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package com.massivecraft.factions ;
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import java.util.* ;
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import java.util.Map.Entry ;
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import org.bukkit.Bukkit ;
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import org.bukkit.ChatColor ;
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import org.bukkit.command.CommandSender ;
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import org.bukkit.entity.Player ;
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import com.massivecraft.factions.iface.EconomyParticipator ;
import com.massivecraft.factions.iface.RelationParticipator ;
import com.massivecraft.factions.integration.Econ ;
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import com.massivecraft.factions.integration.SpoutFeatures ;
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import com.massivecraft.factions.util.* ;
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import com.massivecraft.mcore.mixin.Mixin ;
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import com.massivecraft.mcore.ps.PS ;
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import com.massivecraft.mcore.store.Entity ;
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import com.massivecraft.mcore.util.MUtil ;
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import com.massivecraft.mcore.util.SenderUtil ;
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import com.massivecraft.mcore.xlib.gson.annotations.SerializedName ;
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public class Faction extends Entity < Faction > implements EconomyParticipator
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{
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// -------------------------------------------- //
// META
// -------------------------------------------- //
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public static Faction get ( Object oid )
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{
return FactionColl . get ( ) . get ( oid ) ;
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}
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// -------------------------------------------- //
// OVERRIDE: ENTITY
// -------------------------------------------- //
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@Override
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public Faction load ( Faction that )
{
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this . tag = that . tag ;
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this . setDescription ( that . description ) ;
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this . home = that . home ;
this . setPowerBoost ( that . powerBoost ) ;
this . cape = that . cape ;
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this . open = that . open ;
this . setInvitedPlayerIds ( that . invitedPlayerIds ) ;
this . setRelationWishes ( that . relationWish ) ;
this . setFlags ( that . flagOverrides ) ;
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this . setPerms ( that . permOverrides ) ;
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return this ;
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}
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// -------------------------------------------- //
// FIELDS: RAW
// -------------------------------------------- //
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// In this section of the source code we place the field declarations only.
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// Each field has it's own section further down since just the getter and setter logic takes up quite some place.
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// TODO: The faction "tag" could/should also have been called "name".
// The actual faction id looks something like "54947df8-0e9e-4471-a2f9-9af509fb5889" and that is not too easy to remember for humans.
// Thus we make use of a name. Since the id is used in all foreign key situations changing the name is fine.
private String tag = null ;
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// Factions can optionally set a description for themselves.
// This description can for example be seen in territorial alerts.
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private String description = null ;
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// Factions can optionally set a home location.
// If they do their members can teleport there using /f home
private PS home = null ;
// Factions usually do not have a powerboost. It defaults to 0.
// The powerBoost is a custom increase/decrease to default and maximum power.
private Double powerBoost = null ;
// The cape field is used by the Spout integration features.
// It's the URL to the faction cape.
private String cape = null ;
// Can anyone join the Faction?
// If the faction is open they can.
// If the faction is closed an invite is required.
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private Boolean open = null ;
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// This is the ids of the invited players.
// They are actually "senderIds" since you can invite "@console" to your faction.
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@SerializedName ( " invites " )
private Set < String > invitedPlayerIds = null ;
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// The keys in this map are factionIds.
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private Map < String , Rel > relationWish = null ;
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// The flag overrides are modifications to the default values.
private Map < FFlag , Boolean > flagOverrides = null ;
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// The perm overrides are modifications to the default values.
private Map < FPerm , Set < Rel > > permOverrides = null ;
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// -------------------------------------------- //
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// CONSTRUCT
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// -------------------------------------------- //
public Faction ( )
{
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}
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// -------------------------------------------- //
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// FIELD: id
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// -------------------------------------------- //
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// FINER
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public boolean isNone ( )
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{
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return this . getId ( ) . equals ( Const . FACTIONID_NONE ) ;
}
public boolean isNormal ( )
{
return ! this . isNone ( ) ;
}
// This is the bank account id used by external money-plugins
@Override
public String getAccountId ( )
{
String accountId = " faction- " + this . getId ( ) ;
// We need to override the default money given to players.
if ( ! Econ . hasAccount ( accountId ) )
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{
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Econ . setBalance ( accountId , 0 ) ;
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}
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return accountId ;
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}
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// -------------------------------------------- //
// FIELD: tag
// -------------------------------------------- //
// TODO: Rename tag --> name ?
