Factions/src/com/massivecraft/factions/Conf.java
2011-10-10 22:45:15 +02:00

303 lines
14 KiB
Java

package com.massivecraft.factions;
import java.util.*;
import org.bukkit.*;
import org.bukkit.entity.CreatureType;
public class Conf
{
public static List<String> baseCommandAliases = new ArrayList<String>();
public static boolean allowNoSlashCommand = true;
// Colors
public static ChatColor colorMember = ChatColor.GREEN;
public static ChatColor colorAlly = ChatColor.LIGHT_PURPLE;
public static ChatColor colorNeutral = ChatColor.WHITE;
public static ChatColor colorEnemy = ChatColor.RED;
/*
public static ChatColor colorSystem = ChatColor.YELLOW;
public static ChatColor colorChrome = ChatColor.GOLD;
public static ChatColor colorCommand = ChatColor.AQUA;
public static ChatColor colorParameter = ChatColor.DARK_AQUA;
*/
// Power
public static double powerPlayerMax = 10.0;
public static double powerPlayerMin = -10.0;
public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
public static double powerPerDeath = 4.0; // A death makes you lose 4 power
public static boolean powerRegenOffline = false; // does player power regenerate even while they're offline?
public static double powerOfflineLossPerDay = 1.0; // players will lose this much power per day offline
public static double powerOfflineLossLimit = 0.0; // players will no longer lose power from being offline once their power drops to this amount or less
public static double powerFactionMax = 0.0; // if greater than 0, the cap on how much power a faction can have (additional power from players beyond that will act as a "buffer" of sorts)
public static String prefixAdmin = "**";
public static String prefixMod = "*";
public static int factionTagLengthMin = 3;
public static int factionTagLengthMax = 10;
public static boolean factionTagForceUpperCase = false;
public static boolean newFactionsDefaultOpen = false;
// what faction ID to start new players in when they first join the server; default is 0, "no faction"
public static String newPlayerStartingFactionID = "0";
public static boolean showMapFactionKey = true;
public static boolean showNeutralFactionsOnMap = true;
public static boolean showEnemyFactionsOnMap = true;
// Disallow joining/leaving/kicking while power is negative
public static boolean CanLeaveWithNegativePower = true;
// Configuration for faction-only chat
public static boolean factionOnlyChat = true;
// Configuration on the Faction tag in chat messages.
public static boolean chatTagEnabled = true;
public static transient boolean chatTagHandledByAnotherPlugin = false;
public static boolean chatTagRelationColored = true;
public static String chatTagReplaceString = "{FACTION}";
public static String chatTagInsertAfterString = "";
public static String chatTagInsertBeforeString = "";
public static int chatTagInsertIndex = 1;
public static boolean chatTagPadBefore = false;
public static boolean chatTagPadAfter = true;
public static String chatTagFormat = "%s"+ChatColor.WHITE;
public static String factionChatFormat = "%s"+ChatColor.WHITE+" %s";
public static String allianceChatFormat = "%s"+ChatColor.WHITE+" %s";
public static double autoLeaveAfterDaysOfInactivity = 14.0;
public static boolean worldGuardChecking = false;
public static boolean homesEnabled = true;
public static boolean homesMustBeInClaimedTerritory = true;
public static boolean homesTeleportToOnDeath = true;
public static boolean homesRespawnFromNoPowerLossWorlds = true;
public static boolean homesTeleportCommandEnabled = true;
public static boolean homesTeleportAllowedFromEnemyTerritory = true;
public static boolean homesTeleportAllowedFromDifferentWorld = true;
public static double homesTeleportAllowedEnemyDistance = 32.0;
public static boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
public static boolean disablePVPBetweenNeutralFactions = false;
public static boolean disablePVPForFactionlessPlayers = false;
public static boolean enablePVPAgainstFactionlessInAttackersLand = false;
public static int noPVPDamageToOthersForXSecondsAfterLogin = 3;
public static boolean peacefulTerritoryDisablePVP = true;
public static boolean peacefulTerritoryDisableMonsters = false;
public static boolean peacefulMembersDisablePowerLoss = true;
public static boolean claimsMustBeConnected = false;
public static boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true;
public static int claimsRequireMinFactionMembers = 1;
