Fix Release config generation,
Now generate libnode.dll and libnoded.dll libraries.
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882cde0d40
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@ -38,11 +38,12 @@ RSC=rc.exe
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Output_Dir ""
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBNODE_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBNODE_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBNODE_EXPORTS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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@ -52,13 +53,13 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /machine:I386
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# Begin Custom Build - Creating static library libnode_a.lib...
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InputPath=.\Release\libnode.dll
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InputPath=.\libnode.dll
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SOURCE="$(InputPath)"
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"Release\libnode_a.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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lib /nologo /out:Release\libnode_a.lib Release\*.obj
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"libnode_a.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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lib /nologo /out:libnode_a.lib Release\*.obj
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# End Custom Build
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@ -71,7 +72,7 @@ SOURCE="$(InputPath)"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Output_Dir ""
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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@ -87,14 +88,14 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"libnoded.dll" /pdbtype:sept
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# SUBTRACT LINK32 /map
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# Begin Custom Build - Creating static library libnode_a.lib...
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InputPath=.\Debug\libnode.dll
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# Begin Custom Build - Creating static library libnoded_a.lib...
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InputPath=.\libnoded.dll
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SOURCE="$(InputPath)"
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"Debug\libnode_a.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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lib /nologo /out:Debug\libnode_a.lib Debug\*.obj
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"libnoded_a.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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lib /nologo /out:libnoded_a.lib Debug\*.obj
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# End Custom Build
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