Factions/src/main/java/com/massivecraft/factions/entity/Faction.java

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package com.massivecraft.factions.entity;
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import java.util.*;
import java.util.Map.Entry;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import com.massivecraft.factions.EconomyParticipator;
import com.massivecraft.factions.FFlag;
import com.massivecraft.factions.FPerm;
import com.massivecraft.factions.FactionEqualsPredictate;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.Lang;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.RelationParticipator;
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import com.massivecraft.factions.util.*;
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import com.massivecraft.massivecore.mixin.Mixin;
import com.massivecraft.massivecore.money.Money;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.store.Entity;
import com.massivecraft.massivecore.util.IdUtil;
import com.massivecraft.massivecore.util.MUtil;
import com.massivecraft.massivecore.util.Txt;
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public class Faction extends Entity<Faction> implements EconomyParticipator
{
// -------------------------------------------- //
// META
// -------------------------------------------- //
public static Faction get(Object oid)
{
return FactionColl.get().get(oid);
}
// -------------------------------------------- //
// OVERRIDE: ENTITY
// -------------------------------------------- //
@Override
public Faction load(Faction that)
{
this.setName(that.name);
this.setDescription(that.description);
this.setCreatedAtMillis(that.createdAtMillis);
this.setHome(that.home);
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this.setPowerBoost(that.powerBoost);
this.setOpen(that.open);
this.setInvitedPlayerIds(that.invitedPlayerIds);
this.setRelationWishes(that.relationWishes);
this.setFlags(that.flags);
this.setPerms(that.perms);
return this;
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}
@Override
public void preDetach(String id)
{
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Money.set(this, null, 0);
// Clean the board
BoardColl.get().clean();
// Clean the mplayers
MPlayerColl.get().clean();
}
// -------------------------------------------- //
// FIELDS: RAW
// -------------------------------------------- //
// In this section of the source code we place the field declarations only.
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// Each field has it's own section further down since just the getter and setter logic takes up quite some place.
// The actual faction id looks something like "54947df8-0e9e-4471-a2f9-9af509fb5889" and that is not too easy to remember for humans.
// Thus we make use of a name. Since the id is used in all foreign key situations changing the name is fine.
// Null should never happen. The name must not be null.
private String name = null;
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// Factions can optionally set a description for themselves.
// This description can for example be seen in territorial alerts.
// Null means the faction has no description.
private String description = null;
// We store the creation date for the faction.
// It can be displayed on info pages etc.
private long createdAtMillis = System.currentTimeMillis();
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// Factions can optionally set a home location.
// If they do their members can teleport there using /f home
// Null means the faction has no home.
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private PS home = null;
// Factions usually do not have a powerboost. It defaults to 0.
// The powerBoost is a custom increase/decrease to default and maximum power.
// Null means the faction has powerBoost (0).
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private Double powerBoost = null;
// Can anyone join the Faction?
// If the faction is open they can.
// If the faction is closed an invite is required.
// Null means default for the universe.
private Boolean open = null;
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// This is the ids of the invited players.
// They are actually "senderIds" since you can invite "@console" to your faction.
// Null means no one is invited
private Set<String> invitedPlayerIds = null;
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// The keys in this map are factionIds.
// Null means no special relation whishes.
private Map<String, Rel> relationWishes = null;
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// The flag overrides are modifications to the default values.
// Null means default for the universe.
private Map<FFlag, Boolean> flags = null;
// The perm overrides are modifications to the default values.
// Null means default for the universe.
private Map<FPerm, Set<Rel>> perms = null;
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// -------------------------------------------- //
// FIELD: id
// -------------------------------------------- //
// FINER
public boolean isNone()
{
return this.getId().equals(MConf.get().factionIdNone);
}
public boolean isNormal()
{
return ! this.isNone();
}
// -------------------------------------------- //
// FIELD: name
// -------------------------------------------- //
// RAW
public String getName()
{
String ret = this.name;
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if (MConf.get().factionNameForceUpperCase)
{
ret = ret.toUpperCase();
}
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return ret;
}
public void setName(String name)
{
// Clean input
String target = name;
// Detect Nochange
if (MUtil.equals(this.name, target)) return;
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// Apply
this.name = target;
// Mark as changed
this.changed();
}
// FINER
public String getComparisonName()
{
return MiscUtil.getComparisonString(this.getName());
}
public String getName(String prefix)
{
return prefix + this.getName();
}
public String getName(RelationParticipator observer)
{
if (observer == null) return getName();
return this.getName(this.getColorTo(observer).toString());
}
// -------------------------------------------- //
// FIELD: description
// -------------------------------------------- //
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// RAW
public boolean hasDescription()
{
return this.description != null;
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}
public String getDescription()
{
if (this.hasDescription()) return this.description;
return Lang.FACTION_NODESCRIPTION;
}
public void setDescription(String description)
{
// Clean input
String target = description;
if (target != null)
{
target = target.trim();
// This code should be kept for a while to clean out the previous default text that was actually stored in the database.
