2013-04-22 09:37:53 +02:00
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package com.massivecraft.factions.entity;
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2014-09-17 13:17:33 +02:00
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import java.util.ArrayList;
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2013-04-22 09:51:19 +02:00
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import java.util.HashSet;
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2013-04-22 10:43:40 +02:00
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import java.util.LinkedHashSet;
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2013-11-11 09:31:04 +01:00
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import java.util.List;
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2014-08-21 00:38:01 +02:00
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import java.util.Map;
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2013-04-22 09:51:19 +02:00
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import java.util.Set;
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2013-04-22 09:41:48 +02:00
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import org.bukkit.ChatColor;
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2013-08-23 10:14:23 +02:00
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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2013-04-22 09:51:19 +02:00
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import org.bukkit.event.EventPriority;
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2013-04-22 09:41:48 +02:00
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2013-04-24 16:50:19 +02:00
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import com.massivecraft.factions.Factions;
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2014-09-17 13:17:33 +02:00
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import com.massivecraft.factions.Rel;
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2014-10-08 06:38:26 +02:00
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import com.massivecraft.factions.engine.EngineChat;
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2014-09-17 13:17:33 +02:00
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import com.massivecraft.factions.event.EventFactionsChunkChangeType;
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2014-12-16 02:07:09 +01:00
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import com.massivecraft.massivecore.collections.BackstringEnumSet;
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2014-12-19 11:53:59 +01:00
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import com.massivecraft.massivecore.collections.WorldExceptionSet;
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2014-06-04 14:02:23 +02:00
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import com.massivecraft.massivecore.store.Entity;
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import com.massivecraft.massivecore.util.MUtil;
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2014-10-06 13:08:34 +02:00
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import com.massivecraft.massivecore.util.TimeUnit;
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2013-04-22 09:37:53 +02:00
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public class MConf extends Entity<MConf>
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{
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// -------------------------------------------- //
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// META
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// -------------------------------------------- //
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2013-04-22 15:05:00 +02:00
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protected static transient MConf i;
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2013-04-22 16:26:44 +02:00
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public static MConf get() { return i; }
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2013-04-22 09:37:53 +02:00
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// -------------------------------------------- //
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2013-04-23 12:14:36 +02:00
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// OVERRIDE: ENTITY
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2013-04-22 09:37:53 +02:00
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// -------------------------------------------- //
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2013-04-23 12:14:36 +02:00
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@Override
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public MConf load(MConf that)
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{
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super.load(that);
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2013-04-24 16:50:19 +02:00
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if (!Factions.get().isDatabaseInitialized()) return this;
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2014-10-08 06:38:26 +02:00
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EngineChat.get().deactivate();
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EngineChat.get().activate();
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2013-04-23 12:14:36 +02:00
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return this;
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}
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2013-04-22 09:41:48 +02:00
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2013-11-11 09:31:04 +01:00
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// -------------------------------------------- //
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// COMMAND ALIASES
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// -------------------------------------------- //
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2014-11-14 08:41:58 +01:00
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// Don't you want "f" as the base command alias? Simply change it here.
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2013-11-11 09:31:04 +01:00
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public List<String> aliasesF = MUtil.list("f");
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2014-09-17 22:29:33 +02:00
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// -------------------------------------------- //
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// WORLDS FEATURE ENABLED
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// -------------------------------------------- //
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2014-11-14 08:41:58 +01:00
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// Use this blacklist/whitelist system to toggle features on a per world basis.
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// Do you only want claiming enabled on the one map called "Hurr"?
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// In such case set standard to false and add "Hurr" as an exeption to worldsClaimingEnabled.
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2014-09-17 22:29:33 +02:00
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public WorldExceptionSet worldsClaimingEnabled = new WorldExceptionSet();
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public WorldExceptionSet worldsPowerLossEnabled = new WorldExceptionSet();
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public WorldExceptionSet worldsPvpRulesEnabled = new WorldExceptionSet();
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// -------------------------------------------- //
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// DERPY OVERRIDES
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// -------------------------------------------- //
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2014-11-14 08:41:58 +01:00
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// Add player names here who should bypass all protections.
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// Should /not/ be used for admins. There is "/f adminmode" for that.
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// This is for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections.
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2014-09-17 22:29:33 +02:00
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public Set<String> playersWhoBypassAllProtection = new LinkedHashSet<String>();
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2013-04-22 09:51:19 +02:00
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// -------------------------------------------- //
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2013-04-24 08:39:26 +02:00
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// TASKS
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2013-04-22 09:51:19 +02:00
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// -------------------------------------------- //
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2014-11-14 08:41:58 +01:00
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// Define the time in minutes between certain Factions system tasks is ran.
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2013-04-24 08:45:52 +02:00
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public double taskPlayerPowerUpdateMinutes = 1;
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public double taskPlayerDataRemoveMinutes = 5;
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public double taskEconLandRewardMinutes = 20;
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2013-04-24 08:39:26 +02:00
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// -------------------------------------------- //
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// REMOVE DATA
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// -------------------------------------------- //
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2014-11-14 08:41:58 +01:00
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// Should players be kicked from their faction and their data erased when banned?
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2014-10-06 13:08:34 +02:00
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public boolean removePlayerWhenBanned = true;
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2014-11-14 08:41:58 +01:00
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// After how many milliseconds should players be automatically kicked from their faction?
