Add dynamic librarie creation,
Switch to Multi-Thread DLL debug mode.
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				@ -2,9 +2,9 @@
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=libnode - Win32 Debug
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CFG=libnode - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE 
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@ -13,12 +13,12 @@ CFG=libnode - Win32 Debug
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE 
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!MESSAGE NMAKE /f "libnode.mak" CFG="libnode - Win32 Debug"
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!MESSAGE NMAKE /f "libnode.mak" CFG="libnode - Win32 Release"
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!MESSAGE 
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!MESSAGE Possible choices for configuration are:
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!MESSAGE 
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!MESSAGE "libnode - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "libnode - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "libnode - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "libnode - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE 
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# Begin Project
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@ -26,6 +26,7 @@ CFG=libnode - Win32 Debug
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF  "$(CFG)" == "libnode - Win32 Release"
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@ -40,16 +41,26 @@ RSC=rc.exe
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBNODE_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBNODE_EXPORTS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# Begin Custom Build - Creating static library libnode_a.lib...
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InputPath=.\Release\libnode.dll
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SOURCE="$(InputPath)"
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"Release\libnode_a.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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	lib /nologo /out:Release\libnode_a.lib Release\*.obj
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# End Custom Build
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!ELSEIF  "$(CFG)" == "libnode - Win32 Debug"
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@ -62,17 +73,30 @@ LIB32=link.exe -lib
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBNODE_EXPORTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /FR /YX /FD /GZ /c
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# SUBTRACT CPP /WX
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# SUBTRACT LINK32 /map
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# Begin Custom Build - Creating static library libnode_a.lib...
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InputPath=.\Debug\libnode.dll
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SOURCE="$(InputPath)"
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"Debug\libnode_a.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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	lib /nologo /out:Debug\libnode_a.lib Debug\*.obj
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# End Custom Build
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!ENDIF 
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@ -100,5 +124,9 @@ SOURCE=.\libnode.h
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SOURCE=.\node.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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