Fix Release config generation,

Now generate libnode.dll and libnoded.dll libraries.
This commit is contained in:
agibert 2002-04-09 17:10:20 +00:00
parent 882cde0d40
commit ea02a52457

View File

@ -38,11 +38,12 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Output_Dir ""
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBNODE_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBNODE_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBNODE_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
@ -52,13 +53,13 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /machine:I386
# Begin Custom Build - Creating static library libnode_a.lib...
InputPath=.\Release\libnode.dll
InputPath=.\libnode.dll
SOURCE="$(InputPath)"
"Release\libnode_a.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
lib /nologo /out:Release\libnode_a.lib Release\*.obj
"libnode_a.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
lib /nologo /out:libnode_a.lib Release\*.obj
# End Custom Build
@ -71,7 +72,7 @@ SOURCE="$(InputPath)"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Output_Dir ""
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
@ -87,14 +88,14 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"libnoded.dll" /pdbtype:sept
# SUBTRACT LINK32 /map
# Begin Custom Build - Creating static library libnode_a.lib...
InputPath=.\Debug\libnode.dll
# Begin Custom Build - Creating static library libnoded_a.lib...
InputPath=.\libnoded.dll
SOURCE="$(InputPath)"
"Debug\libnode_a.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
lib /nologo /out:Debug\libnode_a.lib Debug\*.obj
"libnoded_a.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
lib /nologo /out:libnoded_a.lib Debug\*.obj
# End Custom Build