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2014-10-06 13:08:34 +02:00
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// The Default
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2014-11-14 08:41:58 +01:00
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public long removePlayerMillisDefault = 10 * TimeUnit.MILLIS_PER_DAY; // 10 days
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2014-10-06 13:08:34 +02:00
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// Player Age Bonus
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public Map<Long, Long> removePlayerMillisPlayerAgeToBonus = MUtil.map(
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2014-11-14 08:41:58 +01:00
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2 * TimeUnit.MILLIS_PER_WEEK, 10 * TimeUnit.MILLIS_PER_DAY // +10 days after 2 weeks
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2014-10-06 13:08:34 +02:00
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);
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// Faction Age Bonus
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public Map<Long, Long> removePlayerMillisFactionAgeToBonus = MUtil.map(
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2014-11-14 08:41:58 +01:00
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4 * TimeUnit.MILLIS_PER_WEEK, 10 * TimeUnit.MILLIS_PER_DAY, // +10 days after 4 weeks
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2 * TimeUnit.MILLIS_PER_WEEK, 5 * TimeUnit.MILLIS_PER_DAY // +5 days after 2 weeks
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2014-10-06 13:08:34 +02:00
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);
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2013-04-23 12:14:36 +02:00
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2014-09-17 13:17:33 +02:00
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// -------------------------------------------- //
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// SPECIAL FACTION IDS
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// -------------------------------------------- //
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2014-10-01 22:00:08 +02:00
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// These are a deprecated remnant from the universe system.
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// We needed these to understand the difference between wilderness in different universes.
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// Now that we are back to one universe only, we can have static names like simply "none", "safezone" and "warzone".
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// Previously we set them to UUID.randomUUID().toString() but now we set them to null.
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// If the value is set we use it to update map entries and then set it to null really quick.
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2014-09-17 13:17:33 +02:00
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2014-10-01 22:00:08 +02:00
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public String factionIdNone = null;
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public String factionIdSafezone = null;
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public String factionIdWarzone = null;
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2014-09-17 13:17:33 +02:00
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// -------------------------------------------- //
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// DEFAULTS
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// -------------------------------------------- //
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2014-11-14 08:41:58 +01:00
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// Which faction should new players be followers of?
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// "none" means Wilderness. Remember to specify the id, like "3defeec7-b3b1-48d9-82bb-2a8903df24e3" and not the name.
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2014-10-01 22:00:08 +02:00
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public String defaultPlayerFactionId = Factions.ID_NONE;
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2014-11-14 08:41:58 +01:00
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// What rank should new players joining a faction get?
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// If not RECRUIT then MEMBER might make sense.
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2014-09-17 13:17:33 +02:00
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public Rel defaultPlayerRole = Rel.RECRUIT;
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2014-11-14 08:41:58 +01:00
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// What power should the player start with?
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2014-09-17 13:17:33 +02:00
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public double defaultPlayerPower = 0.0;
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2014-10-02 16:12:16 +02:00
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// -------------------------------------------- //
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// MOTD
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// -------------------------------------------- //
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2014-11-14 08:41:58 +01:00
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// During which event priority should the faction message of the day be displayed?
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// Choose between: LOWEST, LOW, NORMAL, HIGH, HIGHEST and MONITOR.
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// This setting only matters if "motdDelayTicks" is set to -1
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2014-10-02 16:12:16 +02:00
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public EventPriority motdPriority = EventPriority.NORMAL;
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2014-11-14 08:41:58 +01:00
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// How many ticks should we delay the faction message of the day with?
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// -1 means we don't delay at all. We display it at once.
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// 0 means it's deferred to the upcomming server tick.
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// 5 means we delay it yet another 5 ticks.
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2014-10-02 16:12:16 +02:00
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public int motdDelayTicks = -1;
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2014-09-17 13:17:33 +02:00
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// -------------------------------------------- //
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// POWER
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// -------------------------------------------- //
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2014-11-14 08:41:58 +01:00
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// What is the maximum player power?
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2014-09-17 13:17:33 +02:00
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public double powerMax = 10.0;
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2014-11-14 08:41:58 +01:00
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// What is the minimum player power?
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// NOTE: Negative minimum values is possible.
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2014-09-17 13:17:33 +02:00
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public double powerMin = 0.0;
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2014-11-14 08:41:58 +01:00
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// How much power should be regained per hour online on the server?
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2014-09-17 13:17:33 +02:00
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public double powerPerHour = 2.0;
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2014-11-14 08:41:58 +01:00
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// How much power should be lost on death?
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2014-09-17 13:17:33 +02:00
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public double powerPerDeath = -2.0;
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2014-11-14 08:41:58 +01:00
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// Can players with negative power leave their faction?
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// NOTE: This only makes sense to set to false if your "powerMin" setting is negative.
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2014-09-17 13:17:33 +02:00
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public boolean canLeaveWithNegativePower = true;
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// -------------------------------------------- //
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// CORE
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// -------------------------------------------- //
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2014-11-14 08:41:58 +01:00
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// Is there a maximum amount of members per faction?
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// 0 means there is not. If you set it to 100 then there can at most be 100 members per faction.
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2014-09-17 13:17:33 +02:00
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public int factionMemberLimit = 0;
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2014-11-14 08:41:58 +01:00
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// Is there a maximum faction power cap?
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// 0 means there is not. Set it to a positive value in case you wan't to use this feature.
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2014-09-17 13:17:33 +02:00
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public double factionPowerMax = 0.0;
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2014-11-14 08:41:58 +01:00
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// Limit the length of faction names here.
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2014-09-17 13:17:33 +02:00
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public int factionNameLengthMin = 3;
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public int factionNameLengthMax = 16;
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2014-11-14 08:41:58 +01:00
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// Should faction names automatically be converted to upper case?
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// You probably don't want this feature.
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// It's a remnant from old faction versions.
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2014-09-17 13:17:33 +02:00
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public boolean factionNameForceUpperCase = false;
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2013-04-24 20:17:20 +02:00
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// -------------------------------------------- //
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2014-10-13 15:14:34 +02:00
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// SET LIMITS
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2013-04-24 20:17:20 +02:00
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// -------------------------------------------- //
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2014-11-14 08:41:58 +01:00
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// When using radius setting of faction territory, what is the maximum radius allowed?
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2014-10-14 08:19:00 +02:00
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public int setRadiusMax = 30;
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2014-11-14 08:41:58 +01:00
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// When using fill setting of faction territory, what is the maximum chunk count allowed?
