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package com.massivecraft.factions ;
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import java.util.* ;
import org.bukkit.ChatColor ;
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import org.bukkit.Location ;
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import org.bukkit.entity.Player ;
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import com.massivecraft.factions.iface.EconomyParticipator ;
import com.massivecraft.factions.iface.RelationParticipator ;
import com.massivecraft.factions.integration.Econ ;
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import com.massivecraft.factions.integration.SpoutFeatures ;
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import com.massivecraft.factions.util.* ;
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import com.massivecraft.factions.zcore.persist.Entity ;
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import com.massivecraft.mcore.ps.PS ;
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import com.massivecraft.mcore.util.Txt ;
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import com.massivecraft.mcore.xlib.gson.annotations.SerializedName ;
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public class Faction extends Entity implements EconomyParticipator
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{
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// -------------------------------------------- //
// META
// -------------------------------------------- //
/ * public static Faction get ( Object oid )
{
return FactionColl . get ( ) . get ( oid ) ;
} * /
// -------------------------------------------- //
// OVERRIDE: ENTITY
// -------------------------------------------- //
/ * @Override
public Faction load ( Faction that )
{
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this . relationWish = that . relationWish ;
this . invitedPlayerIds = that . invitedPlayerIds ;
this . open = that . open ;
this . tag = that . tag ;
this . description = that . description ;
this . home = that . home ;
this . cape = that . cape ;
this . powerBoost = that . powerBoost ;
this . flagOverrides = that . flagOverrides ;
this . permOverrides = that . permOverrides ;
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return this ;
} * /
// -------------------------------------------- //
// FIELDS: RAW
// -------------------------------------------- //
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// speedy lookup of players in faction
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private transient Set < FPlayer > fplayers = new HashSet < FPlayer > ( ) ;
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// TODO
private Map < String , Rel > relationWish ;
// TODO
@SerializedName ( " invites " )
private Set < String > invitedPlayerIds = null ;
public TreeSet < String > getInvitedPlayerIds ( )
{
TreeSet < String > ret = new TreeSet < String > ( String . CASE_INSENSITIVE_ORDER ) ;
if ( this . invitedPlayerIds ! = null ) ret . addAll ( this . invitedPlayerIds ) ;
return ret ;
}
public void setInvitedPlayerIds ( Collection < String > invitedPlayerIds )
{
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if ( invitedPlayerIds = = null | | invitedPlayerIds . isEmpty ( ) )
{
this . invitedPlayerIds = null ;
}
else
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{
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TreeSet < String > target = new TreeSet < String > ( String . CASE_INSENSITIVE_ORDER ) ;
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for ( String invitedPlayerId : invitedPlayerIds )
{
target . add ( invitedPlayerId . toLowerCase ( ) ) ;
}
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this . invitedPlayerIds = target ;
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}
// TODO: Add when we use a true mcore entity.
// this.changed();
}
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private boolean open ;
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public boolean isOpen ( ) { return this . open ; }
public void setOpen ( boolean open ) { this . open = open ; }
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// FIELD: tag
private String tag ;
public String getTag ( ) { return this . tag ; }
public String getTag ( String prefix ) { return prefix + this . tag ; }
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public String getTag ( RelationParticipator observer )
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{
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if ( observer = = null )
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{
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return getTag ( ) ;
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}
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return this . getTag ( this . getColorTo ( observer ) . toString ( ) ) ;
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}
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public void setTag ( String str )
{
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if ( ConfServer . factionTagForceUpperCase )
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{
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str = str . toUpperCase ( ) ;
}
this . tag = str ;
}
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public String getComparisonTag ( ) { return MiscUtil . getComparisonString ( this . tag ) ; }
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// FIELD: description
private String description ;
public String getDescription ( ) { return this . description ; }
public void setDescription ( String value ) { this . description = value ; }
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// FIELD: home
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private LazyLocation home ;
public void setHome ( Location home ) { this . home = new LazyLocation ( home ) ; }
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public boolean hasHome ( ) { return this . getHome ( ) ! = null ; }
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public Location getHome ( )
{
confirmValidHome ( ) ;
return ( this . home ! = null ) ? this . home . getLocation ( ) : null ;
}
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public void confirmValidHome ( )
{
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if ( ! ConfServer . homesMustBeInClaimedTerritory | | this . home = = null | | ( this . home . getLocation ( ) ! = null & & BoardColl . get ( ) . getFactionAt ( PS . valueOf ( this . home . getLocation ( ) ) ) = = this ) )
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return ;
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msg ( " <b>Your faction home has been un-set since it is no longer in your territory. " ) ;
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this . home = null ;
}
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// FIELD: account (fake field)
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// Bank functions
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public String getAccountId ( )
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{
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String accountId = " faction- " + this . getId ( ) ;
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// We need to override the default money given to players.
