IntelliJ optimize imports in EngineWorldGuard
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@ -1,13 +1,5 @@
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package com.massivecraft.factions.integration.worldguard;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import com.massivecraft.factions.entity.MConf;
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import com.massivecraft.factions.entity.MFlag;
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import com.massivecraft.factions.entity.MPlayer;
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@ -22,6 +14,13 @@ import com.sk89q.worldguard.protection.managers.RegionManager;
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import com.sk89q.worldguard.protection.regions.GlobalProtectedRegion;
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import com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion;
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import com.sk89q.worldguard.protection.regions.ProtectedRegion;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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public class EngineWorldGuard extends Engine
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{
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@ -119,7 +118,7 @@ public class EngineWorldGuard extends Engine
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int maxChunkZ = minChunkZ + 15;
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int worldHeight = ps.asBukkitWorld().getMaxHeight();
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BlockVector minChunk = new BlockVector(minChunkX, 0, minChunkZ);
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BlockVector maxChunk = new BlockVector(maxChunkX, worldHeight, maxChunkZ);
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