Commit Graph

1267 Commits

Author SHA1 Message Date
Brettflan
839a03d8d1 Fix for /f autosafe and /f autowar commands not working properly if the user was not in a faction 2011-07-04 08:36:30 -05:00
Brettflan
a90e87ea24 Release 1.3.6 2011-07-03 15:26:55 -05:00
Brettflan
bfcfbe4cc8 Update for new Bukkit version; fix for movement between different territory claims not always reporting the correct territory owner, which appears to be caused by event.getTo() for PlayerMoveEvent currently (as of RB 953) not always giving the correct location 2011-07-03 15:25:50 -05:00
Brettflan
7f67ca0cd6 Release 1.3.5 (bugfix release) 2011-06-30 11:51:30 -05:00
Brettflan
dba406e52b Fix for NPE on /f who command by in-game player 2011-06-30 11:50:54 -05:00
Brettflan
a6d2a292aa Release 1.3.4 (quick bugfix release) 2011-06-30 09:52:53 -05:00
Brettflan
dc96767dff Fix for NPE on player respawn when faction home isn't set 2011-06-30 09:51:14 -05:00
Brettflan
80bead2ad6 Release 1.3.3 2011-06-30 08:30:49 -05:00
Brettflan
94d1dc210c When you have the "claimsMustBeConnected" option enabled, it now works on a world-by-world basis, so if you have claims in one world you can still make claims in other worlds 2011-06-30 06:13:47 -05:00
Brettflan
8f1606beba /f disband, /f list, and /f who <tag> commands can now be used from the server console; /f list now shows "Factionless" instead of "Wilderness" for factioness players; fix for some potential NPEs 2011-06-30 05:56:02 -05:00
Brettflan
24e85e0e77 Faction homes are now un-set if the territory they are set in is lost (unclaimed, or claimed by another faction), but only when someone tries to /f home or dies and would normally respawn there 2011-06-30 05:17:34 -05:00
Brettflan
8f9de1d2d5 New conf.json option "homesRespawnFromNoPowerLossWorlds" (defaults to true) to go with Oli's recent commit, so server owners have an option whether or not players should respawn to faction homes when they die in "worldsNoPowerLoss" worlds 2011-06-30 05:15:16 -05:00
Brettflan
86112380da fix for StringIndexOutOfBoundsException caused by overlong string passed to titleize(String str) 2011-06-30 01:46:12 -05:00
Brett Flannigan
2f61e83a8a Merge pull request #22 from oliverw92/master
Made Faction Homes Obey Worlds
2011-06-29 23:43:39 -07:00
Oli
8ff84019ee Made faction home respawning obey the 'worldsNoPowerLoss' config 2011-06-29 14:45:51 +01:00
Brettflan
69d1427552 after testing, found that these changes cause encoding problems on some setups when the JSON files are read; tried for a bit to find a solution, but gave up since I was having to test on my live server (test VM server was working fine)
so, reverting for now
2011-06-28 22:43:28 -05:00
Brettflan
a8c84c5d6d tweaked hook functions a bit more, de-crapped server log messages for faction chat 2011-06-28 20:00:08 -05:00
Brettflan
24362d38e9 moving additional JAR contents into src folder, adding my complete NetBeans project files so others have an easier time working with the source 2011-06-28 18:49:42 -05:00
Brettflan
b66b102333 New conf.json option "homesTeleportCommandEnabled" which can be used to disable the /f home command, while possibly leaving faction homes enabled for the "homesTeleportToOnDeath" functionality 2011-06-28 18:29:14 -05:00
Brettflan
a9619a73c0 some changes to the file reading routine, to speed it up and also to hopefully be more tolerant of user changes to file encoding (intentional or more likely unintentional) from the default UTF-8 encoding 2011-06-28 18:27:35 -05:00
Brettflan
c80f6d803c one more hookable utility function for other plugins to use, to determine the support version for the hook functions (will increment whenever new hooks are added) 2011-06-28 18:25:00 -05:00
Brettflan
f79831d3d6 added another simplified function for chat plugins to hook, ShouldLetFactionsHandleThisChat(PlayerChatEvent event) to see if chat event is a special case which should be left alone for Factions to handle (Faction Chat enabled player, or factions f command without slash used) 2011-06-27 12:25:02 -05:00
Brettflan
a7676429fe removed "preloadChatPlugins" option and related code, since that method could cause problems and since we've switched to using softdepend in the plugin.yml for preloading plugins 2011-06-27 03:06:09 -05:00
Brettflan
7ae130a1b1 Release 1.3.2 2011-06-22 20:13:43 -05:00
Brettflan
071e8b7b6b further improved hookable functions for use by other plugins, added softdepends for appropriate chat plugins 2011-06-22 20:12:37 -05:00
Brettflan
