Brettflan
1196d74140
Fix for error when deleting a faction if Vault wasn't present;
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Fix for slashless Factions commands not working for player in faction chat or alliance chat modes
2012-01-20 11:19:34 -06:00
Brettflan
19b9bffc43
New conf.json setting "permanentFactionsDisableLeaderPromotion" (default false) which, if enabled, will circumvent the promotion routine for permanent factions so that they can exist without a faction leader, only regular members and/or officers.
2012-01-18 21:21:26 -06:00
Brettflan
bc40f3b751
Server admins can now promote or demote any member of any faction to/from faction leader or officer using the existing /f leader and /f officer commands, with two new permissions added to allow that. A third permission is also added to allow server admins or moderators to join any faction without the need of /f bypass mode.
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Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction leader promotion routine if faction was permanent with no current leader.
New permissions:
factions.leader.any - allows use of /f leader on any player in any faction
factions officer.any - allows use of /f officer on any player in any faction
factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)
2012-01-18 06:01:50 -06:00
Brettflan
2a9b475012
Economy integration is now handled through Vault instead of Register. You will need to download and install the Vault plugin now if you want to use any Economy-related features. If you're not using the Register plugin for anything other than Factions, it should be safe to remove it from your server.
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Vault: http://dev.bukkit.org/server-mods/vault/
Note: for proper faction bank support, if you're using iCo5 or EssentialsEco, I recommend waiting for Vault 1.2.5 to be released which addresses faction account creation issues related to those.
2012-01-16 19:38:14 -06:00
Brettflan
47ba56de9e
Optimization: Factions (as objects) now maintain a list of FPlayers in the faction for faster lookup
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INTEGRATION NOTE: getFPlayers() and getFPlayersWhereOnline(boolean online) now return Set<FPlayer> instead of ArrayList<FPlayer>, so other plugins which hook into those methods will probably need to be updated.
2012-01-13 03:46:31 -06:00
Brettflan
6ea54cb7ac
When a faction leader is kicked from his faction for whatever reason (not logging in for too long, a server admin running the /f kick command on him, the player being banned from server), another player will now be promoted to faction leader in his place. If the faction has at least one officer, one of them will be chosen. Otherwise, a normal member will be promoted. If the faction leader was the last/only member, the faction will of course be disbanded.
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Also, players being kicked due to inactivity is now logged.
2011-12-18 07:50:41 -06:00
Olof Larsson
b4ea5228ec
Backwards compat for Dynmap-Factions
2011-11-27 23:13:43 +01:00
Olof Larsson
686986eeb9
Fixes to the show command.
2011-11-24 16:53:59 +01:00
Olof Larsson
fc6bfcf061
Merge branch 'master' of github.com:MassiveCraft/Factions
2011-11-24 16:27:23 +01:00
Olof Larsson
e935a56ff9
New SeeChunk command and cleanup of the show command.
2011-11-24 16:27:14 +01:00
Brettflan
101aa8cabe
Hopefully fix a couple of economy integration problems
2011-11-23 00:11:30 -06:00
Brettflan
d614dec781
Fix for faction chat referring to all speakers as "you"
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Fix for faction account being null from Register and triggering NPE with some economy plugins
Updated Register lib
2011-10-27 08:48:14 -05:00
Olof Larsson
72db45e45e
Updated readme, Fixed admin bypass command and corresponding permissions, Swapped colors for ally and truce, added new faction permissions, improved explosion protection and implemented firespread protection, fixed painbuild check order, flags can only be changed by server admins now and implemented type adapters for some enumerations for future changes to be non breaking. That it \:D /
2011-10-25 21:18:08 +02:00
Olof Larsson
5f437b1862
Changed permission view. Bank withdraw permission in the works
2011-10-24 11:56:41 +02:00
Olof Larsson
0c46809952
Some refactoring and better messages
2011-10-24 11:07:06 +02:00
Olof Larsson
bb5a676430
Changes to the ascii map and minor tweaking
2011-10-24 09:28:08 +02:00
Olof Larsson
074be07510
Some dead code elimination
2011-10-24 03:02:25 +02:00
Olof Larsson
46161f61db
Started to implement special faction behavior
2011-10-24 02:33:30 +02:00
Olof Larsson
e3821a8d4e
REMOVED owned plots
2011-10-24 01:37:51 +02:00
Olof Larsson
958a1e0d9f
Working permdelta parser
2011-10-23 23:38:26 +02:00
Olof Larsson
371261a07f
Working on the faction perms as well now
2011-10-23 23:17:02 +02:00
Olof Larsson
21783ef9d4
Woop
2011-10-23 22:08:57 +02:00
Olof Larsson
98c5230655
Wheeerp
2011-10-23 20:50:49 +02:00
Olof Larsson
842844969b
Merged Relation and Role into one enum
2011-10-23 17:55:53 +02:00
Olof Larsson
d280f9409d
In the middle of refactoring to merged role and relation as one enum
2011-10-23 17:30:41 +02:00
Olof Larsson
2ac96f4278
Added a permanent power command
2011-10-22 18:12:15 +02:00
Olof Larsson
7ebed6db9c
Improving the faction tag matching
2011-10-22 17:42:13 +02:00
Olof Larsson
45d6a6628a
Claim command refactoring in progress.
