Commit Graph

1267 Commits

Author SHA1 Message Date
Brettflan
538b387f2f Fix for players being able to hurt members of their own faction while in their own land if the "enablePVPAgainstFactionlessInAttackersLand" option is enabled 2011-09-16 01:45:23 -05:00
Brettflan
443e083f23 Bugfix release 1.4.9: material protection (interaction with doors, chests, etc.) was being incorrectly triggered in wilderness, war zones, and safe zones 2011-09-15 09:12:24 -05:00
Brettflan
584d6f2eb9 Release 1.4.8 2011-09-15 00:00:47 -05:00
Brettflan
43fdc8ae14 New command to set a faction as permanent: /f permanent <faction tag> (requires new admin-level permission "factions.setPermanent"). Permanent factions will not be deleted if they have no members, and faction admins of such factions are allowed to leave without a replacement available. Faction admins are also unable to disband their own faction if it is Permanent; only those with the admin-level "factions.disband" permission can disband such a faction while it is set as Permanent. 2011-09-13 13:14:09 -05:00
Brettflan
249846d6ae New conf.json setting "newPlayerStartingFactionID" which can be used to have new players start out in a specific faction 2011-09-12 22:46:20 -05:00
Brettflan
877cfe914d Added note when player tries to use faction chat when it's disabled, moved disband command in the Help listing out of the server-admin-only section since it can now be used by faction admins on their own factions 2011-09-12 22:36:59 -05:00
Brett Flannigan
f40b241bc4 Merge pull request #35 from dotblank/chat
Add an option to disable faction only chat
2011-09-12 20:33:47 -07:00
Brettflan
632e2b2d1c Faction admins can now disband their own faction using /f disband; note that use of /f disband with another faction specified (/f disband <faction tag>) still requires the factions.disband permission, but the permission is not required for faction admins disbanding their own faction 2011-09-12 22:23:44 -05:00
Elias Woods
a5a0125195 Add an option to disable faction only chat 2011-09-10 00:26:15 -04:00
Brettflan
120039b07f minor cleanup and tweaks to WorldGuard code
added/updated libs
2011-09-08 06:24:55 -05:00
Brett Flannigan
f9cb5014dc Merge pull request #33 from spathizilla/master
Worldguard region checking
2011-09-08 04:00:38 -07:00
Brettflan
b5a1151178 fix for arrow damage not being properly detected and prevented (when needed) which was broken by Bukkit's recent deprecation of EntityDamageByProjectileEvent 2011-09-08 03:20:55 -05:00
Brettflan
c89db2c4d6 Fix for allies bypassing ownership if Ally options allowed them to build/interact/use in allied territory
Also consolidated some Conf lookups into new functions for Relations, to simplify and de-uglify the code a bit
2011-09-06 16:35:43 -05:00
Spathi
61e7667010 Spout always shows displaynames even with factionless players 2011-09-06 03:31:15 +01:00
Spathi
106944ba86 Fixing code indents 2011-08-31 02:14:46 +01:00
Spathi
c5f88fe716 Reworked entire chunk checking + code cleanup 2011-08-31 02:13:16 +01:00
Spathi
445d10afb7 Optional disabling of WG checks 2011-08-29 04:59:49 +01:00
Spathi
8be43164d2 Worldguard region checking 2011-08-29 04:50:45 +01:00
Andy "Spathi" F
a7cce7e428 Changed checkForRegions to be checkForRegionsInChunk 2011-08-29 15:06:34 +02:00
Andy "Spathi" F
5ea055a260 WorldGuard regions will block factions claiming them 2011-08-29 14:54:04 +02:00
Brettflan
55c9067e34 Factionless players now have nothing extra shown over their heads, instead of "Factionless"
Also added AuthMe to softdepend list to have it load first
2011-08-28 18:24:05 -05:00
Brettflan
c512f80866 Release 1.4.7: bugfix for exception triggered by blank cape URL 2011-08-23 21:49:49 -05:00
Brettflan
a87d4b1f71 Release 1.4.6 2011-08-23 18:52:53 -05:00
Brettflan
9fd79d5588 more hookable functions for use by other plugins, these for getting a list of all factions and for listing players in a specified faction 2011-08-23 17:34:40 -05:00
Brettflan
82db1624c9 Added new "Ally" related protection options to complement the "Enemy" ones (added thanks to donation from BeTrayed) 2011-08-23 17:12:17 -05:00
Brettflan
83d1e52be3 point default cape image URLs to GitHub 2011-08-23 12:49:32 -05:00
Brettflan
56e63ec8ee cape images, for Spout capes 2011-08-23 12:43:02 -05:00
Brettflan
ef465dfcf4 New conf.json setting "worldsNoWildernessProtection", for worlds in which you don't want wilderness protections to apply 2011-08-23 00:37:31 -05:00
Brettflan
72bf1492c3 Merge branch 'master' of github.com:MassiveCraft/Factions 2011-08-22 23:49:08 -05:00
Brettflan
e970c02808 Capes were not applying properly to players when added at login (at least as seen by existing connected clients), so a slight delay has been added there to fix it 2011-08-22 23:48:18 -05:00
Brettflan
e573895d8a Added owner list display for faction members when moving between to/from claimed chunks which have owners set (code by Zidkon) 2011-08-22 23:31:37 -05:00
Brettflan
55a1003ebb Update some lib files 2011-08-22 22:10:36 -05:00
Brett Flannigan
33ee470e7f Merge pull request #31 from greatman/patch-1
Small typo in Readme (/f help 1 was there 2 times)
2011-08-22 13:16:55 -07:00
Brett Flannigan
ba1d3cee42 Merge pull request #30 from sp1ky/master
Allow Factions to defend their territory from Factionless PVP protected players
2011-08-22 13:16:09 -07:00
Brettflan
409f98e1e6 Changed ownership mapping from HashMap to ConcurrentHashMap to hopefully take care of reported ConcurrentModificicationException error; bugfix for faction admin not being able to bypass ownership if "ownedAreaModeratorsBypass" was set 2011-08-22 15:13:12 -05:00
greatman
08f314fef0 Small typo in Readme (/f help 1 was there 2 times) 2011-08-21 03:59:31 -03:00
Brettflan
697e0cf466 Added Spout features, with Spout client required for all: relation-colored faction tags over players' heads via option "spoutFactionTagsOverNames", player's faction title over their head via option "spoutFactionTitlesOverNames", and relation-colored capes shown on faction admins and/or moderators via "spoutFactionAdminCapes" and "spoutFactionModeratorCapes" (all new settings default to true)
When a faction is disbanded or has peaceful status added or removed, all online players are now notified
Added further debug output if an UnknownFormatConversionException is triggered during relational chat messages, to help track down cause
2011-08-19 20:36:23 -05:00
Brettflan
62f80a607b minor cleanup 2011-08-19 19:41:28 -05:00
sp1ky
b2ad4b43e4 Allow PVP vs. Factionless in attacker's faction territory 2011-08-12 16:08:11 +01:00
Brettflan
4e7aa893a3 Move economy plugin setup process over to the Econ class 2011-08-08 04:51:06 -05:00
Brettflan
b45224fff0 Added handling for potential null strings in "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands" 2011-08-05 14:06:35 -05:00
Brettflan
ce7fa7fae4 Release 1.4.5 2011-08-05 04:57:21 -05:00
Brettflan
f29bba29d5 Added to default "territoryEnemyDenyCommands": /home, /sethome, and /spawn 2011-08-05 03:51:35 -05:00
Brettflan
68e1313776 New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them.
New conf.json settings:
"peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory
"peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory
"peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die.

