. New faction chat. Some refactoring
Olof Larsson
2011-02-12 18:05:05 +0100
d554bc18ecVersion 1.0beta2 released
Olof Larsson
2011-02-07 22:10:07 +0100
34d3f7e24eFixed a bad url in the readme file
Olof Larsson
2011-02-07 21:47:37 +0100
46a814a11eThis would be v1.0 beta2. Just live testing on mcteam.org left to do.
Olof Larsson
2011-02-07 21:42:14 +0100
d370dcf8c2It's not a good idea to name something versioned to latest...
Olof Larsson
2011-02-06 17:53:41 +0100