// RAW
public String getTag ( )
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{
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String ret = this . tag ;
if ( ConfServer . factionTagForceUpperCase )
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{
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ret = ret . toUpperCase ( ) ;
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}
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return ret ;
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}
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public void setTag ( String str )
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{
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if ( ConfServer . factionTagForceUpperCase )
{
str = str . toUpperCase ( ) ;
}
this . tag = str ;
this . changed ( ) ;
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}
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// FINER
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public String getComparisonTag ( )
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{
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return MiscUtil . getComparisonString ( this . getTag ( ) ) ;
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}
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public String getTag ( String prefix )
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{
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return prefix + this . getTag ( ) ;
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}
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public String getTag ( RelationParticipator observer )
{
if ( observer = = null ) return getTag ( ) ;
return this . getTag ( this . getColorTo ( observer ) . toString ( ) ) ;
}
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// -------------------------------------------- //
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// FIELD: description
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// -------------------------------------------- //
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// RAW
public boolean hasDescription ( )
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{
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return this . description ! = null ;
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}
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public String getDescription ( )
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{
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if ( this . hasDescription ( ) ) return this . description ;
return Lang . FACTION_NODESCRIPTION ;
}
public void setDescription ( String description )
{
if ( description ! = null )
{
description = description . trim ( ) ;
// This code should be kept for a while to clean out the previous default text that was actually stored in the database.
if ( description . length ( ) = = 0 | | description . equalsIgnoreCase ( " Default faction description :( " ) )
{
description = null ;
}
}
this . description = description ;
this . changed ( ) ;
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}
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// -------------------------------------------- //
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// FIELD: home
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// -------------------------------------------- //
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public PS getHome ( )
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{
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this . verifyHomeIsValid ( ) ;
return this . home ;
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}
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public void verifyHomeIsValid ( )
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{
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if ( this . isValidHome ( this . home ) ) return ;
this . home = null ;
msg ( " <b>Your faction home has been un-set since it is no longer in your territory. " ) ;
}
public boolean isValidHome ( PS ps )
{
if ( ps = = null ) return true ;
if ( ! ConfServer . homesMustBeInClaimedTerritory ) return true ;
if ( BoardColl . get ( ) . getFactionAt ( ps ) = = this ) return true ;
return false ;
}
public boolean hasHome ( )
{
return this . getHome ( ) ! = null ;
}
public void setHome ( PS home )
{
this . home = home ;
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}
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// -------------------------------------------- //
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// FIELD: powerBoost
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// -------------------------------------------- //
// RAW
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public double getPowerBoost ( )
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{
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Double ret = this . powerBoost ;
if ( ret = = null ) ret = 0D ;
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return ret ;
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}
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public void setPowerBoost ( Double powerBoost )
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{
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if ( powerBoost = = null | | powerBoost = = 0 )
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{
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powerBoost = null ;
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}
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this . powerBoost = powerBoost ;
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this . changed ( ) ;
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}
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public boolean hasPowerBoost ( )
{
return this . getPowerBoost ( ) ! = 0D ;
}
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// -------------------------------------------- //
// FIELD: cape
// -------------------------------------------- //
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public String getCape ( )