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if ( ! Econ . hasAccount ( accountId ) )
{
Econ . setBalance ( accountId , 0 ) ;
}
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return accountId ;
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}
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// FIELD: cape
private String cape ;
public String getCape ( ) { return cape ; }
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public void setCape ( String val ) { this . cape = val ; SpoutFeatures . updateCape ( this , null ) ; }
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// FIELD: powerBoost
// special increase/decrease to default and max power for this faction
private double powerBoost ;
public double getPowerBoost ( ) { return this . powerBoost ; }
public void setPowerBoost ( double powerBoost ) { this . powerBoost = powerBoost ; }
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// FIELDS: Flag management
// TODO: This will save... defaults if they where changed to...
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private Map < FFlag , Boolean > flagOverrides ; // Contains the modifications to the default values
public boolean getFlag ( FFlag flag )
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{
Boolean ret = this . flagOverrides . get ( flag ) ;
if ( ret = = null ) ret = flag . getDefault ( ) ;
return ret ;
}
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public void setFlag ( FFlag flag , boolean value )
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{
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if ( ConfServer . factionFlagDefaults . get ( flag ) . equals ( value ) )
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{
this . flagOverrides . remove ( flag ) ;
return ;
}
this . flagOverrides . put ( flag , value ) ;
}
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// FIELDS: Permission <-> Groups management
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private Map < FPerm , Set < Rel > > permOverrides ; // Contains the modifications to the default values
public Set < Rel > getPermittedRelations ( FPerm perm )
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{
Set < Rel > ret = this . permOverrides . get ( perm ) ;
if ( ret = = null ) ret = perm . getDefault ( ) ;
return ret ;
}
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/ *
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public void addPermittedRelation ( FPerm perm , Rel rel )
{
Set < Rel > newPermittedRelations = EnumSet . noneOf ( Rel . class ) ;
newPermittedRelations . addAll ( this . getPermittedRelations ( perm ) ) ;
newPermittedRelations . add ( rel ) ;
this . setPermittedRelations ( perm , newPermittedRelations ) ;
}
public void removePermittedRelation ( FPerm perm , Rel rel )
{
Set < Rel > newPermittedRelations = EnumSet . noneOf ( Rel . class ) ;
newPermittedRelations . addAll ( this . getPermittedRelations ( perm ) ) ;
newPermittedRelations . remove ( rel ) ;
this . setPermittedRelations ( perm , newPermittedRelations ) ;
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} * /
public void setRelationPermitted ( FPerm perm , Rel rel , boolean permitted )
{
Set < Rel > newPermittedRelations = EnumSet . noneOf ( Rel . class ) ;
newPermittedRelations . addAll ( this . getPermittedRelations ( perm ) ) ;
if ( permitted )
{
newPermittedRelations . add ( rel ) ;
}
else
{
newPermittedRelations . remove ( rel ) ;
}
this . setPermittedRelations ( perm , newPermittedRelations ) ;
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}
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public void setPermittedRelations ( FPerm perm , Set < Rel > rels )
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{
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if ( perm . getDefault ( ) . equals ( rels ) )
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{
this . permOverrides . remove ( perm ) ;
return ;
}
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this . permOverrides . put ( perm , rels ) ;
}
public void setPermittedRelations ( FPerm perm , Rel . . . rels )
{
Set < Rel > temp = new HashSet < Rel > ( ) ;
temp . addAll ( Arrays . asList ( rels ) ) ;
this . setPermittedRelations ( perm , temp ) ;
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}
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// -------------------------------------------- //
// Construct
// -------------------------------------------- //
public Faction ( )
{
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this . relationWish = new HashMap < String , Rel > ( ) ;
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this . open = ConfServer . newFactionsDefaultOpen ;
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this . tag = " ??? " ;
this . description = " Default faction description :( " ;
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this . powerBoost = 0 . 0 ;
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this . flagOverrides = new LinkedHashMap < FFlag , Boolean > ( ) ;
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this . permOverrides = new LinkedHashMap < FPerm , Set < Rel > > ( ) ;
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}
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// -------------------------------------------- //
// FIELDS: EXTRA
// -------------------------------------------- //
// TODO: Make use of a player name extractor?
