Merge branch 'master' of github.com:MassiveCraft/Factions
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commit
f0eae47164
@ -140,9 +140,14 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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public final void resetFactionData(boolean doSpotUpdate)
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{
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Faction currentFaction = this.getFaction();
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if (currentFaction != null)
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currentFaction.removeFPlayer(this);
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if (this.factionId != null && Factions.i.exists(this.factionId)) // Avoid infinite loop! TODO: I think that this is needed is a sign we need to refactor.
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{
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Faction currentFaction = this.getFaction();
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if (currentFaction != null)
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{
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currentFaction.removeFPlayer(this);
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}
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}
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this.factionId = "0"; // The default neutral faction
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this.chatMode = ChatMode.PUBLIC;
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@ -288,7 +288,7 @@ public class FactionsPlayerListener implements Listener
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me.getPower(); // update power, so they won't have gained any while dead
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Location home = me.getFaction().getHome();
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Location home = me.getFaction().getHome(); // TODO: WARNING FOR NPE HERE THE ORIO FOR RESPAWN SHOULD BE ASSIGNABLE FROM CONFIG.
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if
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(
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Conf.homesEnabled
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