Fix indent and broken with setter
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@ -36,7 +36,8 @@ public final class SoundEffect implements Serializable
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// FIELDS: WITH
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// -------------------------------------------- //
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public SoundEffect withSound(Sound sound) { return new SoundEffect(soundId, volume, pitch); }
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public SoundEffect withSoundId(String soundId) { return new SoundEffect(soundId, volume, pitch); }
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public SoundEffect withSound(Sound sound) { return new SoundEffect(TypeSound.get().getId(sound), volume, pitch); }
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public SoundEffect withVolume(float volume) { return new SoundEffect(soundId, volume, pitch); }
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public SoundEffect withPitch(float pitch) { return new SoundEffect(soundId, volume, pitch); }
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@ -37,12 +37,12 @@ public class TypeSound extends TypeEnum<Sound>
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"EXPLODE", "ENTITY_GENERIC_EXPLODE",
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"FALL_BIG", "ENTITY_GENERIC_BIG_FALL",
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"FALL_SMALL", "ENTITY_GENERIC_SMALL_FALL",
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"FIRE", "BLOCK_FIRE_AMBIENT",
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"FIRE_IGNITE", "ITEM_FLINTANDSTEEL_USE",
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"FIZZ", "ENTITY_GENERIC_EXTINGUISH_FIRE",
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"FUSE", "ENTITY_TNT_PRIMED",
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"GLASS", "BLOCK_GLASS_BREAK",
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"HURT_FLESH", "ENTITY_GENERIC_HURT",
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"ITEM_BREAK", "ENTITY_ITEM_BREAK",
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@ -52,7 +52,7 @@ public class TypeSound extends TypeEnum<Sound>
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"LEVEL_UP", "ENTITY_PLAYER_LEVELUP",
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"MINECART_BASE", "ENTITY_MINECART_RIDING",
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"MINECART_INSIDE", "ENTITY_MINECART_INSIDE",
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"NOTE_BASS", "BLOCK_NOTE_BASS", // NOTE: Duplicate since 1 less sound in 1.9.
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"NOTE_PIANO", "BLOCK_NOTE_HARP",
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"NOTE_BASS_DRUM", "BLOCK_NOTE_BASEDRUM",
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@ -60,7 +60,7 @@ public class TypeSound extends TypeEnum<Sound>
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"NOTE_BASS_GUITAR", "BLOCK_NOTE_BASS", // NOTE: Duplicate since 1 less sound in 1.9.
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"NOTE_SNARE_DRUM", "BLOCK_NOTE_SNARE",
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"NOTE_PLING", "BLOCK_NOTE_PLING",
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"ORB_PICKUP", "ENTITY_EXPERIENCE_ORB_PICKUP",
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"PISTON_EXTEND", "BLOCK_PISTON_EXTEND",
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"PISTON_RETRACT", "BLOCK_PISTON_CONTRACT",
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@ -81,97 +81,97 @@ public class TypeSound extends TypeEnum<Sound>
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"SWIM", "ENTITY_GENERIC_SWIM",
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"WATER", "BLOCK_WATER_AMBIENT",
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"WOOD_CLICK", "BLOCK_WOOD_BUTTON_CLICK_ON",
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// Mob sounds
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"BAT_DEATH", "ENTITY_BAT_DEATH",
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"BAT_HURT", "ENTITY_BAT_HURT",
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"BAT_IDLE", "ENTITY_BAT_AMBIENT",
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"BAT_LOOP", "ENTITY_BAT_LOOP",
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"BAT_TAKEOFF", "ENTITY_BAT_TAKEOFF",
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"BLAZE_BREATH", "ENTITY_BLAZE_AMBIENT",
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"BLAZE_DEATH", "ENTITY_BLAZE_DEATH",
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"BLAZE_HIT", "ENTITY_BLAZE_HURT",
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"CAT_HISS", "ENTITY_CAT_HISS",
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"CAT_HIT", "ENTITY_CAT_HURT",
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"CAT_MEOW", "ENTITY_CAT_AMBIENT",
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"CAT_PURR", "ENTITY_CAT_PURR",
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"CAT_PURREOW", "ENTITY_CAT_PURREOW",
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"CHICKEN_IDLE", "ENTITY_CHICKEN_AMBIENT",
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"CHICKEN_HURT", "ENTITY_CHICKEN_HURT",
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"CHICKEN_EGG_POP", "ENTITY_CHICKEN_EGG",
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"CHICKEN_WALK", "ENTITY_CHICKEN_STEP",
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"COW_IDLE", "ENTITY_COW_AMBIENT",
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"COW_HURT", "ENTITY_COW_HURT",
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"COW_WALK", "ENTITY_COW_STEP",
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"CREEPER_HISS", "ENTITY_CREEPER_PRIMED",
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"CREEPER_DEATH", "ENTITY_CREEPER_DEATH",
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"ENDERDRAGON_DEATH", "ENTITY_ENDERDRAGON_DEATH",
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"ENDERDRAGON_DEATH", "ENTITY_ENDERDRAGON_DEATH",
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"ENDERDRAGON_GROWL", "ENTITY_ENDERDRAGON_GROWL",
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"ENDERDRAGON_HIT", "ENTITY_ENDERDRAGON_HURT",