public static double considerFactionsReallyOfflineAfterXMinutes = 0.0;
public static int actionDeniedPainAmount = 1;
// commands which will be prevented when in claimed territory of another faction
public static Set<String> territoryNeutralDenyCommands = new HashSet<String>();
public static Set<String> territoryEnemyDenyCommands = new HashSet<String>();
public static double territoryShieldFactor = 0.3;
public static boolean territoryDenyBuild = true;
public static boolean territoryDenyBuildWhenOffline = true;
public static boolean territoryPainBuild = false;
public static boolean territoryPainBuildWhenOffline = false;
public static boolean territoryDenyUseage = true;
public static boolean territoryEnemyDenyBuild = true;
public static boolean territoryEnemyDenyBuildWhenOffline = true;
public static boolean territoryEnemyPainBuild = false;
public static boolean territoryEnemyPainBuildWhenOffline = false;
public static boolean territoryEnemyDenyUseage = true;
public static boolean territoryEnemyProtectMaterials = true;
public static boolean territoryAllyDenyBuild = true;
public static boolean territoryAllyDenyBuildWhenOffline = true;
public static boolean territoryAllyPainBuild = false;
public static boolean territoryAllyPainBuildWhenOffline = false;
public static boolean territoryAllyDenyUseage = true;
public static boolean territoryAllyProtectMaterials = true;
public static boolean territoryBlockCreepers = false;
public static boolean territoryBlockCreepersWhenOffline = false;
public static boolean territoryBlockFireballs = false;
public static boolean territoryBlockFireballsWhenOffline = false;
public static boolean territoryBlockTNT = false;
public static boolean territoryBlockTNTWhenOffline = false;
public static boolean territoryDenyEndermanBlocks = true;
public static boolean territoryDenyEndermanBlocksWhenOffline = true;
public static boolean safeZoneDenyBuild = true;
public static boolean safeZoneDenyUseage = true;
public static boolean safeZoneBlockTNT = true;
public static boolean safeZonePreventAllDamageToPlayers = false;
public static boolean safeZoneDenyEndermanBlocks = true;
public static boolean warZoneDenyBuild = true;
public static boolean warZoneDenyUseage = true;
public static boolean warZoneBlockCreepers = false;
public static boolean warZoneBlockFireballs = false;
public static boolean warZoneBlockTNT = true;
public static boolean warZonePowerLoss = true;
public static boolean warZoneFriendlyFire = false;
public static boolean warZoneDenyEndermanBlocks = true;
public static boolean wildernessDenyBuild = false;
public static boolean wildernessDenyUseage = false;
public static boolean wildernessBlockCreepers = false;
public static boolean wildernessBlockFireballs = false;
public static boolean wildernessBlockTNT = false;
public static boolean wildernessPowerLoss = true;
public static boolean wildernessDenyEndermanBlocks = false;
// for claimed areas where further faction-member ownership can be defined
public static boolean ownedAreasEnabled = true;
public static int ownedAreasLimitPerFaction = 0;
public static boolean ownedAreasModeratorsCanSet = false;
public static boolean ownedAreaModeratorsBypass = true;
public static boolean ownedAreaDenyBuild = true;
public static boolean ownedAreaPainBuild = false;
public static boolean ownedAreaProtectMaterials = true;
public static boolean ownedAreaDenyUseage = true;
public static String ownedLandMessage = "Owner(s): ";
public static String publicLandMessage = "Public faction land.";
public static boolean ownedMessageOnBorder = true;
public static boolean ownedMessageInsideTerritory = true;
public static boolean ownedMessageByChunk = false;
public static boolean pistonProtectionThroughDenyBuild = true;
public static Set<Material> territoryProtectedMaterials = EnumSet.noneOf(Material.class);
public static Set<Material> territoryDenyUseageMaterials = EnumSet.noneOf(Material.class);
public static Set<Material> territoryProtectedMaterialsWhenOffline = EnumSet.noneOf(Material.class);
public static Set<Material> territoryDenyUseageMaterialsWhenOffline = EnumSet.noneOf(Material.class);
public static transient Set<CreatureType> safeZoneNerfedCreatureTypes = EnumSet.noneOf(CreatureType.class);
// Spout features
public static boolean spoutFactionTagsOverNames = true;
public static boolean spoutFactionTitlesOverNames = true;
public static boolean spoutFactionAdminCapes = true; // TODO: What are these for?
