Proper optimization?
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@ -2,10 +2,10 @@ package com.massivecraft.mcore3.persist;
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import java.util.Collection;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import com.massivecraft.mcore3.util.PlayerUtil;
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import com.massivecraft.mcore3.util.Txt;
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@ -13,7 +13,7 @@ public abstract class PlayerEntity<T extends PlayerEntity<T>> extends Entity<T>
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{
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public Player getPlayer()
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{
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return Bukkit.getPlayerExact(this.getId());
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return PlayerUtil.getPlayerExact(this.getId());
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}
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public boolean isOnline()
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@ -1,6 +1,7 @@
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package com.massivecraft.mcore3.util;
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import java.io.File;
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import java.util.List;
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import java.util.Set;
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import java.util.TreeSet;
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@ -8,6 +9,7 @@ import net.minecraft.server.EntityPlayer;
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import net.minecraft.server.Packet8UpdateHealth;
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import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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@ -35,4 +37,20 @@ public class PlayerUtil
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EntityPlayer eplayer = cplayer.getHandle();
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eplayer.netServerHandler.sendPacket(new Packet8UpdateHealth(eplayer.getHealth(), eplayer.getFoodData().a(), eplayer.getFoodData().c()));
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}
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@SuppressWarnings("unchecked")
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public static Player getPlayerExact(String exactPlayerName)
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{
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CraftServer craftServer = (CraftServer) Bukkit.getServer();
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List<EntityPlayer> entityPlayers = craftServer.getHandle().players;
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for (EntityPlayer entityPlayer : entityPlayers)
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{
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Player player = entityPlayer.netServerHandler.getPlayer();
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if (player.getName().equals(exactPlayerName))
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{
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return player;
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}
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}
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return null;
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}
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}
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