public boolean addInvitedPlayerId ( String playerId )
{
TreeSet < String > invitedPlayerIds = this . getInvitedPlayerIds ( ) ;
if ( invitedPlayerIds . add ( playerId . toLowerCase ( ) ) )
{
this . setInvitedPlayerIds ( invitedPlayerIds ) ;
return true ;
}
return false ;
}
public boolean removeInvitedPlayerId ( String playerId )
{
TreeSet < String > invitedPlayerIds = this . getInvitedPlayerIds ( ) ;
if ( invitedPlayerIds . remove ( playerId . toLowerCase ( ) ) )
{
this . setInvitedPlayerIds ( invitedPlayerIds ) ;
return true ;
}
return false ;
}
public boolean isInvited ( FPlayer fplayer )
{
return this . getInvitedPlayerIds ( ) . contains ( fplayer . getId ( ) ) ;
}
// -------------------------------------------- //
// ACTIONS
// -------------------------------------------- //
public void invite ( FPlayer fplayer )
{
this . addInvitedPlayerId ( fplayer . getId ( ) ) ;
}
public void deinvite ( FPlayer fplayer )
{
this . removeInvitedPlayerId ( fplayer . getId ( ) ) ;
}
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// -------------------------------
// Understand the types
// -------------------------------
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// TODO: These should be gone after the refactoring...
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public boolean isNormal ( )
{
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//return ! (this.isNone() || this.isSafeZone() || this.isWarZone());
return ! this . isNone ( ) ;
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}
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public boolean isNone ( )
{
return this . getId ( ) . equals ( " 0 " ) ;
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}
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// -------------------------------
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// Relation and relation colors
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// -------------------------------
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@Override
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public String describeTo ( RelationParticipator observer , boolean ucfirst )
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{
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return RelationUtil . describeThatToMe ( this , observer , ucfirst ) ;
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}
@Override
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public String describeTo ( RelationParticipator observer )
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{
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return RelationUtil . describeThatToMe ( this , observer ) ;
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}
@Override
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public Rel getRelationTo ( RelationParticipator observer )
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{
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return RelationUtil . getRelationOfThatToMe ( this , observer ) ;
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}
@Override
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public Rel getRelationTo ( RelationParticipator observer , boolean ignorePeaceful )
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{
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return RelationUtil . getRelationOfThatToMe ( this , observer , ignorePeaceful ) ;
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}
@Override
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public ChatColor getColorTo ( RelationParticipator observer )
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{
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return RelationUtil . getColorOfThatToMe ( this , observer ) ;
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}
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public Rel getRelationWish ( Faction otherFaction )
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{
if ( this . relationWish . containsKey ( otherFaction . getId ( ) ) )
{
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return this . relationWish . get ( otherFaction . getId ( ) ) ;
}
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return Rel . NEUTRAL ;
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}
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public void setRelationWish ( Faction otherFaction , Rel relation )
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{
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if ( this . relationWish . containsKey ( otherFaction . getId ( ) ) & & relation . equals ( Rel . NEUTRAL ) )
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{
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this . relationWish . remove ( otherFaction . getId ( ) ) ;
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}
else
{
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this . relationWish . put ( otherFaction . getId ( ) , relation ) ;
}
}
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public Map < Rel , List < String > > getFactionTagsPerRelation ( RelationParticipator rp )
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{
return getFactionTagsPerRelation ( rp , false ) ;
}
// onlyNonNeutral option provides substantial performance boost on large servers for listing only non-neutral factions
public Map < Rel , List < String > > getFactionTagsPerRelation ( RelationParticipator rp , boolean onlyNonNeutral )
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{
Map < Rel , List < String > > ret = new HashMap < Rel , List < String > > ( ) ;
for ( Rel rel : Rel . values ( ) )
{
ret . put ( rel , new ArrayList < String > ( ) ) ;
}
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for ( Faction faction : FactionColl . i . get ( ) )
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{
Rel relation = faction . getRelationTo ( this ) ;
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if ( onlyNonNeutral & & relation = = Rel . NEUTRAL ) continue ;
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ret . get ( relation ) . add ( faction . getTag ( rp ) ) ;
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}
return ret ;
}
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// TODO: Implement a has enough feature.
