Factions/src/com/massivecraft/factions/entity/UConf.java

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package com.massivecraft.factions.entity;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Set;
import com.massivecraft.factions.Const;
import com.massivecraft.factions.FFlag;
import com.massivecraft.factions.FPerm;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.event.FactionsEventChunkChangeType;
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import com.massivecraft.mcore.store.Entity;
import com.massivecraft.mcore.util.MUtil;
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public class UConf extends Entity<UConf>
{
// -------------------------------------------- //
// META
// -------------------------------------------- //
public static UConf get(Object oid)
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{
return UConfColls.get().get2(oid);
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}
// -------------------------------------------- //
// CORE
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// -------------------------------------------- //
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public int factionMemberLimit = 0;
public double factionPowerMax = 1000.0;
public int factionTagLengthMin = 3;
public int factionTagLengthMax = 10;
public boolean factionTagForceUpperCase = false;
// -------------------------------------------- //
// ASSORTED
// -------------------------------------------- //
public boolean permanentFactionsDisableLeaderPromotion = false;
public int actionDeniedPainAmount = 2;
public boolean disablePVPForFactionlessPlayers = false;
public boolean enablePVPAgainstFactionlessInAttackersLand = false;
public double territoryShieldFactor = 0.3;
// -------------------------------------------- //
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// DEFAULTS
// -------------------------------------------- //
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// TODO: should I add a nofaction id here?
// And perhaps for safezone and warzone as well.
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public String defaultPlayerFactionId = Const.FACTIONID_NONE;
public double defaultPlayerPower = 0.0;
public Rel defaultPlayerRole = Rel.RECRUIT;
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public boolean defaultFactionOpen = false;
public Map<FFlag, Boolean> defaultFactionFlags = FFlag.getDefaultDefaults();
public Map<FPerm, Set<Rel>> defaultFactionPerms = FPerm.getDefaultDefaults();
// -------------------------------------------- //
// POWER
// -------------------------------------------- //
public double powerMax = 10.0;
public double powerMin = 0.0;
public double powerPerHour = 2.0;
public double powerPerDeath = -2.0;
public boolean canLeaveWithNegativePower = true;
// -------------------------------------------- //
// CLAIMS
// -------------------------------------------- //
public boolean claimsMustBeConnected = false;
public boolean claimingFromOthersAllowed = true;
public boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true;
public int claimsRequireMinFactionMembers = 1;
public int claimedLandsMax = 0;
// if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
public int radiusClaimFailureLimit = 9;
// -------------------------------------------- //
// HOMES
// -------------------------------------------- //
public boolean homesEnabled = true;
public boolean homesMustBeInClaimedTerritory = true;
public boolean homesTeleportCommandEnabled = true;
public boolean homesTeleportAllowedFromEnemyTerritory = true;
public boolean homesTeleportAllowedFromDifferentWorld = true;
public double homesTeleportAllowedEnemyDistance = 32.0;
public boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
// -------------------------------------------- //
// DENY COMMANDS
// -------------------------------------------- //
// commands which will be prevented if the player is a member of a permanent faction
public List<String> denyCommandsPermanentFactionMember = new ArrayList<String>();
// commands which will be prevented when in claimed territory of another faction
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public Map<Rel, List<String>> denyCommandsTerritoryRelation = MUtil.map(
Rel.ENEMY, MUtil.list("home", "sethome", "spawn", "tpahere", "tpaccept", "tpa", "warp"),
Rel.NEUTRAL, new ArrayList<String>(),
Rel.TRUCE, new ArrayList<String>(),
Rel.ALLY, new ArrayList<String>(),
Rel.MEMBER, new ArrayList<String>()
);
// -------------------------------------------- //
// INTEGRATION: WORLD GUARD
// -------------------------------------------- //
public boolean worldGuardChecking = false;
// -------------------------------------------- //
// INTEGRATION: LWC
// -------------------------------------------- //
public Map<FactionsEventChunkChangeType, Boolean> lwcRemoveOnChange = MUtil.map(
FactionsEventChunkChangeType.BUY, false,
FactionsEventChunkChangeType.SELL, false,
FactionsEventChunkChangeType.CONQUER, false,
FactionsEventChunkChangeType.PILLAGE, false
);
// -------------------------------------------- //
// INTEGRATION: ECONOMY
// -------------------------------------------- //
public boolean econEnabled = false;
// TODO: Rename to include unit.
public double econLandReward = 0.00;
public String econUniverseAccount = "";
public Map<FactionsEventChunkChangeType, Double> econChunkCost = MUtil.map(
FactionsEventChunkChangeType.BUY, 30.0,
FactionsEventChunkChangeType.SELL, -20.0,
FactionsEventChunkChangeType.CONQUER, -10.0,
FactionsEventChunkChangeType.PILLAGE, -10.0
);
public double econCostCreate = 100.0;
public double econCostSethome = 0.0;
public double econCostJoin = 0.0;
public double econCostLeave = 0.0;
public double econCostKick = 0.0;
public double econCostInvite = 0.0;
public double econCostDeinvite = 0.0;
public double econCostHome = 0.0;
public double econCostTag = 0.0;
public double econCostDescription = 0.0;
public double econCostTitle = 0.0;
public double econCostOpen = 0.0;
public Map<Rel, Double> econRelCost = MUtil.map(
Rel.ENEMY, 0.0,
Rel.ALLY, 0.0,
Rel.TRUCE, 0.0,
Rel.NEUTRAL, 0.0
);
//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
public boolean bankEnabled = true;
//public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
public boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
public boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
}