Do not reset player on join.
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76e2b2c90d
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@ -66,15 +66,11 @@ public class EngineMassiveCorePlayerUpdate extends EngineAbstract
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EventMassiveCorePlayerUpdate.run(player, current);
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EventMassiveCorePlayerUpdate.run(player, current);
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}
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}
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// We reset to default values as early as we can on join.
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// This is for the sake of security.
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// Old insane values left in the player dat files will be reset.
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// If they were wanted they will have to be redeclared by the responsible plugin again.
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// NOTE: Can't be cancelled
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// NOTE: Can't be cancelled
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@EventHandler(priority = EventPriority.LOWEST)
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@EventHandler(priority = EventPriority.LOWEST)
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public void update(PlayerJoinEvent event)
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public void update(PlayerJoinEvent event)
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{
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{
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update(event.getPlayer(), false);
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update(event.getPlayer(), true);
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}
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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