bc40f3b751
Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction leader promotion routine if faction was permanent with no current leader. New permissions: factions.leader.any - allows use of /f leader on any player in any faction factions officer.any - allows use of /f officer on any player in any faction factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)
78 lines
1.8 KiB
Java
78 lines
1.8 KiB
Java
package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Rel;
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public class CmdOfficer extends FCommand
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{
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public CmdOfficer()
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{
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super();
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this.aliases.add("officer");
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this.requiredArgs.add("player name");
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//this.optionalArgs.put("", "");
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this.permission = Permission.OFFICER.node;
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this.disableOnLock = true;
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senderMustBePlayer = false;
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senderMustBeMember = false;
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senderMustBeOfficer = false;
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senderMustBeLeader = false;
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}
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@Override
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public void perform()
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{
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FPlayer you = this.argAsBestFPlayerMatch(0);
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if (you == null) return;
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boolean permAny = Permission.OFFICER_ANY.has(sender, false);
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Faction targetFaction = you.getFaction();
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if (targetFaction != myFaction && !permAny)
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{
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msg("%s<b> is not a member in your faction.", you.describeTo(fme, true));
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return;
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}
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if (fme != null && fme.getRole() != Rel.LEADER && !permAny)
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{
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msg("<b>You are not the faction leader.");
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return;
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}
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if (you == fme && !permAny)
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{
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msg("<b>The target player musn't be yourself.");
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return;
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}
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if (you.getRole() == Rel.LEADER)
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{
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msg("<b>The target player is a faction leader. Demote them first.");
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return;
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}
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if (you.getRole() == Rel.OFFICER)
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{
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// Revoke
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you.setRole(Rel.MEMBER);
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targetFaction.msg("%s<i> is no longer officer in your faction.", you.describeTo(targetFaction, true));
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msg("<i>You have removed officer status from %s<i>.", you.describeTo(fme, true));
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}
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else
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{
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// Give
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you.setRole(Rel.OFFICER);
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targetFaction.msg("%s<i> was promoted to officer in your faction.", you.describeTo(targetFaction, true));
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msg("<i>You have promoted %s<i> to officer.", you.describeTo(fme, true));
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}
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}
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}
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