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// -------------------------------------------- //
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// Power
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// -------------------------------------------- //
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public double getPower ( )
{
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if ( this . getFlag ( FFlag . INFPOWER ) )
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{
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return 999999 ;
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}
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double ret = 0 ;
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for ( FPlayer fplayer : fplayers )
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{
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ret + = fplayer . getPower ( ) ;
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}
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if ( ConfServer . powerFactionMax > 0 & & ret > ConfServer . powerFactionMax )
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{
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ret = ConfServer . powerFactionMax ;
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}
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return ret + this . powerBoost ;
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}
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public double getPowerMax ( )
{
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if ( this . getFlag ( FFlag . INFPOWER ) )
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{
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return 999999 ;
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}
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double ret = 0 ;
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for ( FPlayer fplayer : fplayers )
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{
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ret + = fplayer . getPowerMax ( ) ;
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}
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if ( C onfServer . powerFactionMax > 0 & & ret > ConfServer . powerFactionMax )
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{
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ret = ConfServer . powerFactionMax ;
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}
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return ret + this . powerBoost ;
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}
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public int getPowerRounded ( )
{
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return ( int ) Math . round ( this . getPower ( ) ) ;
}
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public int getPowerMaxRounded ( )
{
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return ( int ) Math . round ( this . getPowerMax ( ) ) ;
}
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// TODO: Why "rounded"? Rename to getLandCount? or getChunkCount?
public int getLandRounded ( )
{
return BoardColl . get ( ) . getCount ( this ) ;
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}
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public int getLandRoundedInWorld ( String worldName )
{
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return BoardColl . get ( ) . get ( worldName ) . getCount ( this ) ;
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}
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public boolean hasLandInflation ( )
{
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return this . getLandRounded ( ) > this . getPowerRounded ( ) ;
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}
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// -------------------------------------------- //
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// FPlayers
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// -------------------------------------------- //
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// maintain the reference list of FPlayers in this faction
public void refreshFPlayers ( )
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{
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fplayers . clear ( ) ;
if ( this . isNone ( ) ) return ;
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for ( FPlayer fplayer : FPlayerColl . i . get ( ) )
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{
if ( fplayer . getFaction ( ) = = this )
{
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fplayers . add ( fplayer ) ;
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}
}
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}
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protected boolean addFPlayer ( FPlayer fplayer )
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{
if ( this . isNone ( ) ) return false ;
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return fplayers . add ( fplayer ) ;
}
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protected boolean removeFPlayer ( FPlayer fplayer )
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{
if ( this . isNone ( ) ) return false ;
return fplayers . remove ( fplayer ) ;
}
public Set < FPlayer > getFPlayers ( )
{
// return a shallow copy of the FPlayer list, to prevent tampering and concurrency issues
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Set < FPlayer > ret = new HashSet < FPlayer > ( fplayers ) ;
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return ret ;
}
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public Set < FPlayer > getFPlayersWhereOnline ( boolean online )
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{
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Set < FPlayer > ret = new HashSet < FPlayer > ( ) ;
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for ( FPlayer fplayer : fplayers )
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{
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if ( fplayer . isOnline ( ) = = online )
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{
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ret . add ( fplayer ) ;
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}
}
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return ret ;
}
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public FPlayer getFPlayerLeader ( )
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{
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//if ( ! this.isNormal()) return null;
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for ( FPlayer fplayer : fplayers )
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{
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if ( fplayer . getRole ( ) = = Rel . LEADER )