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2014-10-13 15:14:34 +02:00
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public int setFillMax = 1000;
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2013-04-24 20:17:20 +02:00
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2014-09-17 13:17:33 +02:00
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// -------------------------------------------- //
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// CLAIMS
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// -------------------------------------------- //
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2014-11-14 08:41:58 +01:00
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// Must claims be connected to each other?
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// If you set this to false you will allow factions to claim more than one base per world map.
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// That would makes outposts possible but also potentially ugly weird claims messing up your Dynmap and ingame experiance.
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2014-09-17 13:17:33 +02:00
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public boolean claimsMustBeConnected = true;
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2014-11-14 08:41:58 +01:00
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// Would you like to allow unconnected claims when conquering land from another faction?
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// Setting this to true would allow taking over someone elses base even if claims normally have to be connected.
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// Note that even without this you can pillage/unclaim another factions territory in war.
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// You just won't be able to take the land as your own.
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2014-09-17 13:17:33 +02:00
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public boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = false;
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2014-10-07 17:08:40 +02:00
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2014-11-14 08:41:58 +01:00
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// Is claiming from other factions even allowed?
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// Set this to false to disable territorial warfare altogether.
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2014-10-07 17:08:40 +02:00
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public boolean claimingFromOthersAllowed = true;
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2014-11-14 08:41:58 +01:00
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// Is a minimum distance (measured in chunks) to other factions required?
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// 0 means the feature is disabled.
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// Set the feature to 10 and there must be 10 chunks of wilderness between factions.
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// Factions may optionally allow their allies to bypass this limit by configuring their faction permissions ingame themselves.
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public int claimMinimumChunksDistanceToOthers = 0;
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2014-10-07 17:08:40 +02:00
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2014-11-14 08:41:58 +01:00
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// Do you need a minimum amount of faction members to claim land?
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// 1 means just the faction leader alone is enough.
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2014-09-17 13:17:33 +02:00
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public int claimsRequireMinFactionMembers = 1;
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2014-11-14 08:41:58 +01:00
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// Is there a maximum limit to chunks claimed?
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// 0 means there isn't.
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2014-09-17 13:17:33 +02:00
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public int claimedLandsMax = 0;
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// -------------------------------------------- //
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// HOMES
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// -------------------------------------------- //
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2014-11-14 08:41:58 +01:00
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// Is the home feature enabled?
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// If you set this to false players can't set homes or teleport home.
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2014-09-17 13:17:33 +02:00
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public boolean homesEnabled = true;
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2014-11-14 08:41:58 +01:00
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// Must homes be located inside the faction's territory?
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// It's usually a wise idea keeping this true.
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// Otherwise players can set their homes inside enemy territory.
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2014-09-17 13:17:33 +02:00
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public boolean homesMustBeInClaimedTerritory = true;
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2014-11-14 08:41:58 +01:00
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// Is the home teleport command available?
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// One reason you might set this to false is if you only want players going home on respawn after death.
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2014-09-17 13:17:33 +02:00
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public boolean homesTeleportCommandEnabled = true;
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2014-11-14 08:41:58 +01:00
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// These options can be used to limit rights to tp home under different circumstances.
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2014-09-17 13:17:33 +02:00
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public boolean homesTeleportAllowedFromEnemyTerritory = true;
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public boolean homesTeleportAllowedFromDifferentWorld = true;
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public double homesTeleportAllowedEnemyDistance = 32.0;
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public boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
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2014-11-14 08:41:58 +01:00
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// Should players teleport to faction home on death?
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// Set this to true to override the default respawn location.
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2014-09-17 13:17:33 +02:00
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public boolean homesTeleportToOnDeathActive = false;
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2014-11-14 08:41:58 +01:00
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// This value can be used to tweak compatibility with other plugins altering the respawn location.
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// Choose between: LOWEST, LOW, NORMAL, HIGH, HIGHEST and MONITOR.
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2014-09-17 13:17:33 +02:00
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public EventPriority homesTeleportToOnDeathPriority = EventPriority.NORMAL;
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2015-02-02 23:33:19 +01:00
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// -------------------------------------------- //
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// TERRITORY INFO
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// -------------------------------------------- //
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2015-08-28 09:00:24 +02:00
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public boolean territoryInfoTitlesDefault = true;
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2015-02-02 23:33:19 +01:00
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2015-08-28 09:00:24 +02:00
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public String territoryInfoTitlesMain = "{relcolor}{name}";
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public String territoryInfoTitlesSub = "<i>{desc}";
|
|
|
|
public int territoryInfoTitlesTicksIn = 5;
|
|
|
|
public int territoryInfoTitlesTicksStay = 60;
|
|
|
|
public int territoryInfoTitleTicksOut = 5;
|
2015-02-02 23:33:19 +01:00
|
|
|
|
|
|
|
public String territoryInfoChat = "<i> ~ {relcolor}{name} <i>{desc}";
|
|
|
|
|
2014-09-17 13:17:33 +02:00
|
|
|
// -------------------------------------------- //
|
|
|
|
// ASSORTED
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
2014-11-14 08:41:58 +01:00
|
|
|
// Set this to true if want to block the promotion of new leaders for permanent factions.
|
|
|
|
// I don't really understand the user case for this option.
|
2014-09-17 13:17:33 +02:00
|
|
|
public boolean permanentFactionsDisableLeaderPromotion = false;
|
2014-11-14 08:41:58 +01:00
|
|
|
|
|
|
|
// How much health damage should a player take upon placing or breaking a block in a "pain build" territory?
|
|
|
|
// 2.0 means one heart.
|
2014-09-17 13:17:33 +02:00
|
|
|
public double actionDeniedPainAmount = 2.0D;
|
2014-11-14 08:41:58 +01:00
|
|
|
|
|
|
|
// If you set this option to true then factionless players cant partake in PVP.
|
|
|
|
// It works in both directions. Meaning you must join a faction to hurt players and get hurt by players.