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{
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return cape ;
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}
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public void setCape ( String cape )
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{
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this . cape = cape ;
SpoutFeatures . updateCape ( this , null ) ;
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}
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// -------------------------------------------- //
// FIELD: open
// -------------------------------------------- //
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public boolean isOpen ( )
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{
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Boolean ret = this . open ;
if ( ret = = null ) ret = ConfServer . newFactionsDefaultOpen ;
return ret ;
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}
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public void setOpen ( Boolean open )
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{
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this . open = open ;
this . changed ( ) ;
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}
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// -------------------------------------------- //
// FIELD: invitedPlayerIds
// -------------------------------------------- //
// RAW
public TreeSet < String > getInvitedPlayerIds ( )
{
TreeSet < String > ret = new TreeSet < String > ( String . CASE_INSENSITIVE_ORDER ) ;
if ( this . invitedPlayerIds ! = null ) ret . addAll ( this . invitedPlayerIds ) ;
return ret ;
}
public void setInvitedPlayerIds ( Collection < String > invitedPlayerIds )
{
if ( invitedPlayerIds = = null | | invitedPlayerIds . isEmpty ( ) )
{
this . invitedPlayerIds = null ;
}
else
{
TreeSet < String > target = new TreeSet < String > ( String . CASE_INSENSITIVE_ORDER ) ;
for ( String invitedPlayerId : invitedPlayerIds )
{
target . add ( invitedPlayerId . toLowerCase ( ) ) ;
}
this . invitedPlayerIds = target ;
}
this . changed ( ) ;
}
// FINER
public boolean isInvited ( String playerId )
{
return this . getInvitedPlayerIds ( ) . contains ( playerId ) ;
}
public boolean isInvited ( FPlayer fplayer )
{
return this . isInvited ( fplayer . getId ( ) ) ;
}
public boolean invite ( String playerId )
{
TreeSet < String > invitedPlayerIds = this . getInvitedPlayerIds ( ) ;
if ( invitedPlayerIds . add ( playerId . toLowerCase ( ) ) )
{
this . setInvitedPlayerIds ( invitedPlayerIds ) ;
return true ;
}
return false ;
}
public void invite ( FPlayer fplayer )
{
this . invite ( fplayer . getId ( ) ) ;
}
public boolean deinvite ( String playerId )
{
TreeSet < String > invitedPlayerIds = this . getInvitedPlayerIds ( ) ;
if ( invitedPlayerIds . remove ( playerId . toLowerCase ( ) ) )
{
this . setInvitedPlayerIds ( invitedPlayerIds ) ;
return true ;
}
return false ;
}
public void deinvite ( FPlayer fplayer )
{
this . deinvite ( fplayer . getId ( ) ) ;
}
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// -------------------------------------------- //
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// FIELD: relationWish
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// -------------------------------------------- //
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// RAW
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public Map < String , Rel > getRelationWishes ( )
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{
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Map < String , Rel > ret = new LinkedHashMap < String , Rel > ( ) ;
if ( this . relationWish ! = null ) ret . putAll ( this . relationWish ) ;
return ret ;
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}
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public void setRelationWishes ( Map < String , Rel > relationWishes )
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{
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if ( relationWishes = = null | | relationWishes . isEmpty ( ) )
{
this . relationWish = null ;
}
else
{
this . relationWish = relationWishes ;
}
this . changed ( ) ;
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}
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// FINER
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public Rel getRelationWish ( String factionId )
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{
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Rel ret = this . getRelationWishes ( ) . get ( factionId ) ;
if ( ret = = null ) ret = Rel . NEUTRAL ;
return ret ;
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}
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public Rel getRelationWish ( Faction faction )
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{
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return this . getRelationWish ( faction . getId ( ) ) ;
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}
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public void setRelationWish ( String factionId , Rel rel )
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{
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Map < String , Rel > relationWishes = this . getRelationWishes ( ) ;
if ( rel = = null | | rel = = Rel . NEUTRAL )
{
relationWishes . remove ( factionId ) ;
}
else
{
relationWishes . put ( factionId , rel ) ;
}
this . setRelationWishes ( relationWishes ) ;
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}
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public void setRelationWish ( Faction faction , Rel rel )
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{
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this . setRelationWish ( faction . getId ( ) , rel ) ;
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}
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// TODO: What is this and where is it used?
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public Map < Rel , List < String > > getFactionTagsPerRelation ( RelationParticipator rp )