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{
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return fplayer ;
}
}
return null ;
}
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public ArrayList < FPlayer > getFPlayersWhereRole ( Rel role )
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{
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ArrayList < FPlayer > ret = new ArrayList < FPlayer > ( ) ;
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//if ( ! this.isNormal()) return ret;
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for ( FPlayer fplayer : fplayers )
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{
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if ( fplayer . getRole ( ) = = role )
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{
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ret . add ( fplayer ) ;
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}
}
return ret ;
}
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public ArrayList < Player > getOnlinePlayers ( )
{
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ArrayList < Player > ret = new ArrayList < Player > ( ) ;
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//if (this.isPlayerFreeType()) return ret;
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for ( Player player : Factions . get ( ) . getServer ( ) . getOnlinePlayers ( ) )
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{
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FPlayer fplayer = FPlayerColl . i . get ( player ) ;
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if ( fplayer . getFaction ( ) = = this )
{
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ret . add ( player ) ;
}
}
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return ret ;
}
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// used when current leader is about to be removed from the faction; promotes new leader, or disbands faction if no other members left
public void promoteNewLeader ( )
{
if ( ! this . isNormal ( ) ) return ;
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if ( this . getFlag ( FFlag . PERMANENT ) & & ConfServer . permanentFactionsDisableLeaderPromotion ) return ;
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FPlayer oldLeader = this . getFPlayerLeader ( ) ;
// get list of officers, or list of normal members if there are no officers
ArrayList < FPlayer > replacements = this . getFPlayersWhereRole ( Rel . OFFICER ) ;
if ( replacements = = null | | replacements . isEmpty ( ) )
replacements = this . getFPlayersWhereRole ( Rel . MEMBER ) ;
if ( replacements = = null | | replacements . isEmpty ( ) )
{ // faction leader is the only member; one-man faction
if ( this . getFlag ( FFlag . PERMANENT ) )
{
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if ( oldLeader ! = null )
oldLeader . setRole ( Rel . MEMBER ) ;
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return ;
}
// no members left and faction isn't permanent, so disband it
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if ( ConfServer . logFactionDisband )
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Factions . get ( ) . log ( " The faction " + this . getTag ( ) + " ( " + this . getId ( ) + " ) has been disbanded since it has no members left. " ) ;
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for ( FPlayer fplayer : FPlayerColl . i . getOnline ( ) )
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{
fplayer . msg ( " The faction %s<i> was disbanded. " , this . getTag ( fplayer ) ) ;
}
this . detach ( ) ;
}
else
{ // promote new faction leader
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if ( oldLeader ! = null )
oldLeader . setRole ( Rel . MEMBER ) ;
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replacements . get ( 0 ) . setRole ( Rel . LEADER ) ;
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this . msg ( " <i>Faction leader <h>%s<i> has been removed. %s<i> has been promoted as the new faction leader. " , oldLeader = = null ? " " : oldLeader . getName ( ) , replacements . get ( 0 ) . getName ( ) ) ;
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Factions . get ( ) . log ( " Faction " + this . getTag ( ) + " ( " + this . getId ( ) + " ) leader was removed. Replacement leader: " + replacements . get ( 0 ) . getName ( ) ) ;
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}
}
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// -------------------------------------------- //
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// Messages
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// -------------------------------------------- //
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public void msg ( String message , Object . . . args )
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{
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message = Txt . parse ( message , args ) ;
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for ( FPlayer fplayer : this . getFPlayersWhereOnline ( true ) )
{
fplayer . sendMessage ( message ) ;
}
}
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public void sendMessage ( String message )
{
for ( FPlayer fplayer : this . getFPlayersWhereOnline ( true ) )
{
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fplayer . sendMessage ( message ) ;
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}
}
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public void sendMessage ( List < String > messages )
{
for ( FPlayer fplayer : this . getFPlayersWhereOnline ( true ) )
{
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fplayer . sendMessage ( messages ) ;
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}
}
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// -------------------------------------------- //
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// Persistance and entity management
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// -------------------------------------------- //
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@Override
public void postDetach ( )
{
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if ( Econ . shouldBeUsed ( ) )
{
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Econ . setBalance ( getAccountId ( ) , 0 ) ;
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}
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// Clean the board
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// TODO: Use events for this instead
BoardColl . get ( ) . clean ( ) ;
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// Clean the fplayers
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FPlayerColl . i . clean ( ) ;
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}
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}