Enable BackStringEnumSets to be edited from within the editor.
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@ -7,11 +7,6 @@ import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import com.massivecraft.massivecore.command.editor.annotation.EditorName;
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import com.massivecraft.massivecore.command.editor.annotation.EditorType;
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import com.massivecraft.massivecore.command.editor.annotation.EditorTypeInner;
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import com.massivecraft.massivecore.command.editor.annotation.EditorVisible;
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import com.massivecraft.massivecore.command.type.TypeMillisDiff;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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@ -23,6 +18,10 @@ import com.massivecraft.factions.engine.EngineChat;
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import com.massivecraft.factions.event.EventFactionsChunkChangeType;
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import com.massivecraft.massivecore.collections.BackstringEnumSet;
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import com.massivecraft.massivecore.collections.WorldExceptionSet;
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import com.massivecraft.massivecore.command.editor.annotation.EditorName;
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import com.massivecraft.massivecore.command.editor.annotation.EditorType;
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import com.massivecraft.massivecore.command.editor.annotation.EditorTypeInner;
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import com.massivecraft.massivecore.command.type.TypeMillisDiff;
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import com.massivecraft.massivecore.store.Entity;
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import com.massivecraft.massivecore.util.MUtil;
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import com.massivecraft.massivecore.util.TimeUnit;
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@ -539,7 +538,6 @@ public class MConf extends Entity<MConf>
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// This way they can be protected in Faction territory.
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// Interacting with these materials when they are already placed in the terrain results in an edit.
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@EditorVisible(false)
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public BackstringEnumSet<Material> materialsEditOnInteract = new BackstringEnumSet<Material>(Material.class,
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"DIODE_BLOCK_OFF", // Minecraft 1.?
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"DIODE_BLOCK_ON", // Minecraft 1.?
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@ -554,7 +552,6 @@ public class MConf extends Entity<MConf>
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// Interacting with the the terrain holding this item in hand results in an edit.
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// There's no need to add all block materials here. Only special items other than blocks.
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@EditorVisible(false)
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public BackstringEnumSet<Material> materialsEditTools = new BackstringEnumSet<Material>(Material.class,
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"FIREBALL", // Minecraft 1.?
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"FLINT_AND_STEEL", // Minecraft 1.?
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@ -567,7 +564,6 @@ public class MConf extends Entity<MConf>
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// The duplication bug found in Spigot 1.8 protocol patch
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// https://github.com/MassiveCraft/Factions/issues/693
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@EditorVisible(false)
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public BackstringEnumSet<Material> materialsEditToolsDupeBug = new BackstringEnumSet<Material>(Material.class,
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"CHEST", // Minecraft 1.?
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"SIGN_POST", // Minecraft 1.?
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@ -578,7 +574,6 @@ public class MConf extends Entity<MConf>
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);
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// Interacting with these materials placed in the terrain results in door toggling.
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@EditorVisible(false)
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public BackstringEnumSet<Material> materialsDoor = new BackstringEnumSet<Material>(Material.class,
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"WOODEN_DOOR", // Minecraft 1.?
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"ACACIA_DOOR", // Minecraft 1.8
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@ -596,7 +591,6 @@ public class MConf extends Entity<MConf>
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);
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// Interacting with these materials placed in the terrain results in opening a container.
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@EditorVisible(false)
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public BackstringEnumSet<Material> materialsContainer = new BackstringEnumSet<Material>(Material.class,
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"DISPENSER", // Minecraft 1.?
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"CHEST", // Minecraft 1.?
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@ -631,14 +625,12 @@ public class MConf extends Entity<MConf>
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);
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// Interacting with these entities results in an edit.
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@EditorVisible(false)
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public BackstringEnumSet<EntityType> entityTypesEditOnInteract = new BackstringEnumSet<EntityType>(EntityType.class,
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"ITEM_FRAME", // Minecraft 1.?
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"ARMOR_STAND" // Minecraft 1.8
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);
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// Damaging these entities results in an edit.
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@EditorVisible(false)
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public BackstringEnumSet<EntityType> entityTypesEditOnDamage = new BackstringEnumSet<EntityType>(EntityType.class,
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"ITEM_FRAME", // Minecraft 1.?
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"ARMOR_STAND", // Minecraft 1.8
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@ -646,14 +638,12 @@ public class MConf extends Entity<MConf>
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);
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// Interacting with these entities results in opening a container.
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@EditorVisible(false)
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public BackstringEnumSet<EntityType> entityTypesContainer = new BackstringEnumSet<EntityType>(EntityType.class,
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"MINECART_CHEST", // Minecraft 1.?
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"MINECART_HOPPER" // Minecraft 1.?
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);
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// The complete list of entities considered to be monsters.
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@EditorVisible(false)
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public BackstringEnumSet<EntityType> entityTypesMonsters = new BackstringEnumSet<EntityType>(EntityType.class,
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"BLAZE", // Minecraft 1.?
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"CAVE_SPIDER", // Minecraft 1.?
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@ -686,7 +676,6 @@ public class MConf extends Entity<MConf>
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);
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// List of entities considered to be animals.
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@EditorVisible(false)
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public BackstringEnumSet<EntityType> entityTypesAnimals = new BackstringEnumSet<EntityType>(EntityType.class,
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"BAT", // Minecraft 1.?
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"CHICKEN", // Minecraft 1.?
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