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{
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return getFactionTagsPerRelation ( rp , false ) ;
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}
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// onlyNonNeutral option provides substantial performance boost on large servers for listing only non-neutral factions
public Map < Rel , List < String > > getFactionTagsPerRelation ( RelationParticipator rp , boolean onlyNonNeutral )
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{
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Map < Rel , List < String > > ret = new HashMap < Rel , List < String > > ( ) ;
for ( Rel rel : Rel . values ( ) )
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{
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ret . put ( rel , new ArrayList < String > ( ) ) ;
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}
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for ( Faction faction : FactionColl . get ( ) . getAll ( ) )
{
Rel relation = faction . getRelationTo ( this ) ;
if ( onlyNonNeutral & & relation = = Rel . NEUTRAL ) continue ;
ret . get ( relation ) . add ( faction . getTag ( rp ) ) ;
}
return ret ;
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}
// -------------------------------------------- //
// FIELD: flagOverrides
// -------------------------------------------- //
// RAW
public Map < FFlag , Boolean > getFlags ( )
{
Map < FFlag , Boolean > ret = new LinkedHashMap < FFlag , Boolean > ( ) ;
for ( FFlag fflag : FFlag . values ( ) )
{
ret . put ( fflag , fflag . getDefault ( ) ) ;
}
if ( this . flagOverrides ! = null )
{
for ( Entry < FFlag , Boolean > entry : this . flagOverrides . entrySet ( ) )
{
ret . put ( entry . getKey ( ) , entry . getValue ( ) ) ;
}
}
return ret ;
}
public void setFlags ( Map < FFlag , Boolean > flags )
{
Map < FFlag , Boolean > target = new LinkedHashMap < FFlag , Boolean > ( ) ;
if ( flags ! = null )
{
target . putAll ( flags ) ;
}
Iterator < Entry < FFlag , Boolean > > iter = target . entrySet ( ) . iterator ( ) ;
while ( iter . hasNext ( ) )
{
Entry < FFlag , Boolean > entry = iter . next ( ) ;
if ( entry . getKey ( ) . getDefault ( ) = = entry . getValue ( ) )
{
iter . remove ( ) ;
}
}
if ( target = = null | | target . isEmpty ( ) )
{
this . flagOverrides = null ;
}
else
{
this . flagOverrides = target ;
}
this . changed ( ) ;
}
// FINER
public boolean getFlag ( FFlag flag )
{
return this . getFlags ( ) . get ( flag ) ;
}
public void setFlag ( FFlag flag , boolean value )
{
Map < FFlag , Boolean > flags = this . getFlags ( ) ;
flags . put ( flag , value ) ;
this . setFlags ( flags ) ;
}
// -------------------------------------------- //
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// FIELD: permOverrides
// -------------------------------------------- //
// RAW
public Map < FPerm , Set < Rel > > getPerms ( )
{
Map < FPerm , Set < Rel > > ret = new LinkedHashMap < FPerm , Set < Rel > > ( ) ;
for ( FPerm fperm : FPerm . values ( ) )
{
ret . put ( fperm , fperm . getDefault ( ) ) ;
}
if ( this . permOverrides ! = null )
{
for ( Entry < FPerm , Set < Rel > > entry : this . permOverrides . entrySet ( ) )
{
ret . put ( entry . getKey ( ) , new LinkedHashSet < Rel > ( entry . getValue ( ) ) ) ;
}
}
return ret ;
}
public void setPerms ( Map < FPerm , Set < Rel > > perms )
{
Map < FPerm , Set < Rel > > target = new LinkedHashMap < FPerm , Set < Rel > > ( ) ;
if ( perms ! = null )
{
for ( Entry < FPerm , Set < Rel > > entry : perms . entrySet ( ) )
{
target . put ( entry . getKey ( ) , new LinkedHashSet < Rel > ( entry . getValue ( ) ) ) ;
}
}
Iterator < Entry < FPerm , Set < Rel > > > iter = target . entrySet ( ) . iterator ( ) ;
while ( iter . hasNext ( ) )
{
Entry < FPerm , Set < Rel > > entry = iter . next ( ) ;
if ( entry . getKey ( ) . getDefault ( ) . equals ( entry . getValue ( ) ) )
{
iter . remove ( ) ;
}
}
if ( target = = null | | target . isEmpty ( ) )
{
this . permOverrides = null ;
}
else
{
this . permOverrides = target ;
}
this . changed ( ) ;
}
// FINER
public Set < Rel > getPermittedRelations ( FPerm perm )
{
return this . getPerms ( ) . get ( perm ) ;
}
public void setPermittedRelations ( FPerm perm , Set < Rel > rels )
{
Map < FPerm , Set < Rel > > perms = this . getPerms ( ) ;
perms . put ( perm , rels ) ;
this . setPerms ( perms ) ;
}
public void setPermittedRelations ( FPerm perm , Rel . . . rels )
{
Set < Rel > temp = new HashSet < Rel > ( ) ;
temp . addAll ( Arrays . asList ( rels ) ) ;
this . setPermittedRelations ( perm , temp ) ;
}
public void setRelationPermitted ( FPerm perm , Rel rel , boolean permitted )
{
Map < FPerm , Set < Rel > > perms = this . getPerms ( ) ;
Set < Rel > rels = perms . get ( perm ) ;
if ( permitted )
{
rels . add ( rel ) ;
}
else
{
rels . remove ( rel ) ;
}
this . setPerms ( perms ) ;
}
// -------------------------------------------- //
// OVERRIDE: RelationParticipator
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// -------------------------------------------- //
@Override
public String describeTo ( RelationParticipator observer , boolean ucfirst )
{
return RelationUtil . describeThatToMe ( this , observer , ucfirst ) ;
}
@Override
public String describeTo ( RelationParticipator observer )
{
return RelationUtil . describeThatToMe ( this , observer ) ;
}
@Override
public Rel getRelationTo ( RelationParticipator observer )
{
return RelationUtil . getRelationOfThatToMe ( this , observer ) ;
}
@Override
public Rel getRelationTo ( RelationParticipator observer , boolean ignorePeaceful )
{
return RelationUtil . getRelationOfThatToMe ( this , observer , ignorePeaceful ) ;
}
@Override
public ChatColor getColorTo ( RelationParticipator observer )
{
return RelationUtil . getColorOfThatToMe ( this , observer ) ;
}
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// -------------------------------------------- //
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// POWER
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// -------------------------------------------- //
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// TODO: Implement a has enough feature.