094486676a Added conf.json option "noPVPDamageToOthersForXSecondsAfterLogin" (defaults to 3 seconds) which keeps players from being able to do PvP damage for a few seconds after logging in (to counteract the exploitable 3-second PvP protection given to players when they log in); Fix for "claimsMustBeConnected" bug which prevented factions from making their initial first claim 2011-06-22 20:10:42 -05:00
Brettflan
6035b204dc updating built-in GSON to 1.7.1 release 2011-06-22 18:40:56 -05:00
Brettflan
ef2de46dd6 Release 1.3.1 2011-06-21 01:30:59 -05:00
Brettflan
55dd858be9 A bit of cleanup and odds and ends, adding missing @Override annotations and such 2011-06-21 00:38:31 -05:00
Brettflan
60227b6dc4 Added option "considerFactionsReallyOfflineAfterXMinutes" (default 0.0, immediately) which makes all "Offline" options still consider the faction as having members online until X minutes after the last one logs off 2011-06-21 00:20:36 -05:00
Brettflan
8880d503e2 added option "claimsMustBeConnected" (defaults to false) which requires all faction claims beyond the first to be connected to each other; support for "{FACTION_TITLE}" in chat messages 2011-06-20 21:15:41 -05:00
Brettflan
56cbf54c98 Added options to require faction homes to be set only inside the faction's own territory ("homesMustBeInClaimedTerritory", default is true) and to optionally prevent teleporting to the faction home if the player is in enemy territory ("homesTeleportAllowedFromEnemyTerritory", default is true thus not prevented)
Made commands which reference player names (like /f admin <name>) allow for partial name matches
Optimized a couple of things, and updated help text to indicate /f unclaim works for safe/war zones
2011-06-19 03:56:21 -05:00
Brettflan
768f96bf9b added option "disablePVPForFactionlessPlayers" to disable PvP damage to/from players who are not in a faction 2011-06-19 03:49:46 -05:00
Brettflan
e886cef9aa Fix for DenyUsage checks in safe zones and war zones not being handled properly 2011-06-16 02:37:05 -05:00
Brettflan
db0e89fb11 Disband command got missed for being added to help pages 2011-06-16 02:34:56 -05:00
Brettflan
4da15abb06 fix for "No Faction" player count always returning 0 2011-06-16 02:33:41 -05:00
Brettflan
cddaa73948 Added another hook, handleFactionTagExternally, for chat plugins to indicate they're handling faction tag insertion into chat 2011-06-11 19:02:57 -05:00
Brettflan
619544ed6d Release 1.3.0 2011-06-11 17:32:43 -05:00
Brettflan
6c37f4cbe1 added functions to main class for other plugins to potentially hook into, targeted at chat plugins at the moment: isPlayerFactionChatting to see if player has faction chat enabled, and getPlayerFactionTag and getPlayerFactionTagRelation to get the player's uncolored or relation-colored faction tag 2011-06-11 17:29:24 -05:00
Brettflan
3f0d330d6e fix for /f disband causing NPE if you provided a bad (nonexistent) faction tag 2011-06-11 17:01:06 -05:00
Brettflan
4cc13707cc Added further "offline" options for preventing the 3 explosion types in faction territory; also fix for safe zone and war zone autoclaim bug 2011-06-10 18:47:39 -05:00
Brettflan
e023e9de91 a few minor speed enhancements 2011-06-10 18:45:11 -05:00
Brettflan
1af166b1c2 fix for /f save causing NPE when run from console 2011-06-10 14:26:30 -05:00
Brettflan
097b555466 new autoclaim commands for faction claims, safe zone claims, and war zone claims, which claim land as you walk around 2011-06-10 14:26:12 -05:00
Brettflan
2e1d7da50f /f lock command can now be used through console; fix for /f reload command causing NPE if run from console 2011-06-10 14:22:29 -05:00
Brettflan
f9de4171d4 special case added to block placement check, so flint&steel isn't prevented due to placing fire (as Bukkit sees it) 2011-06-10 14:16:14 -05:00
Brettflan
7ab0d700cc Added new "territoryDenyBuildWhenOffline" option to go with other two new offline prevention options by thomastanck; slight speed improvement for offline check 2011-06-10 14:14:02 -05:00
Brettflan
cbd0ee42ba New conf.json option "warZoneFriendlyFire", defaults to disabled; if enabled, allies and fellow faction members can hurt each other in war zones 2011-06-10 07:38:14 -05:00
Brettflan
19b1ceabdd changed /f home enemy distance check to use simpler box shaped detection area instead of diamond shaped 2011-06-08 20:33:12 -05:00
Brettflan
85fd5eb04d Fix for options which disable wilderness explosions (TNT, creepers, fireballs) not actually disabling them; player->player damage is now also prevented if attacker is in a safe zone and defender is not (attacking from safety that way was exploity) 2011-06-08 16:22:19 -05:00