|
2014-09-17 13:17:33 +02:00
|
|
|
public boolean disablePVPForFactionlessPlayers = false;
|
2014-11-14 08:41:58 +01:00
|
|
|
|
|
|
|
// Set this option to true to create an exception to the rule above.
|
|
|
|
// Players inside their own faction territory can then hurt facitonless players.
|
|
|
|
// This way you may "evict" factionless trolls messing around in your home base.
|
2014-09-17 13:17:33 +02:00
|
|
|
public boolean enablePVPAgainstFactionlessInAttackersLand = false;
|
2014-11-14 08:41:58 +01:00
|
|
|
|
|
|
|
// Inside your own faction territory you take less damage.
|
|
|
|
// 0.1 means that you take 10% less damage at home.
|
2014-10-14 10:33:05 +02:00
|
|
|
public double territoryShieldFactor = 0.1D;
|
2014-09-17 13:17:33 +02:00
|
|
|
|
2015-01-24 04:43:28 +01:00
|
|
|
// Protects the faction land from piston extending/retracting
|
|
|
|
// through the denying of MPerm build
|
|
|
|
public boolean handlePistonProtectionThroughDenyBuild = true;
|
|
|
|
|
2014-09-17 13:17:33 +02:00
|
|
|
// -------------------------------------------- //
|
|
|
|
// DENY COMMANDS
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
2014-11-14 08:41:58 +01:00
|
|
|
// A list of commands to block for members of permanent factions.
|
|
|
|
// I don't really understand the user case for this option.
|
2014-09-17 13:17:33 +02:00
|
|
|
public List<String> denyCommandsPermanentFactionMember = new ArrayList<String>();
|
|
|
|
|
2014-11-14 08:41:58 +01:00
|
|
|
// Lists of commands to deny depending on your relation to the current faction territory.
|
|
|
|
// You may for example not type /home (might be the plugin Essentials) in the territory of your enemies.
|
2014-09-17 13:17:33 +02:00
|
|
|
public Map<Rel, List<String>> denyCommandsTerritoryRelation = MUtil.map(
|
|
|
|
Rel.ENEMY, MUtil.list(
|
|
|
|
// Essentials commands
|
|
|
|
"home",
|
|
|
|
"homes",
|
|
|
|
"sethome",
|
|
|
|
"createhome",
|
|
|
|
"tpahere",
|
|
|
|
"tpaccept",
|
|
|
|
"tpyes",
|
|
|
|
"tpa",
|
|
|
|
"call",
|
|
|
|
"tpask",
|
|
|
|
"warp",
|
|
|
|
"warps",
|
|
|
|
"spawn",
|
|
|
|
// Essentials e-alliases
|
|
|
|
"ehome",
|
|
|
|
"ehomes",
|
|
|
|
"esethome",
|
|
|
|
"ecreatehome",
|
|
|
|
"etpahere",
|
|
|
|
"etpaccept",
|
|
|
|
"etpyes",
|
|
|
|
"etpa",
|
|
|
|
"ecall",
|
|
|
|
"etpask",
|
|
|
|
"ewarp",
|
|
|
|
"ewarps",
|
|
|
|
"espawn",
|
|
|
|
// Essentials fallback alliases
|
|
|
|
"essentials:home",
|
|
|
|
"essentials:homes",
|
|
|
|
"essentials:sethome",
|
|
|
|
"essentials:createhome",
|
|
|
|
"essentials:tpahere",
|
|
|
|
"essentials:tpaccept",
|
|
|
|
"essentials:tpyes",
|
|
|
|
"essentials:tpa",
|
|
|
|
"essentials:call",
|
|
|
|
"essentials:tpask",
|
|
|
|
"essentials:warp",
|
|
|
|
"essentials:warps",
|
|
|
|
"essentials:spawn",
|
|
|
|
// Other plugins
|
|
|
|
"wtp",
|
|
|
|
"uspawn",
|
|
|
|
"utp",
|
|
|
|
"mspawn",
|
|
|
|
"mtp",
|
|
|
|
"fspawn",
|
|
|
|
"ftp",
|
|
|
|
"jspawn",
|
|
|
|
"jtp"
|
|
|
|
),
|
|
|
|
Rel.NEUTRAL, new ArrayList<String>(),
|
|
|
|
Rel.TRUCE, new ArrayList<String>(),
|
|
|
|
Rel.ALLY, new ArrayList<String>(),
|
|
|
|
Rel.MEMBER, new ArrayList<String>()
|
|
|
|
);
|
|
|
|
|
2013-04-22 09:51:19 +02:00
|
|
|
// -------------------------------------------- //
|
|
|
|
// CHAT
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
2014-11-14 08:41:58 +01:00
|
|
|
// Should Factions set the chat format?
|
|
|
|
// This should be kept at false if you use an external chat format plugin.
|
|
|
|
// If you are planning on running a more lightweight server you can set this to true.
|
2014-11-17 11:14:09 +01:00
|
|
|
public boolean chatSetFormat = true;
|
2014-11-14 08:41:58 +01:00
|
|
|
|
|
|
|
// At which event priority should the chat format be set in such case?
|
|
|
|
// Choose between: LOWEST, LOW, NORMAL, HIGH and HIGHEST.
|
2013-04-22 09:51:19 +02:00
|
|
|
public EventPriority chatSetFormatAt = EventPriority.LOWEST;
|
2014-11-14 08:41:58 +01:00
|
|
|
|
|
|
|
// What format should be set?
|
2013-04-24 19:01:17 +02:00
|
|
|
public String chatSetFormatTo = "<{factions_relcolor}§l{factions_roleprefix}§r{factions_relcolor}{factions_name|rp}§f%1$s> %2$s";
|
2013-04-22 09:51:19 +02:00
|
|
|
|
2014-11-14 08:41:58 +01:00
|
|
|
// Should the chat tags such as {factions_name} be parsed?