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public double getPower ( )
{
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if ( this . getFlag ( FFlag . INFPOWER ) )
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{
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return 999999 ;
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}
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double ret = 0 ;
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for ( FPlayer fplayer : this . getFPlayers ( ) )
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{
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ret + = fplayer . getPower ( ) ;
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}
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if ( ConfServer . powerFactionMax > 0 & & ret > ConfServer . powerFactionMax )
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{
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ret = ConfServer . powerFactionMax ;
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}
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return ret + this . getPowerBoost ( ) ;
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}
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public double getPowerMax ( )
{
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if ( this . getFlag ( FFlag . INFPOWER ) )
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{
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return 999999 ;
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}
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double ret = 0 ;
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for ( FPlayer fplayer : this . getFPlayers ( ) )
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{
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ret + = fplayer . getPowerMax ( ) ;
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}
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if ( ConfServer . powerFactionMax > 0 & & ret > ConfServer . powerFactionMax )
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{
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ret = ConfServer . powerFactionMax ;
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}
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return ret + this . getPowerBoost ( ) ;
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}
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public int getPowerRounded ( )
{
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return ( int ) Math . round ( this . getPower ( ) ) ;
}
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public int getPowerMaxRounded ( )
{
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return ( int ) Math . round ( this . getPowerMax ( ) ) ;
}
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public int getLandCount ( )
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{
return BoardColl . get ( ) . getCount ( this ) ;
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}
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public int getLandCountInWorld ( String worldName )
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{
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return BoardColl . get ( ) . get ( worldName ) . getCount ( this ) ;
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}
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public boolean hasLandInflation ( )
{
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return this . getLandCount ( ) > this . getPowerRounded ( ) ;
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}
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// -------------------------------------------- //
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// FOREIGN KEYS: FPLAYERS
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// -------------------------------------------- //
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// TODO: With this approach null must be used as default always.
// TODO: Take a moment and reflect upon the consequenses eeeeeeh...
// TODO: This one may be to slow after all :/ Thus I must maintain an index.
protected transient List < FPlayer > fplayers = null ;
public void reindexFPlayers ( )
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{
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this . fplayers = new ArrayList < FPlayer > ( ) ;
String factionId = this . getId ( ) ;
if ( factionId = = null ) return ;
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for ( FPlayer fplayer : FPlayerColl . get ( ) . getAll ( ) )
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{
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if ( ! MUtil . equals ( factionId , fplayer . getFactionId ( ) ) ) continue ;
this . fplayers . add ( fplayer ) ;
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}
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}
public List < FPlayer > getFPlayers ( )
{
return new ArrayList < FPlayer > ( this . fplayers ) ;
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}
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public List < FPlayer > getFPlayersWhereOnline ( boolean online )
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{
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List < FPlayer > ret = this . getFPlayers ( ) ;
Iterator < FPlayer > iter = ret . iterator ( ) ;
while ( iter . hasNext ( ) )
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{
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FPlayer fplayer = iter . next ( ) ;
if ( fplayer . isOnline ( ) ! = online )
{
iter . remove ( ) ;
}
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}
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return ret ;
}
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public List < FPlayer > getFPlayersWhereRole ( Rel role )
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{
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List < FPlayer > ret = this . getFPlayers ( ) ;
Iterator < FPlayer > iter = ret . iterator ( ) ;
while ( iter . hasNext ( ) )
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{
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FPlayer fplayer = iter . next ( ) ;
if ( fplayer . getRole ( ) ! = role )
{
iter . remove ( ) ;
}
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}
return ret ;
}
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public FPlayer getLeader ( )
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{
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List < FPlayer > ret = this . getFPlayers ( ) ;
Iterator < FPlayer > iter = ret . iterator ( ) ;
while ( iter . hasNext ( ) )
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{
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FPlayer fplayer = iter . next ( ) ;
if ( fplayer . getRole ( ) = = Rel . LEADER )
{
return fplayer ;
}
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}
return null ;
}