if (target.length() == 0 || target.equals("Default faction description :("))
{
target = null;
}
}
// Detect Nochange
if (MUtil.equals(this.description, target)) return;
// Apply
this.description = target;
// Mark as changed
this.changed();
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}
// -------------------------------------------- //
// FIELD: createdAtMillis
// -------------------------------------------- //
public long getCreatedAtMillis()
{
return this.createdAtMillis;
}
public void setCreatedAtMillis(long createdAtMillis)
{
// Clean input
long target = createdAtMillis;
// Detect Nochange
if (MUtil.equals(this.createdAtMillis, createdAtMillis)) return;
// Apply
this.createdAtMillis = target;
// Mark as changed
this.changed();
}
// -------------------------------------------- //
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// FIELD: home
// -------------------------------------------- //
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public PS getHome()
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{
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this.verifyHomeIsValid();
return this.home;
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}
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public void verifyHomeIsValid()
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{
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if (this.isValidHome(this.home)) return;
this.home = null;
msg("<b>Your faction home has been un-set since it is no longer in your territory.");
}
public boolean isValidHome(PS ps)
{
if (ps == null) return true;
if (!MConf.get().homesMustBeInClaimedTerritory) return true;
if (BoardColl.get().getFactionAt(ps) == this) return true;
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return false;
}
public boolean hasHome()
{
return this.getHome() != null;
}
public void setHome(PS home)
{
// Clean input
PS target = home;
// Detect Nochange
if (MUtil.equals(this.home, target)) return;
// Apply
this.home = target;
// Mark as changed
this.changed();
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}
// -------------------------------------------- //
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// FIELD: powerBoost
// -------------------------------------------- //
// RAW
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public double getPowerBoost()
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{
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Double ret = this.powerBoost;
if (ret == null) ret = 0D;
return ret;
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}
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public void setPowerBoost(Double powerBoost)
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{
// Clean input
Double target = powerBoost;
if (target == null || target == 0) target = null;
// Detect Nochange
if (MUtil.equals(this.powerBoost, target)) return;
// Apply
this.powerBoost = target;
// Mark as changed
this.changed();
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}
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// -------------------------------------------- //
// FIELD: open
// -------------------------------------------- //
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public boolean isDefaultOpen()
{
return MConf.get().defaultFactionOpen;
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}
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public boolean isOpen()
{
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Boolean ret = this.open;
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if (ret == null) ret = this.isDefaultOpen();
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return ret;
}
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public void setOpen(Boolean open)
{
// Clean input
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Boolean target = open;
// Detect Nochange
if (MUtil.equals(this.open, target)) return;
// Apply
this.open = target;
// Mark as changed
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this.changed();
}
// -------------------------------------------- //
// FIELD: invitedPlayerIds
// -------------------------------------------- //
// RAW
public TreeSet<String> getInvitedPlayerIds()
{
TreeSet<String> ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
if (this.invitedPlayerIds != null) ret.addAll(this.invitedPlayerIds);
return ret;
}
public void setInvitedPlayerIds(Collection<String> invitedPlayerIds)
{
// Clean input
TreeSet<String> target;
if (invitedPlayerIds == null || invitedPlayerIds.isEmpty())
{
target = null;
}
else
{
target = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
for (String invitedPlayerId : invitedPlayerIds)
{
target.add(invitedPlayerId.toLowerCase());
}
}
// Detect Nochange
if (MUtil.equals(this.invitedPlayerIds, target)) return;
// Apply
this.invitedPlayerIds = target;
// Mark as changed
this.changed();
}
// FINER
public boolean isInvited(String playerId)
{
return this.getInvitedPlayerIds().contains(playerId);
}
public boolean isInvited(MPlayer uplayer)
{
return this.isInvited(uplayer.getId());
}
public boolean setInvited(String playerId, boolean invited)
{
TreeSet<String> invitedPlayerIds = this.getInvitedPlayerIds();