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"ENDERDRAGON_WINGS", "ENTITY_ENDERDRAGON_FLAP",
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"ENDERMAN_DEATH", "ENTITY_ENDERMEN_DEATH",
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"ENDERMAN_DEATH", "ENTITY_ENDERMEN_DEATH",
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"ENDERMAN_HIT", "ENTITY_ENDERMEN_HURT",
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"ENDERMAN_IDLE", "ENTITY_ENDERMEN_AMBIENT",
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"ENDERMAN_TELEPORT", "ENTITY_ENDERMEN_TELEPORT",
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"ENDERMAN_SCREAM", "ENTITY_ENDERMEN_SCREAM",
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"ENDERMAN_STARE", "ENTITY_ENDERMEN_STARE",
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// Really unsure about all of these
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"GHAST_SCREAM", "ENTITY_GHAST_AMBIENT",
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"GHAST_SCREAM", "ENTITY_GHAST_AMBIENT",
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"GHAST_SCREAM2", "ENTITY_GHAST_SCREAM",
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"GHAST_CHARGE", "ENTITY_GHAST_WARN",
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"GHAST_DEATH", "ENTITY_GHAST_DEATH",
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"GHAST_FIREBALL", "ENTITY_GHAST_SHOOT",
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"GHAST_MOAN", "ENTITY_GHAST_HURT",
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"IRONGOLEM_DEATH", "ENTITY_IRONGOLEM_DEATH",
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"IRONGOLEM_DEATH", "ENTITY_IRONGOLEM_DEATH",
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"IRONGOLEM_HIT", "ENTITY_IRONGOLEM_HURT",
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"IRONGOLEM_THROW", "ENTITY_IRONGOLEM_ATTACK",
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"IRONGOLEM_WALK", "ENTITY_IRONGOLEM_STEP",
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"MAGMACUBE_WALK", "ENTITY_MAGMACUBE_SQUISH", // TODO: This is a wild guess.
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"MAGMACUBE_WALK2", "ENTITY_MAGMACUBE_HURT", // TODO: This is a wild guess.
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"MAGMACUBE_JUMP", "ENTITY_MAGMACUBE_JUMP",
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"PIG_IDLE", "ENTITY_PIG_AMBIENT",
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"PIG_IDLE", "ENTITY_PIG_AMBIENT",
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"PIG_DEATH", "ENTITY_PIG_DEATH",
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"PIG_WALK", "ENTITY_PIG_STEP",
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"SHEEP_IDLE", "ENTITY_SHEEP_AMBIENT",
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"SHEEP_SHEAR", "ENTITY_SHEEP_SHEAR",
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"SHEEP_WALK", "ENTITY_SHEEP_STEP",
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"SILVERFISH_HIT", "ENTITY_SILVERFISH_HURT",
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"SILVERFISH_HIT", "ENTITY_SILVERFISH_HURT",
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"SILVERFISH_KILL", "ENTITY_SILVERFISH_DEATH",
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"SILVERFISH_IDLE", "ENTITY_SILVERFISH_AMBIENT",
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"SILVERFISH_WALK", "ENTITY_SILVERFISH_STEP",
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"SKELETON_IDLE", "ENTITY_SKELETON_AMBIENT",
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"SKELETON_IDLE", "ENTITY_SKELETON_AMBIENT",
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"SKELETON_DEATH", "ENTITY_SKELETON_DEATH",
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"SKELETON_HURT", "ENTITY_SKELETON_HURT",
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"SKELETON_WALK", "ENTITY_SKELETON_STEP",
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"SLIME_ATTACK", "ENTITY_SLIME_ATTACK",
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"SLIME_WALK", "ENTITY_SLIME_SQUISH",
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"SLIME_WALK2", "ENTITY_SLIME_JUMP",
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"SPIDER_IDLE", "ENTITY_SPIDER_AMBIENT",
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"SPIDER_IDLE", "ENTITY_SPIDER_AMBIENT",
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"SPIDER_DEATH", "ENTITY_SPIDER_DEATH",
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"SPIDER_WALK", "ENTITY_SPIDER_STEP",
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"WITHER_DEATH", "ENTITY_WITHER_DEATH",
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"WITHER_DEATH", "ENTITY_WITHER_DEATH",
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"WITHER_HURT", "ENTITY_WITHER_HURT",
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"WITHER_IDLE", "ENTITY_WITHER_AMBIENT",
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"WITHER_SHOOT", "ENTITY_WITHER_SHOOT",
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"WITHER_SPAWN", "ENTITY_WITHER_SPAWN",
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"WOLF_BARK", "ENTITY_WOLF_AMBIENT",
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"WOLF_DEATH", "ENTITY_WOLF_DEATH",
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"WOLF_GROWL", "ENTITY_WOLF_GROWL",
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@ -181,7 +181,7 @@ public class TypeSound extends TypeEnum<Sound>
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"WOLF_SHAKE", "ENTITY_WOLF_SHAKE",
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"WOLF_WALK", "ENTITY_WOLF_STEP",
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"WOLF_WHINE", "ENTITY_WOLF_WHINE",
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"ZOMBIE_METAL", "ENTITY_ZOMBIE_ATTACK_IRON_DOOR",
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"ZOMBIE_WOOD", "ENTITY_ZOMBIE_ATTACK_DOOR_WOOD",
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"ZOMBIE_WOODBREAK", "ENTITY_ZOMBIE_BREAK_DOOR_WOOD",
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@ -192,12 +192,12 @@ public class TypeSound extends TypeEnum<Sound>
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"ZOMBIE_UNFECT", "ENTITY_ZOMBIE_VILLAGER_CONVERTED", // TODO: I'm not sure about this one.