2011-10-22 16:00:24 +02:00
Olof Larsson
e6d45a6aa2
Spout overlay support is missing for the new relation coloring. Otherwise done.
2011-10-21 20:08:54 +02:00
Olof Larsson
0888e027ad
Econ messages improved. All money commands is now under the money parent command.
2011-10-13 14:41:07 +02:00
Brettflan
329cef6465
Fix for messed up ownership protection handling in regards to ally/enemy status
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In the process, removed the separate painting handling and made it use the standard block place/destroy checking routine, and otherwise cleaned up the related code a bit
2011-10-12 22:31:18 -05:00
Olof Larsson
f25daa228a
Some of the bugs are fixed.
2011-10-12 18:48:47 +02:00
Olof Larsson
2566edfd8c
Merged some changes
2011-10-12 17:28:00 +02:00
Olof Larsson
b202acb685
Almost finished money refactoring
2011-10-12 17:25:01 +02:00
Brettflan
0326a6e938
Fixed ownerlist command (though not sure just why it was failing as written, I need to investigate further), working on restructuring and fixing ownership handling for block placement/destruction/interaction/usage. Will finish that up in the next day or two.
2011-10-11 20:14:59 -05:00
Olof Larsson
1d44aa0c9c
Renamed sendMessageParsed to msg
2011-10-10 13:40:24 +02:00
Olof Larsson
3cdd5764d3
derp
2011-10-09 20:10:19 +02:00
Olof Larsson
a0c8fd8d7d
herp...
2011-10-09 18:35:39 +02:00
Olof Larsson
10f535e637
Halfway through refactoring of commands and permissions
2011-10-09 14:53:38 +02:00
Olof Larsson
0ce9cce9d3
In progress: Using MassiveCraftCore and Allman indentation style and minor refactoring.
2011-10-08 22:03:44 +02:00
Brettflan
149257f154
When a player is kicked from their faction by the autoLeaveAfterDaysOfInactivity routine, the rest of their stored data is now dropped as well
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When a player is banned from the server, they will now be kicked from their faction and have their stored data removed (only works on CB 1240 or newer)
2011-10-05 00:33:15 -05:00
Harry Jeffery
2b23f93fba
Added faction banks.
2011-09-24 02:22:53 +01:00
Brettflan
43fdc8ae14
New command to set a faction as permanent: /f permanent <faction tag> (requires new admin-level permission "factions.setPermanent"). Permanent factions will not be deleted if they have no members, and faction admins of such factions are allowed to leave without a replacement available. Faction admins are also unable to disband their own faction if it is Permanent; only those with the admin-level "factions.disband" permission can disband such a faction while it is set as Permanent.
2011-09-13 13:14:09 -05:00
Brettflan
409f98e1e6
Changed ownership mapping from HashMap to ConcurrentHashMap to hopefully take care of reported ConcurrentModificicationException error; bugfix for faction admin not being able to bypass ownership if "ownedAreaModeratorsBypass" was set
2011-08-22 15:13:12 -05:00
Brettflan
68e1313776
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them.
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New conf.json settings:
"peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory
"peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory
"peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die.
New commands:
/f peaceful [faction tag] - toggle the indicated faction's "peaceful" status
/f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions
New permission nodes:
factions.setPeaceful - ability to use the /f peaceful command (admins)
factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
2011-08-05 03:50:47 -05:00
Brettflan
7d3cdfdc20
removed need for "is it initialized" checks done on claimOwnership by simply making sure it's initialized with the class instance
2011-08-03 23:53:10 -05:00
Brettflan
c0676c3548
Fix for error that could occur when unclaiming land
2011-08-01 17:54:05 -05:00
Brettflan
508f953ce9
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
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various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-30 20:17:00 -05:00
Olof Larsson
6e9fd72612
Soon to be used JarLoader.
2011-07-27 22:56:45 +02:00
Brettflan
bc56ff6651
new conf.json option "powerFactionMax" (default 0) for maximum power limit for all factions. If set to anything above 0, factions will have their power capped at this amount. As a result, any players adding power beyond the faction's limit will effectively just be adding a buffer of sorts. (feature added thanks to donation from Magesblood)
2011-07-24 06:10:48 -05:00