Switch to Bukkit.getOnlinePlayers
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@ -7,6 +7,7 @@ import com.massivecraft.massivecore.particleeffect.ParticleEffect;
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import com.massivecraft.massivecore.ps.PS;
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import com.massivecraft.massivecore.util.MUtil;
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import com.massivecraft.massivecore.util.PeriodUtil;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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@ -84,7 +85,7 @@ public class EngineSeeChunk extends Engine
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final int amount = 30;
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// For each player
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for (Player player : MUtil.getOnlinePlayers())
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for (Player player : Bukkit.getOnlinePlayers())
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{
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// Hide for dead players since the death screen looks better without.
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if (player.isDead()) continue;
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@ -28,6 +28,7 @@ import com.massivecraft.massivecore.store.SenderColl;
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import com.massivecraft.massivecore.util.IdUtil;
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import com.massivecraft.massivecore.util.MUtil;
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import com.massivecraft.massivecore.util.Txt;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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@ -1118,7 +1119,7 @@ public class Faction extends Entity<Faction> implements FactionsParticipator, MP
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List<Player> ret = new MassiveList<>();
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// Fill Ret
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for (Player player : MUtil.getOnlinePlayers())
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for (Player player : Bukkit.getOnlinePlayers())
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{
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if (MUtil.isntPlayer(player)) continue;
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@ -11,6 +11,7 @@ import com.massivecraft.massivecore.ModuloRepeatTask;
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import com.massivecraft.massivecore.ps.PS;
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import com.massivecraft.massivecore.util.MUtil;
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import com.massivecraft.massivecore.util.TimeUnit;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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public class TaskPlayerPowerUpdate extends ModuloRepeatTask
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@ -40,7 +41,7 @@ public class TaskPlayerPowerUpdate extends ModuloRepeatTask
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MFlag flagPowerGain = MFlag.getFlagPowergain();
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// For each player ...
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for (Player player : MUtil.getOnlinePlayers())
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for (Player player : Bukkit.getOnlinePlayers())
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{
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// ... that is a living player ...
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if (MUtil.isntPlayer(player)) continue;
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