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"ZOMBIE_REMEDY", "ENTITY_ZOMBIE_VILLAGER_CURE", // TODO: I'm not sure about this one.
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"ZOMBIE_WALK", "ENTITY_ZOMBIE_STEP",
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"ZOMBIE_PIG_IDLE", "ENTITY_ZOMBIE_PIG_AMBIENT",
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"ZOMBIE_PIG_ANGRY", "ENTITY_ZOMBIE_PIG_ANGRY",
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"ZOMBIE_PIG_DEATH", "ENTITY_ZOMBIE_PIG_DEATH",
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"ZOMBIE_PIG_HURT", "ENTITY_ZOMBIE_PIG_HURT",
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// Dig Sounds
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"DIG_WOOL", "BLOCK_CLOTH_BREAK",
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"DIG_GRASS", "BLOCK_GRASS_BREAK",
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@ -206,7 +206,7 @@ public class TypeSound extends TypeEnum<Sound>
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"DIG_SNOW", "BLOCK_SNOW_BREAK",
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"DIG_STONE", "BLOCK_STONE_BREAK",
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"DIG_WOOD", "BLOCK_WOOD_BREAK",
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// Fireworks
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"FIREWORK_BLAST", "ENTITY_FIREWORK_BLAST",
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"FIREWORK_BLAST2", "ENTITY_FIREWORK_BLAST_FAR",
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@ -216,7 +216,7 @@ public class TypeSound extends TypeEnum<Sound>
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"FIREWORK_TWINKLE2", "ENTITY_FIREWORK_TWINKLE_FAR",
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"FIREWORK_LAUNCH", "ENTITY_FIREWORK_LAUNCH",
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"SUCCESSFUL_HIT", "ENTITY_FIREWORK_SHOOT",
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// Horses
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"HORSE_ANGRY", "ENTITY_HORSE_ANGRY",
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"HORSE_ARMOR", "ENTITY_HORSE_ARMOR",
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@ -230,20 +230,20 @@ public class TypeSound extends TypeEnum<Sound>
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"HORSE_SADDLE", "ENTITY_HORSE_SADDLE",
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"HORSE_SOFT", "ENTITY_HORSE_STEP",
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"HORSE_WOOD", "ENTITY_HORSE_STEP_WOOD",
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"DONKEY_ANGRY", "ENTITY_DONKEY_ANGRY",
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"DONKEY_ANGRY", "ENTITY_DONKEY_ANGRY",
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"DONKEY_DEATH", "ENTITY_DONKEY_DEATH",
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"DONKEY_HIT", "ENTITY_DONKEY_HURT",
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"DONKEY_IDLE", "ENTITY_DONKEY_AMBIENT",
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"HORSE_SKELETON_DEATH", "ENTITY_SKELETON_HORSE_DEATH",
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"HORSE_SKELETON_HIT", "ENTITY_SKELETON_HORSE_HURT",
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"HORSE_SKELETON_IDLE", "ENTITY_SKELETON_HORSE_AMBIENT",
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"HORSE_ZOMBIE_DEATH", "ENTITY_ZOMBIE_HORSE_DEATH",
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"HORSE_ZOMBIE_HIT", "ENTITY_ZOMBIE_HORSE_HURT",
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"HORSE_ZOMBIE_IDLE", "ENTITY_ZOMBIE_HORSE_AMBIENT",
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// Villager
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"VILLAGER_DEATH", "ENTITY_VILLAGER_DEATH",
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"VILLAGER_HAGGLE", "ENTITY_VILLAGER_TRADING",
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