141 lines
4.9 KiB
Java
141 lines
4.9 KiB
Java
package com.massivecraft.factions.engine;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.block.Block;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.event.block.BlockFromToEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.entity.MConf;
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import com.massivecraft.massivecore.EngineAbstract;
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public class EngineExploit extends EngineAbstract
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{
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// -------------------------------------------- //
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// INSTANCE & CONSTRUCT
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// -------------------------------------------- //
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private static EngineExploit i = new EngineExploit();
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public static EngineExploit get() { return i; }
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// -------------------------------------------- //
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// OVERRIDE
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// -------------------------------------------- //
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@Override
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public Plugin getPlugin()
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{
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return Factions.get();
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}
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// -------------------------------------------- //
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// OBSIDIAN GENERATORS
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// -------------------------------------------- //
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@SuppressWarnings("deprecation")
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void obsidianGenerators(BlockFromToEvent event)
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{
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if (!MConf.get().handleExploitObsidianGenerators) return;
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// thanks to ObGenBlocker and WorldGuard for this method
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Block block = event.getToBlock();
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int source = event.getBlock().getTypeId();
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int target = block.getTypeId();
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if ((target == 55 || target == 132) && (source == 0 || source == 10 || source == 11))
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{
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block.setType(Material.AIR);
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}
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}
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// -------------------------------------------- //
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// ENDER PEARL CLIPPING
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void enderPearlClipping(PlayerTeleportEvent event)
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{
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if (!MConf.get().handleExploitEnderPearlClipping) return;
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if (event.getCause() != PlayerTeleportEvent.TeleportCause.ENDER_PEARL) return;
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// this exploit works when the target location is within 0.31 blocks or so of a door or glass block or similar...
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Location target = event.getTo();
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Location from = event.getFrom();
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// blocks who occupy less than 1 block width or length wise need to be handled differently
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Material mat = event.getTo().getBlock().getType();
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if (
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((mat == Material.THIN_GLASS || mat == Material.IRON_FENCE) && clippingThrough(target, from, 0.65))
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|| ((mat == Material.FENCE || mat == Material.NETHER_FENCE) && clippingThrough(target, from, 0.45))
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)
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{
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event.setTo(from);
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return;
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}
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// simple fix otherwise: ender pearl target locations are standardized to be in the center (X/Z) of the target block, not at the edges
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target.setX(target.getBlockX() + 0.5);
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target.setZ(target.getBlockZ() + 0.5);
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event.setTo(target);
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}
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public static boolean clippingThrough(Location target, Location from, double thickness)
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{
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return
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(
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(from.getX() > target.getX() && (from.getX() - target.getX() < thickness))
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|| (target.getX() > from.getX() && (target.getX() - from.getX() < thickness))
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|| (from.getZ() > target.getZ() && (from.getZ() - target.getZ() < thickness))
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|| (target.getZ() > from.getZ() && (target.getZ() - from.getZ() < thickness))
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);
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}
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// -------------------------------------------- //
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// TNT WATERLOG
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// -------------------------------------------- //
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// TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior.
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// But this optional change below provides workaround for waterwalling providing perfect protection,
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// and makes cheap (non-obsidian) TNT cannons require minor maintenance between shots.
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@SuppressWarnings("deprecation")
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void tntWaterlog(EntityExplodeEvent event)
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{
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if (!MConf.get().handleExploitTNTWaterlog) return;
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if (!(event.getEntity() instanceof TNTPrimed)) return;
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Block center = event.getLocation().getBlock();
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if (!center.isLiquid()) return;
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// a single surrounding block in all 6 directions is broken if the material is weak enough
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List<Block> targets = new ArrayList<Block>();
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targets.add(center.getRelative(0, 0, 1));
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targets.add(center.getRelative(0, 0, -1));
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targets.add(center.getRelative(0, 1, 0));
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targets.add(center.getRelative(0, -1, 0));
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targets.add(center.getRelative(1, 0, 0));
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targets.add(center.getRelative(-1, 0, 0));
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for (Block target : targets)
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{
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int id = target.getTypeId();
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// ignore air, bedrock, water, lava, obsidian, enchanting table, etc.... too bad we can't get a blast resistance value through Bukkit yet
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if (id != 0 && (id < 7 || id > 11) && id != 49 && id != 90 && id != 116 && id != 119 && id != 120 && id != 130)
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{
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target.breakNaturally();
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}
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}
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}
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}
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