Factions/src/com/massivecraft/factions/cmd/CmdFactionsDescription.java

50 lines
1.9 KiB
Java
Raw Normal View History

2011-10-09 21:57:43 +02:00
package com.massivecraft.factions.cmd;
2013-04-09 13:15:25 +02:00
import com.massivecraft.factions.ConfServer;
2011-07-18 22:06:02 +02:00
import com.massivecraft.factions.FPlayer;
2013-04-09 13:22:23 +02:00
import com.massivecraft.factions.FPlayerColl;
import com.massivecraft.factions.Perm;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.cmd.req.ReqRoleIsAtLeast;
2013-04-16 10:11:59 +02:00
import com.massivecraft.mcore.cmd.req.ReqHasPerm;
2013-04-10 10:45:47 +02:00
import com.massivecraft.mcore.util.Txt;
2013-04-10 13:12:22 +02:00
public class CmdFactionsDescription extends FCommand
{
2013-04-10 13:12:22 +02:00
public CmdFactionsDescription()
{
2013-04-16 10:11:59 +02:00
this.addAliases("desc");
this.addRequiredArg("desc");
this.setErrorOnToManyArgs(false);
2013-04-16 10:11:59 +02:00
this.addRequirements(ReqHasPerm.get(Perm.DESCRIPTION.node));
this.addRequirements(ReqRoleIsAtLeast.get(Rel.OFFICER));
}
@Override
public void perform()
{
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
2013-04-09 13:15:25 +02:00
if ( ! payForCommand(ConfServer.econCostDesc, "to change faction description", "for changing faction description")) return;
2013-04-10 10:45:47 +02:00
// TODO: This must be an invalid replace-approach. The call order is wrong somehow?
myFaction.setDescription(Txt.implode(args, " ").replaceAll("(&([a-f0-9]))", "& $2")); // since "&" color tags seem to work even through plain old FPlayer.sendMessage() for some reason, we need to break those up
2013-04-09 13:15:25 +02:00
if ( ! ConfServer.broadcastDescriptionChanges)
{
fme.msg("You have changed the description for <h>%s<i> to:", myFaction.describeTo(fme));
fme.sendMessage(myFaction.getDescription());
return;
}
// Broadcast the description to everyone
2013-04-12 08:56:26 +02:00
for (FPlayer fplayer : FPlayerColl.get().getAllOnline())
{
2011-10-23 23:38:26 +02:00
fplayer.msg("<h>%s<i> changed their description to:", myFaction.describeTo(fplayer));
fplayer.sendMessage(myFaction.getDescription()); // players can inject "&" or "`" or "<i>" or whatever in their description, thus exploitable (masquerade as server messages or whatever); by the way, &k is particularly interesting looking
}
}
}