9a6c15edd1
New permission factions.powerboost which is required to use the above command. This permission is added to the factions.kit.mod permission kit. example usage: /f powerboost p Player1 1.5 (give player "Player1" a bonus of 1.5 power) /f powerboost faction SomeFaction -6 (give faction "SomeFaction" a penalty of -6 power)
73 lines
1.9 KiB
Java
73 lines
1.9 KiB
Java
package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.struct.Permission;
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public class CmdPowerBoost extends FCommand
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{
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public CmdPowerBoost()
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{
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super();
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this.aliases.add("powerboost");
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this.requiredArgs.add("p|f|player|faction");
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this.requiredArgs.add("name");
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this.requiredArgs.add("#");
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this.permission = Permission.POWERBOOST.node;
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this.disableOnLock = true;
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senderMustBePlayer = false;
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senderMustBeMember = false;
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senderMustBeOfficer = false;
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senderMustBeLeader = false;
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}
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@Override
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public void perform()
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{
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String type = this.argAsString(0).toLowerCase();
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boolean doPlayer = true;
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if (type.equals("f") || type.equals("faction"))
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{
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doPlayer = false;
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}
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else if (!type.equals("p") && !type.equals("player"))
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{
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msg("<b>You must specify \"p\" or \"player\" to target a player or \"f\" or \"faction\" to target a faction.");
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msg("<b>ex. /f powerboost p SomePlayer 0.5 -or- /f powerboost f SomeFaction -5");
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return;
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}
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Double targetPower = this.argAsDouble(2);
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if (targetPower == null)
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{
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msg("<b>You must specify a valid numeric value for the power bonus/penalty amount.");
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return;
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}
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String target;
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if (doPlayer)
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{
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FPlayer targetPlayer = this.argAsBestFPlayerMatch(1);
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if (targetPlayer == null) return;
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targetPlayer.setPowerBoost(targetPower);
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target = "Player \""+targetPlayer.getName()+"\"";
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}
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else
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{
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Faction targetFaction = this.argAsFaction(1);
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if (targetFaction == null) return;
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targetFaction.setPowerBoost(targetPower);
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target = "Faction \""+targetFaction.getTag()+"\"";
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}
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msg("<i>"+target+" now has a power bonus/penalty of "+targetPower+" to min and max power levels.");
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if (!senderIsConsole)
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P.p.log(fme.getName()+" has set the power bonus/penalty for "+target+" to "+targetPower+".");
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}
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}
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