|
|
|
|
// NOTE: You can set this to true even with chatSetFormat = false.
|
|
|
|
// But in such case you must set the chat format using an external chat format plugin.
|
2013-04-22 09:51:19 +02:00
|
|
|
public boolean chatParseTags = true;
|
2014-11-14 08:41:58 +01:00
|
|
|
|
|
|
|
// At which event priority should the faction chat tags be parsed in such case?
|
|
|
|
// Choose between: LOWEST, LOW, NORMAL, HIGH, HIGHEST.
|
2013-04-22 09:51:19 +02:00
|
|
|
public EventPriority chatParseTagsAt = EventPriority.LOW;
|
|
|
|
|
2013-04-22 10:05:03 +02:00
|
|
|
// -------------------------------------------- //
|
2013-04-23 12:14:36 +02:00
|
|
|
// COLORS
|
2013-04-22 10:05:03 +02:00
|
|
|
// -------------------------------------------- //
|
|
|
|
|
2014-11-14 08:41:58 +01:00
|
|
|
// Here you can alter the colors tied to certain faction relations and settings.
|
|
|
|
// You probably don't want to edit these to much.
|
|
|
|
// Doing so might confuse players that are used to Factions.
|
2013-04-23 12:14:36 +02:00
|
|
|
public ChatColor colorMember = ChatColor.GREEN;
|
|
|
|
public ChatColor colorAlly = ChatColor.DARK_PURPLE;
|
|
|
|
public ChatColor colorTruce = ChatColor.LIGHT_PURPLE;
|
|
|
|
public ChatColor colorNeutral = ChatColor.WHITE;
|
|
|
|
public ChatColor colorEnemy = ChatColor.RED;
|
|
|
|
|
2014-11-14 08:41:58 +01:00
|
|
|
// This one is for example applied to SafeZone since that faction has the pvp flag set to false.
|
2013-04-23 12:14:36 +02:00
|
|
|
public ChatColor colorNoPVP = ChatColor.GOLD;
|
2014-11-14 08:41:58 +01:00
|
|
|
|
|
|
|
// This one is for example applied to WarZone since that faction has the friendly fire flag set to true.
|
2013-04-23 12:14:36 +02:00
|
|
|
public ChatColor colorFriendlyFire = ChatColor.DARK_RED;
|
|
|
|
|
2013-04-22 10:05:03 +02:00
|
|
|
// -------------------------------------------- //
|
2013-04-23 12:14:36 +02:00
|
|
|
// PREFIXES
|
2013-04-22 10:05:03 +02:00
|
|
|
// -------------------------------------------- //
|
|
|
|
|
2014-11-14 08:41:58 +01:00
|
|
|
// Here you may edit the name prefixes associated with different faction ranks.
|
2013-04-23 12:14:36 +02:00
|
|
|
public String prefixLeader = "**";
|
|
|
|
public String prefixOfficer = "*";
|
|
|
|
public String prefixMember = "+";
|
|
|
|
public String prefixRecruit = "-";
|
2013-04-22 10:05:03 +02:00
|
|
|
|
2013-04-23 12:14:36 +02:00
|
|
|
// -------------------------------------------- //
|
|
|
|
// EXPLOITS
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
|
|
|
public boolean handleExploitObsidianGenerators = true;
|
|
|
|
public boolean handleExploitEnderPearlClipping = true;
|
|
|
|
public boolean handleExploitTNTWaterlog = false;
|
|
|
|
|
2014-10-08 09:24:03 +02:00
|
|
|
// -------------------------------------------- //
|
|
|
|
// SEE CHUNK
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
2014-11-14 08:41:58 +01:00
|
|
|
// These options can be used to tweak the "/f seechunk" particle effect.
|
|
|
|
// They are fine as is but feel free to experiment with them if you want to.
|
|
|
|
|
2014-10-08 09:24:03 +02:00
|
|
|
// Use 1 or multiple of 3, 4 or 5.
|
2014-10-08 11:19:06 +02:00
|
|
|
public int seeChunkSteps = 1;
|
|
|
|
|
|
|
|
// White/Black List for creating sparse patterns.
|
|
|
|
public int seeChunkKeepEvery = 5;
|
|
|
|
public int seeChunkSkipEvery = 0;
|
|
|
|
|
|
|
|
public long seeChunkPeriodMillis = 500;
|
2014-10-08 09:24:03 +02:00
|
|
|
public int seeChunkParticleAmount = 30;
|
|
|
|
public float seeChunkParticleOffsetY = 2;
|
|
|
|
public float seeChunkParticleDeltaY = 2;
|
|
|
|
|
2015-08-28 10:42:40 +02:00
|
|
|
// -------------------------------------------- //
|
|
|
|
// UNSTUCK
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
|
|
|
public int unstuckSeconds = 30;
|
|
|
|
public int unstuckChunkRadius = 10;
|
|
|
|
|
2013-04-23 12:14:36 +02:00
|
|
|
// -------------------------------------------- //
|
|
|
|
// LOGGING
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
2014-11-14 08:41:58 +01:00
|
|
|
// Here you can disable logging of certain events to the server console.
|
|
|
|
|
2013-04-23 12:14:36 +02:00
|
|
|
public boolean logFactionCreate = true;
|
|
|
|
public boolean logFactionDisband = true;
|
|
|
|
public boolean logFactionJoin = true;
|
|
|
|
public boolean logFactionKick = true;
|
|
|
|
public boolean logFactionLeave = true;
|
|
|
|
public boolean logLandClaims = true;
|
|
|
|
public boolean logLandUnclaims = true;
|
|
|
|
public boolean logMoneyTransactions = true;
|
|
|
|
public boolean logPlayerCommands = true;
|
2013-08-23 10:14:23 +02:00
|
|
|
|
|
|
|
// -------------------------------------------- //
|
|
|
|
// ENUMERATIONS
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
2014-11-14 08:41:58 +01:00
|
|
|
// These values are fine for most standard bukkit/spigot servers.
