bc40f3b751
Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction leader promotion routine if faction was permanent with no current leader. New permissions: factions.leader.any - allows use of /f leader on any player in any faction factions officer.any - allows use of /f officer on any player in any faction factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)
149 lines
3.6 KiB
Java
149 lines
3.6 KiB
Java
package com.massivecraft.factions.util;
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import org.bukkit.ChatColor;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.iface.RelationParticipator;
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import com.massivecraft.factions.struct.FFlag;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.zcore.util.TextUtil;
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public class RelationUtil
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{
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public static String describeThatToMe(RelationParticipator that, RelationParticipator me, boolean ucfirst)
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{
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String ret = "";
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if (that == null)
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{
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return "A server admin";
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}
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Faction thatFaction = getFaction(that);
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if (thatFaction == null) return "ERROR"; // ERROR
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Faction myFaction = getFaction(me);
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// if (myFaction == null) return thatFaction.getTag(); // no relation, but can show basic name or tag
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if (that instanceof Faction)
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{
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if (me instanceof FPlayer && myFaction == thatFaction)
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{
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ret = "your faction";
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}
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else
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{
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ret = thatFaction.getTag();
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}
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}
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else if (that instanceof FPlayer)
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{
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FPlayer fplayerthat = (FPlayer) that;
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if (that == me)
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{
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ret = "you";
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}
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else if (thatFaction == myFaction)
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{
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ret = fplayerthat.getNameAndTitle();
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}
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else
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{
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ret = fplayerthat.getNameAndTag();
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}
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}
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if (ucfirst)
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{
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ret = TextUtil.upperCaseFirst(ret);
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}
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return "" + getColorOfThatToMe(that, me) + ret;
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}
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public static String describeThatToMe(RelationParticipator that, RelationParticipator me)
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{
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return describeThatToMe(that, me, false);
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}
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public static Rel getRelationOfThatToMe(RelationParticipator that, RelationParticipator me)
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{
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return getRelationOfThatToMe(that, me, false);
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}
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public static Rel getRelationOfThatToMe(RelationParticipator that, RelationParticipator me, boolean ignorePeaceful)
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{
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Rel ret = null;
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Faction myFaction = getFaction(me);
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if (myFaction == null) return Rel.NEUTRAL; // ERROR
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Faction thatFaction = getFaction(that);
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if (thatFaction == null) return Rel.NEUTRAL; // ERROR
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// The faction with the lowest wish "wins"
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if (thatFaction.getRelationWish(myFaction).isLessThan(myFaction.getRelationWish(thatFaction)))
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{
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ret = thatFaction.getRelationWish(myFaction);
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}
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else
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{
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ret = myFaction.getRelationWish(thatFaction);
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}
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if (myFaction.equals(thatFaction))
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{
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ret = Rel.MEMBER;
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// Do officer and leader check
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//P.p.log("getRelationOfThatToMe the factions are the same for "+that.getClass().getSimpleName()+" and observer "+me.getClass().getSimpleName());
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if (that instanceof FPlayer)
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{
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ret = ((FPlayer)that).getRole();
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//P.p.log("getRelationOfThatToMe it was a player and role is "+ret);
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}
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}
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else if (!ignorePeaceful && (thatFaction.getFlag(FFlag.PEACEFUL) || myFaction.getFlag(FFlag.PEACEFUL)))
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{
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ret = Rel.TRUCE;
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}
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return ret;
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}
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public static Faction getFaction(RelationParticipator rp)
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{
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if (rp instanceof Faction)
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{
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return (Faction) rp;
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}
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if (rp instanceof FPlayer)
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{
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return ((FPlayer) rp).getFaction();
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}
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// ERROR
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return null;
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}
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public static ChatColor getColorOfThatToMe(RelationParticipator that, RelationParticipator me)
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{
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Faction thatFaction = getFaction(that);
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if (thatFaction != null && thatFaction != getFaction(me))
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{
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if (thatFaction.getFlag(FFlag.FRIENDLYFIRE) == true)
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{
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return Conf.colorFriendlyFire;
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}
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if (thatFaction.getFlag(FFlag.PVP) == false)
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{
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return Conf.colorNoPVP;
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}
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}
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return getRelationOfThatToMe(that, me).getColor();
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}
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}
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