Update the cache on login.
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d73d453994
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@ -24,6 +24,7 @@ import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerLoginEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import com.massivecraft.mcore.MCore;
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@ -151,6 +152,8 @@ public class PlayerUtil implements Listener
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// PLAYER ID <---> PLAYER NAME
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// -------------------------------------------- //
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// getPlayerName
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public static String getPlayerName(final UUID playerId, final boolean usingCache, final boolean usingMojangApi)
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{
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List<UUID> playerIds = Collections.singletonList(playerId);
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@ -166,6 +169,8 @@ public class PlayerUtil implements Listener
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return getPlayerName(playerId, true);
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}
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// getPlayerId
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public static UUID getPlayerId(final String playerName, final boolean usingCache, final boolean usingMojangApi)
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{
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List<String> playerNames = Collections.singletonList(playerName);
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@ -181,6 +186,19 @@ public class PlayerUtil implements Listener
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return getPlayerId(playerName, true);
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}
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// Update Cache on Login
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@EventHandler(priority = EventPriority.LOWEST)
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public void playerIdPlayerName(PlayerLoginEvent event)
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{
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final String playerName = event.getPlayer().getName();
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final UUID playerId = event.getPlayer().getUniqueId();
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MCoreMPlayer mplayer = MCoreMPlayer.get(playerId, true);
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mplayer.setName(playerName);
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}
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// Core Methods
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// I suggest using ...
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// final Map<String, UUID> ret = new TreeMap<String, UUID>(String.CASE_INSENSITIVE_ORDER);
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// ... since you achieve case insensitivity that way.
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