|
|
|
|
// If you however are using Forge with mods that add new container types you might want to add them here.
|
|
|
|
// This way they can be protected in Faction territory.
|
|
|
|
|
2014-12-19 11:50:28 +01:00
|
|
|
// Interacting with these materials when they are already placed in the terrain results in an edit.
|
2014-12-16 02:07:09 +01:00
|
|
|
public BackstringEnumSet<Material> materialsEditOnInteract = new BackstringEnumSet<Material>(Material.class,
|
|
|
|
"DIODE_BLOCK_OFF", // Minecraft 1.?
|
|
|
|
"DIODE_BLOCK_ON", // Minecraft 1.?
|
|
|
|
"NOTE_BLOCK", // Minecraft 1.?
|
|
|
|
"CAULDRON", // Minecraft 1.?
|
|
|
|
"SOIL" // Minecraft 1.?
|
2013-08-23 10:14:23 +02:00
|
|
|
);
|
|
|
|
|
2014-12-19 11:50:28 +01:00
|
|
|
// Interacting with the the terrain holding this item in hand results in an edit.
|
|
|
|
// There's no need to add all block materials here. Only special items other than blocks.
|
2014-12-16 02:07:09 +01:00
|
|
|
public BackstringEnumSet<Material> materialsEditTools = new BackstringEnumSet<Material>(Material.class,
|
|
|
|
"FIREBALL", // Minecraft 1.?
|
|
|
|
"FLINT_AND_STEEL", // Minecraft 1.?
|
|
|
|
"BUCKET", // Minecraft 1.?
|
|
|
|
"WATER_BUCKET", // Minecraft 1.?
|
2014-12-19 11:50:28 +01:00
|
|
|
"LAVA_BUCKET", // Minecraft 1.?
|
|
|
|
"ARMOR_STAND" // Minecraft 1.8
|
2013-08-23 10:14:23 +02:00
|
|
|
);
|
|
|
|
|
2014-10-03 12:52:46 +02:00
|
|
|
// The duplication bug found in Spigot 1.8 protocol patch
|
|
|
|
// https://github.com/MassiveCraft/Factions/issues/693
|
2014-12-16 02:07:09 +01:00
|
|
|
public BackstringEnumSet<Material> materialsEditToolsDupeBug = new BackstringEnumSet<Material>(Material.class,
|
|
|
|
"CHEST", // Minecraft 1.?
|
|
|
|
"SIGN_POST", // Minecraft 1.?
|
|
|
|
"TRAPPED_CHEST", // Minecraft 1.?
|
|
|
|
"SIGN", // Minecraft 1.?
|
|
|
|
"WOOD_DOOR", // Minecraft 1.?
|
|
|
|
"IRON_DOOR" // Minecraft 1.?
|
2014-10-03 12:52:46 +02:00
|
|
|
);
|
|
|
|
|
2014-12-19 11:50:28 +01:00
|
|
|
// Interacting with these materials placed in the terrain results in door toggling.
|
2014-12-16 02:07:09 +01:00
|
|
|
public BackstringEnumSet<Material> materialsDoor = new BackstringEnumSet<Material>(Material.class,
|
|
|
|
"WOODEN_DOOR", // Minecraft 1.?
|
|
|
|
"ACACIA_DOOR", // Minecraft 1.8
|
|
|
|
"BIRCH_DOOR", // Minecraft 1.8
|
|
|
|
"DARK_OAK_DOOR", // Minecraft 1.8
|
|
|
|
"JUNGLE_DOOR", // Minecraft 1.8
|
|
|
|
"SPRUCE_DOOR", // Minecraft 1.8
|
|
|
|
"TRAP_DOOR", // Minecraft 1.?
|
|
|
|
"FENCE_GATE", // Minecraft 1.?
|
|
|
|
"ACACIA_FENCE_GATE", // Minecraft 1.8
|
|
|
|
"BIRCH_FENCE_GATE", // Minecraft 1.8
|
|
|
|
"DARK_OAK_FENCE_GATE", // Minecraft 1.8
|
|
|
|
"JUNGLE_FENCE_GATE", // Minecraft 1.8
|
|
|
|
"SPRUCE_FENCE_GATE" // Minecraft 1.8
|
2013-08-23 10:14:23 +02:00
|
|
|
);
|
|
|
|
|
2014-12-19 11:50:28 +01:00
|
|
|
// Interacting with these materials placed in the terrain results in opening a container.
|
2014-12-16 02:07:09 +01:00
|
|
|
public BackstringEnumSet<Material> materialsContainer = new BackstringEnumSet<Material>(Material.class,
|
|
|
|
"DISPENSER", // Minecraft 1.?
|
|
|
|
"CHEST", // Minecraft 1.?
|
|
|
|
"FURNACE", // Minecraft 1.?
|
|
|
|
"BURNING_FURNACE", // Minecraft 1.?
|
|
|
|
"JUKEBOX", // Minecraft 1.?
|
|
|
|
"BREWING_STAND", // Minecraft 1.?
|
|
|
|
"ENCHANTMENT_TABLE", // Minecraft 1.?
|
|
|
|
"ANVIL", // Minecraft 1.?
|
|
|
|
"BEACON", // Minecraft 1.?
|
|
|
|
"TRAPPED_CHEST", // Minecraft 1.?
|
|
|
|
"HOPPER", // Minecraft 1.?
|
|
|
|
"DROPPER" // Minecraft 1.?
|
2013-08-23 10:14:23 +02:00
|
|
|
);
|
|
|
|
|
2014-12-19 11:50:28 +01:00
|
|
|
// Interacting with these entities results in an edit.
|
|
|
|
public BackstringEnumSet<EntityType> entityTypesEditOnInteract = new BackstringEnumSet<EntityType>(EntityType.class,
|
|
|
|
"ITEM_FRAME", // Minecraft 1.?