public static boolean spoutFactionModeratorCapes = true;
public static int spoutTerritoryDisplayPosition = 3;
public static String capeAlly = "https://github.com/MassiveCraft/Factions/raw/master/capes/ally.png";
public static String capeEnemy = "https://github.com/MassiveCraft/Factions/raw/master/capes/enemy.png";
public static String capeMember = "https://github.com/MassiveCraft/Factions/raw/master/capes/member.png";
public static String capeNeutral = "https://github.com/MassiveCraft/Factions/raw/master/capes/neutral.png";
public static String capePeaceful = "https://github.com/MassiveCraft/Factions/raw/master/capes/peaceful.png";
// Economy settings
public static boolean econRegisterEnabled = false;
public static boolean econIConomyEnabled = false;
public static boolean econEssentialsEcoEnabled = false;
public static double econCostClaimWilderness = 30.0;
public static double econCostClaimFromFactionBonus = 30.0;
public static double econClaimAdditionalMultiplier = 0.5;
public static double econClaimRefundMultiplier = 0.7;
public static double econCostCreate = 100.0;
public static double econCostOwner = 15.0;
public static double econCostSethome = 30.0;
public static double econCostJoin = 0.0;
public static double econCostLeave = 0.0;
public static double econCostKick = 0.0;
public static double econCostInvite = 0.0;
public static double econCostHome = 0.0;
public static double econCostTag = 0.0;
public static double econCostDesc = 0.0;
public static double econCostTitle = 0.0;
public static double econCostList = 0.0;
public static double econCostMap = 0.0;
public static double econCostPower = 0.0;
public static double econCostShow = 0.0;
public static double econCostOpen = 0.0;
public static double econCostAlly = 0.0;
public static double econCostEnemy = 0.0;
public static double econCostNeutral = 0.0;
public static double econCostNoBoom = 0.0;
//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
public static boolean bankEnabled = true;
public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
public static boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
public static boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
public static Set<String> worldsNoClaiming = new HashSet<String>();
public static Set<String> worldsNoPowerLoss = new HashSet<String>();
public static Set<String> worldsIgnorePvP = new HashSet<String>();
public static Set<String> worldsNoWildernessProtection = new HashSet<String>();
public static transient int mapHeight = 8;
public static transient int mapWidth = 39;
public static transient char[] mapKeyChrs = "\\/#?$%=&^ABCDEFGHJKLMNOPQRSTUVWXYZ1234567890abcdeghjmnopqrsuvwxyz".toCharArray();
static
{
baseCommandAliases.add("f");
territoryEnemyDenyCommands.add("home");
territoryEnemyDenyCommands.add("sethome");
territoryEnemyDenyCommands.add("spawn");
territoryEnemyDenyCommands.add("tpahere");
territoryEnemyDenyCommands.add("tpaccept");
territoryEnemyDenyCommands.add("tpa");
territoryProtectedMaterials.add(Material.WOODEN_DOOR);
territoryProtectedMaterials.add(Material.TRAP_DOOR);
territoryProtectedMaterials.add(Material.DISPENSER);
territoryProtectedMaterials.add(Material.CHEST);
territoryProtectedMaterials.add(Material.FURNACE);
territoryProtectedMaterials.add(Material.BURNING_FURNACE);
territoryProtectedMaterials.add(Material.DIODE_BLOCK_OFF);
territoryProtectedMaterials.add(Material.DIODE_BLOCK_ON);
territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterials.add(Material.BUCKET);
territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
territoryProtectedMaterialsWhenOffline.add(Material.WOODEN_DOOR);
territoryProtectedMaterialsWhenOffline.add(Material.TRAP_DOOR);
territoryProtectedMaterialsWhenOffline.add(Material.DISPENSER);
territoryProtectedMaterialsWhenOffline.add(Material.CHEST);
territoryProtectedMaterialsWhenOffline.add(Material.FURNACE);
territoryProtectedMaterialsWhenOffline.add(Material.BURNING_FURNACE);
territoryProtectedMaterialsWhenOffline.add(Material.DIODE_BLOCK_OFF);
territoryProtectedMaterialsWhenOffline.add(Material.DIODE_BLOCK_ON);
territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET);
safeZoneNerfedCreatureTypes.add(CreatureType.CAVE_SPIDER);
safeZoneNerfedCreatureTypes.add(CreatureType.CREEPER);
safeZoneNerfedCreatureTypes.add(CreatureType.ENDERMAN);
safeZoneNerfedCreatureTypes.add(CreatureType.GHAST);
safeZoneNerfedCreatureTypes.add(CreatureType.PIG_ZOMBIE);
safeZoneNerfedCreatureTypes.add(CreatureType.SILVERFISH);
safeZoneNerfedCreatureTypes.add(CreatureType.SKELETON);
safeZoneNerfedCreatureTypes.add(CreatureType.SPIDER);
safeZoneNerfedCreatureTypes.add(CreatureType.SLIME);
safeZoneNerfedCreatureTypes.add(CreatureType.ZOMBIE);
}
// -------------------------------------------- //
// Persistance
// -------------------------------------------- //
private static transient Conf i = new Conf();
public static void load()
{
P.p.persist.loadOrSaveDefault(i, Conf.class, "conf");
}
public static void save()
{
P.p.persist.save(i);
}
}