New commands:
/f peaceful [faction tag] - toggle the indicated faction's "peaceful" status
/f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions

New permission nodes:
factions.setPeaceful - ability to use the /f peaceful command (admins)
factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
2011-08-05 03:50:47 -05:00
Brettflan
4ad9829fd4 Removing /f worldnoclaim and /f worldnopowerloss commands; they're redundant now that you can use /f config worldsnoclaim [world name] and /f config worldsnopowerloss [world name] respectively to set those options. Also removing factions.worldOptions permission node since it was only used for those commands. 2011-08-04 02:35:48 -05:00
Brettflan
523d3216c5 /f config [setting] [value] command now accepts setting names which are inside quotation marks, to prevent confusion since they're also in quotation marks in conf.json 2011-08-04 02:27:58 -05:00
Brettflan
e6ac1c0f98 Economy integration now works for EssentialsEco as well 2011-08-04 02:25:12 -05:00
Brettflan
100a1ffb1e improved command prevention from last commit to also monitor slashless Faction commands, for full coverage 2011-08-04 00:34:52 -05:00
Brettflan
699c22f655 New conf.json settings "territoryNeutralDenyCommands" and "territoryEnemyDenyCommands", which can have lists of commands added to them that will be denied while in the territory of a neutral or enemy faction. It is recommended you use /f config to add/remove such commands, for example /f config territoryEnemyDenyCommands spawn would prevent players from using /spawn in enemy territory. You can add the slash to the command string or not, it will work either way. If the used command starts with one of your denied commands, it will be prevented. For example, if you deny "time", both "/time night" and "/time day" will be prevented. However, if you deny "time n", /time night will be prevented but /time day won't. (thanks for some code contribution from Cal27) 2011-08-04 00:07:38 -05:00
Brettflan
7d3cdfdc20 removed need for "is it initialized" checks done on claimOwnership by simply making sure it's initialized with the class instance 2011-08-03 23:53:10 -05:00