|
|
|
|
"ARMOR_STAND" // Minecraft 1.8
|
|
|
|
);
|
|
|
|
|
|
|
|
// Damaging these entities results in an edit.
|
|
|
|
public BackstringEnumSet<EntityType> entityTypesEditOnDamage = new BackstringEnumSet<EntityType>(EntityType.class,
|
|
|
|
"ITEM_FRAME", // Minecraft 1.?
|
|
|
|
"ARMOR_STAND" // Minecraft 1.8
|
|
|
|
);
|
|
|
|
|
|
|
|
// Interacting with these entities results in opening a container.
|
2014-12-16 02:07:09 +01:00
|
|
|
public BackstringEnumSet<EntityType> entityTypesContainer = new BackstringEnumSet<EntityType>(EntityType.class,
|
|
|
|
"MINECART_CHEST", // Minecraft 1.?
|
2014-12-19 11:50:28 +01:00
|
|
|
"MINECART_HOPPER" // Minecraft 1.?
|
2014-10-03 13:16:07 +02:00
|
|
|
);
|
|
|
|
|
2014-12-19 11:50:28 +01:00
|
|
|
// The complete list of entities considered to be monsters.
|
2014-12-16 02:07:09 +01:00
|
|
|
public BackstringEnumSet<EntityType> entityTypesMonsters = new BackstringEnumSet<EntityType>(EntityType.class,
|
|
|
|
"BLAZE", // Minecraft 1.?
|
|
|
|
"CAVE_SPIDER", // Minecraft 1.?
|
|
|
|
"CREEPER", // Minecraft 1.?
|
|
|
|
"ENDERMAN", // Minecraft 1.?
|
2015-04-28 15:28:36 +02:00
|
|
|
"ENDERMITE", // Minecraft 1.8
|
2014-12-16 02:07:09 +01:00
|
|
|
"ENDER_DRAGON", // Minecraft 1.?
|
|
|
|
"GUARDIAN", // Minecraft 1.8
|
|
|
|
"GHAST", // Minecraft 1.?
|
|
|
|
"GIANT", // Minecraft 1.?
|
|
|
|
"MAGMA_CUBE", // Minecraft 1.?
|
|
|
|
"PIG_ZOMBIE", // Minecraft 1.?
|
|
|
|
"SILVERFISH", // Minecraft 1.?
|
|
|
|
"SKELETON", // Minecraft 1.?
|
|
|
|
"SLIME", // Minecraft 1.?
|
|
|
|
"SPIDER", // Minecraft 1.?
|
|
|
|
"WITCH", // Minecraft 1.?
|
|
|
|
"WITHER", // Minecraft 1.?
|
|
|
|
"ZOMBIE" // Minecraft 1.?
|
2013-08-23 10:14:23 +02:00
|
|
|
);
|
2014-08-21 00:38:01 +02:00
|
|
|
|
|
|
|
// -------------------------------------------- //
|
2014-09-17 13:17:33 +02:00
|
|
|
// INTEGRATION: HeroChat
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
2014-11-14 08:41:58 +01:00
|
|
|
// I you are using the chat plugin HeroChat Factions ship with built in integration.
|
|
|
|
// The two channels Faction and Allies will be created.
|
|
|
|
// Their data is actually stored right here in the factions config.
|
|
|
|
// NOTE: HeroChat will create it's own database files for these two channels.
|
|
|
|
// You should ignore those and edit the channel settings from here.
|
|
|
|
// Those HeroChat channel database files aren't read for the Faction and Allies channels.
|
|
|
|
|
|
|
|
// The Faction Channel
|
2014-09-17 13:17:33 +02:00
|
|
|
public String herochatFactionName = "Faction";
|
|
|
|
public String herochatFactionNick = "F";
|
|
|
|
public String herochatFactionFormat = "{color}[&l{nick}&r{color} &l{factions_roleprefix}&r{color}{factions_title|rp}{sender}{color}] &f{msg}";
|
|
|
|
public ChatColor herochatFactionColor = ChatColor.GREEN;
|
|
|
|
public int herochatFactionDistance = 0;
|
|
|
|
public boolean herochatFactionIsShortcutAllowed = false;
|
|
|
|
public boolean herochatFactionCrossWorld = true;
|
|
|
|
public boolean herochatFactionMuted = false;
|
|
|
|
public Set<String> herochatFactionWorlds = new HashSet<String>();
|
|
|
|
|
2014-11-14 08:41:58 +01:00
|
|
|
// The Allies Channel
|
2014-09-17 13:17:33 +02:00
|
|
|
public String herochatAlliesName = "Allies";
|
|
|
|
public String herochatAlliesNick = "A";
|
|
|
|
public String herochatAlliesFormat = "{color}[&l{nick}&r&f {factions_relcolor}&l{factions_roleprefix}&r{factions_relcolor}{factions_name|rp}{sender}{color}] &f{msg}";
|
|
|
|
public ChatColor herochatAlliesColor = ChatColor.DARK_PURPLE;
|
|
|
|
public int herochatAlliesDistance = 0;
|
|
|
|
public boolean herochatAlliesIsShortcutAllowed = false;
|
|
|
|
public boolean herochatAlliesCrossWorld = true;
|
|
|
|
public boolean herochatAlliesMuted = false;
|
|
|
|
public Set<String> herochatAlliesWorlds = new HashSet<String>();
|
|
|
|
|
|
|
|
// -------------------------------------------- //
|
|
|
|
// INTEGRATION: LWC
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
2014-11-17 11:14:09 +01:00
|
|
|
// Do you need faction build rights in the territory to create an LWC protection there?
|
2014-10-03 11:23:54 +02:00
|
|
|
public boolean lwcMustHaveBuildRightsToCreate = true;
|
2014-11-17 11:14:09 +01:00
|
|
|
|
|
|
|
// The config option above does not handle situations where a player creates an LWC protection in Faction territory and then leaves the faction.
|
|
|
|
// The player would then have an LWC protection in a territory where they can not build.
