IntelliJ optimize imports in EngineWorldGuard

This commit is contained in:
Olof Larsson 2016-12-29 12:27:54 +01:00
parent 275aafe79d
commit 9d74ecfe64
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@ -1,13 +1,5 @@
package com.massivecraft.factions.integration.worldguard;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.factions.entity.MPlayer;
@ -22,6 +14,13 @@ import com.sk89q.worldguard.protection.managers.RegionManager;
import com.sk89q.worldguard.protection.regions.GlobalProtectedRegion;
import com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion;
import com.sk89q.worldguard.protection.regions.ProtectedRegion;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
public class EngineWorldGuard extends Engine
{
@ -119,7 +118,7 @@ public class EngineWorldGuard extends Engine
int maxChunkZ = minChunkZ + 15;
int worldHeight = ps.asBukkitWorld().getMaxHeight();
BlockVector minChunk = new BlockVector(minChunkX, 0, minChunkZ);
BlockVector maxChunk = new BlockVector(maxChunkX, worldHeight, maxChunkZ);