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public List < CommandSender > getOnlineCommandSenders ( )
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{
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List < CommandSender > ret = new ArrayList < CommandSender > ( ) ;
for ( CommandSender player : SenderUtil . getOnlineSenders ( ) )
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{
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FPlayer fplayer = FPlayerColl . get ( ) . get ( player ) ;
if ( fplayer . getFaction ( ) ! = this ) continue ;
ret . add ( player ) ;
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}
return ret ;
}
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public List < Player > getOnlinePlayers ( )
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{
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List < Player > ret = new ArrayList < Player > ( ) ;
for ( Player player : Bukkit . getOnlinePlayers ( ) )
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{
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FPlayer fplayer = FPlayerColl . get ( ) . get ( player ) ;
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if ( fplayer . getFaction ( ) ! = this ) continue ;
ret . add ( player ) ;
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}
return ret ;
}
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// used when current leader is about to be removed from the faction; promotes new leader, or disbands faction if no other members left
public void promoteNewLeader ( )
{
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if ( ! this . isNormal ( ) ) return ;
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if ( this . getFlag ( FFlag . PERMANENT ) & & ConfServer . permanentFactionsDisableLeaderPromotion ) return ;
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FPlayer oldLeader = this . getLeader ( ) ;
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// get list of officers, or list of normal members if there are no officers
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List < FPlayer > replacements = this . getFPlayersWhereRole ( Rel . OFFICER ) ;
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if ( replacements = = null | | replacements . isEmpty ( ) )
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{
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replacements = this . getFPlayersWhereRole ( Rel . MEMBER ) ;
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}
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if ( replacements = = null | | replacements . isEmpty ( ) )
{ // faction leader is the only member; one-man faction
if ( this . getFlag ( FFlag . PERMANENT ) )
{
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if ( oldLeader ! = null )
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{
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oldLeader . setRole ( Rel . MEMBER ) ;
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}
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return ;
}
// no members left and faction isn't permanent, so disband it
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if ( ConfServer . logFactionDisband )
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{
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Factions . get ( ) . log ( " The faction " + this . getTag ( ) + " ( " + this . getId ( ) + " ) has been disbanded since it has no members left. " ) ;
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}
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for ( FPlayer fplayer : FPlayerColl . get ( ) . getAllOnline ( ) )
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{
fplayer . msg ( " The faction %s<i> was disbanded. " , this . getTag ( fplayer ) ) ;
}
this . detach ( ) ;
}
else
{ // promote new faction leader
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if ( oldLeader ! = null )
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{
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oldLeader . setRole ( Rel . MEMBER ) ;
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}
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replacements . get ( 0 ) . setRole ( Rel . LEADER ) ;
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this . msg ( " <i>Faction leader <h>%s<i> has been removed. %s<i> has been promoted as the new faction leader. " , oldLeader = = null ? " " : oldLeader . getName ( ) , replacements . get ( 0 ) . getName ( ) ) ;
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Factions . get ( ) . log ( " Faction " + this . getTag ( ) + " ( " + this . getId ( ) + " ) leader was removed. Replacement leader: " + replacements . get ( 0 ) . getName ( ) ) ;
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}
}
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// -------------------------------------------- //
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// MESSAGES
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// -------------------------------------------- //
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// These methods are simply proxied in from the Mixin.
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// CONVENIENCE SEND MESSAGE
public boolean sendMessage ( String message )
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{
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return Mixin . message ( new FactionEqualsPredictate ( this ) , message ) ;
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}
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public boolean sendMessage ( String . . . messages )
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{
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return Mixin . message ( new FactionEqualsPredictate ( this ) , messages ) ;
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}
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public boolean sendMessage ( Collection < String > messages )
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{
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return Mixin . message ( new FactionEqualsPredictate ( this ) , messages ) ;
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}
// CONVENIENCE MSG
public boolean msg ( String msg )
{
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return Mixin . msg ( new FactionEqualsPredictate ( this ) , msg ) ;
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}
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public boolean msg ( String msg , Object . . . args )
{
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return Mixin . msg ( new FactionEqualsPredictate ( this ) , msg , args ) ;
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}
public boolean msg ( Collection < String > msgs )
{
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return Mixin . msg ( new FactionEqualsPredictate ( this ) , msgs ) ;
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}
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}