|
|
|
|
// Set this config option to true to enable an automatic removal feature.
|
|
|
|
// LWC protections that couldn't be created will be removed on an attempt to open them by any player.
|
2014-10-03 11:23:54 +02:00
|
|
|
public boolean lwcRemoveIfNoBuildRights = false;
|
|
|
|
|
2014-11-17 11:14:09 +01:00
|
|
|
// WARN: Experimental and semi buggy.
|
|
|
|
// If you change this to true: alien LWC protections will be removed upon using /f set.
|
2014-09-17 13:17:33 +02:00
|
|
|
public Map<EventFactionsChunkChangeType, Boolean> lwcRemoveOnChange = MUtil.map(
|
2014-11-17 11:14:09 +01:00
|
|
|
EventFactionsChunkChangeType.BUY, false, // when claiming from wilderness
|
|
|
|
EventFactionsChunkChangeType.SELL, false, // when selling back to wilderness
|
|
|
|
EventFactionsChunkChangeType.CONQUER, false, // when claiming from another player faction
|
|
|
|
EventFactionsChunkChangeType.PILLAGE, false // when unclaiming (to wilderness) from another player faction
|
2014-09-17 13:17:33 +02:00
|
|
|
);
|
|
|
|
|
2015-09-05 12:58:15 +02:00
|
|
|
// -------------------------------------------- //
|
|
|
|
// INTEGRATION: WorldGuard
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
|
|
|
// Global WorldGuard Integration Switch
|
|
|
|
public boolean worldguardCheckEnabled = false;
|
|
|
|
|
|
|
|
// Enable the WorldGuard check per-world
|
|
|
|
// Specify which worlds the WorldGuard Check can be used in
|
|
|
|
public WorldExceptionSet worldguardCheckWorldsEnabled = new WorldExceptionSet();
|
|
|
|
|
2014-09-17 13:17:33 +02:00
|
|
|
// -------------------------------------------- //
|
|
|
|
// INTEGRATION: ECONOMY
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
2014-11-17 11:14:09 +01:00
|
|
|
// Should economy features be enabled?
|
|
|
|
// This requires that you have the external plugin called "Vault" installed.
|
|
|
|
public boolean econEnabled = true;
|
2014-09-17 13:17:33 +02:00
|
|
|
|
2014-11-17 11:14:09 +01:00
|
|
|
// A money reward per chunk. This reward is divided among the players in the faction.
|
|
|
|
// You set the time inbetween each reward almost at the top of this config file. (taskEconLandRewardMinutes)
|
2014-09-17 13:17:33 +02:00
|
|
|
public double econLandReward = 0.00;
|
|
|
|
|
2014-11-17 11:14:09 +01:00
|
|
|
// When paying a cost you may specify an account that should receive the money here.
|
|
|
|
// Per default "" the money is just destroyed.
|
2014-09-17 13:17:33 +02:00
|
|
|
public String econUniverseAccount = "";
|
|
|
|
|
2014-11-17 11:14:09 +01:00
|
|
|
// What is the price per chunk when using /f set?
|
2014-09-17 13:17:33 +02:00
|
|
|
public Map<EventFactionsChunkChangeType, Double> econChunkCost = MUtil.map(
|
2014-11-17 11:14:09 +01:00
|
|
|
EventFactionsChunkChangeType.BUY, 1.0, // when claiming from wilderness
|
|
|
|
EventFactionsChunkChangeType.SELL, 0.0, // when selling back to wilderness
|
|
|
|
EventFactionsChunkChangeType.CONQUER, 0.0, // when claiming from another player faction
|
|
|
|
EventFactionsChunkChangeType.PILLAGE, 0.0 // when unclaiming (to wilderness) from another player faction
|
2014-09-17 13:17:33 +02:00
|
|
|
);
|
|
|
|
|
2014-11-17 11:14:09 +01:00
|
|
|
// What is the price to create a faction?
|
|
|
|
public double econCostCreate = 100.0;
|
|
|
|
|
|
|
|
// And so on and so forth ... you get the idea.
|
2014-09-17 13:17:33 +02:00
|
|
|
public double econCostSethome = 0.0;
|
|
|
|
public double econCostJoin = 0.0;
|
|
|
|
public double econCostLeave = 0.0;
|
|
|
|
public double econCostKick = 0.0;
|
|
|
|
public double econCostInvite = 0.0;
|
|
|
|
public double econCostDeinvite = 0.0;
|
|
|
|
public double econCostHome = 0.0;
|
|
|
|
public double econCostName = 0.0;
|
|
|
|
public double econCostDescription = 0.0;
|
|
|
|
public double econCostTitle = 0.0;
|
2014-10-02 11:45:06 +02:00
|
|
|
public double econCostFlag = 0.0;
|
2014-09-17 13:17:33 +02:00
|
|
|
|
|
|
|
public Map<Rel, Double> econRelCost = MUtil.map(
|
|
|
|
Rel.ENEMY, 0.0,
|
|
|
|
Rel.ALLY, 0.0,
|
|
|
|
Rel.TRUCE, 0.0,
|
|
|
|
Rel.NEUTRAL, 0.0
|
|
|
|
);
|
|
|
|
|
2014-11-17 11:14:09 +01:00
|
|
|
// Should the faction bank system be enabled?
|
|
|
|
// This enables the command /f money.
|
2014-09-17 13:17:33 +02:00
|
|
|
public boolean bankEnabled = true;
|
2014-11-17 11:14:09 +01:00
|
|
|
|
|
|
|
// That costs should the faciton bank take care of?
|
|
|
|
// If you set this to false the player executing the command will pay instead.
|
|
|
|
public boolean bankFactionPaysCosts = true;
|
|
|
|
public boolean bankFactionPaysLandCosts = true;
|
2013-04-22 09:37:53 +02:00
|
|
|
|
2014-12-09 04:18:56 +01:00
|
|
|
}
|