boolean ret;
if (invited)
{
ret = invitedPlayerIds.add(playerId.toLowerCase());
}
else
{
ret = invitedPlayerIds.remove(playerId.toLowerCase());
}
this.setInvitedPlayerIds(invitedPlayerIds);
return ret;
}
public void setInvited(MPlayer uplayer, boolean invited)
{
this.setInvited(uplayer.getId(), invited);
}
// -------------------------------------------- //
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// FIELD: relationWish
// -------------------------------------------- //
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// RAW
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public Map<String, Rel> getRelationWishes()
{
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Map<String, Rel> ret = new LinkedHashMap<String, Rel>();
if (this.relationWishes != null) ret.putAll(this.relationWishes);
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return ret;
}
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public void setRelationWishes(Map<String, Rel> relationWishes)
{
// Clean input
Map<String, Rel> target;
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if (relationWishes == null || relationWishes.isEmpty())
{
target = null;
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}
else
{
target = new LinkedHashMap<String, Rel>(relationWishes);
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}
// Detect Nochange
if (MUtil.equals(this.relationWishes, target)) return;
// Apply
this.relationWishes = target;
// Mark as changed
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this.changed();
}
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// FINER
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public Rel getRelationWish(String factionId)
{
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Rel ret = this.getRelationWishes().get(factionId);
if (ret == null) ret = Rel.NEUTRAL;
return ret;
}
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public Rel getRelationWish(Faction faction)
{
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return this.getRelationWish(faction.getId());
}
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public void setRelationWish(String factionId, Rel rel)
{
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Map<String, Rel> relationWishes = this.getRelationWishes();
if (rel == null || rel == Rel.NEUTRAL)
{
relationWishes.remove(factionId);
}
else
{
relationWishes.put(factionId, rel);
}
this.setRelationWishes(relationWishes);
}
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public void setRelationWish(Faction faction, Rel rel)
{
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this.setRelationWish(faction.getId(), rel);
}
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// TODO: What is this and where is it used?
public Map<Rel, List<String>> getFactionNamesPerRelation(RelationParticipator rp)
{
return getFactionNamesPerRelation(rp, false);
}
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// onlyNonNeutral option provides substantial performance boost on large servers for listing only non-neutral factions
public Map<Rel, List<String>> getFactionNamesPerRelation(RelationParticipator rp, boolean onlyNonNeutral)
{
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Map<Rel, List<String>> ret = new HashMap<Rel, List<String>>();
for (Rel rel : Rel.values())
{
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ret.put(rel, new ArrayList<String>());
}
for (Faction faction : FactionColl.get().getAll())
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{
Rel relation = faction.getRelationTo(this);
if (onlyNonNeutral && relation == Rel.NEUTRAL) continue;
ret.get(relation).add(faction.getName(rp));
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}
return ret;
}
// -------------------------------------------- //
// FIELD: flagOverrides
// -------------------------------------------- //
// RAW
public Map<FFlag, Boolean> getFlags()
{
Map<FFlag, Boolean> ret = new LinkedHashMap<FFlag, Boolean>();
for (FFlag fflag : FFlag.values())
{
ret.put(fflag, fflag.getDefault());
}
if (this.flags != null)
{
for (Entry<FFlag, Boolean> entry : this.flags.entrySet())
{
ret.put(entry.getKey(), entry.getValue());
}
}
return ret;
}
public void setFlags(Map<FFlag, Boolean> flags)
{
// Clean input
Map<FFlag, Boolean> target;
if (flags == null)
{
target = null;
}
else
{
target = new LinkedHashMap<FFlag, Boolean>(flags);
if (this.attached() && Factions.get().isDatabaseInitialized())
{
Iterator<Entry<FFlag, Boolean>> iter = target.entrySet().iterator();
while (iter.hasNext())
{
Entry<FFlag, Boolean> entry = iter.next();
if (entry.getKey().getDefault() == entry.getValue())
{
iter.remove();
}
}
if (target.isEmpty()) target = null;
}
}
// Detect Nochange
if (MUtil.equals(this.flags, target)) return;
// Apply
this.flags = target;
// Mark as changed
this.changed();
}
// FINER
public boolean getFlag(FFlag flag)
{
return this.getFlags().get(flag);
}
public void setFlag(FFlag flag, boolean value)
{
Map<FFlag, Boolean> flags = this.getFlags();
flags.put(flag, value);
this.setFlags(flags);
}
// -------------------------------------------- //
// FIELD: permOverrides
// -------------------------------------------- //
// RAW
public Map<FPerm, Set<Rel>> getPerms()
{
Map<FPerm, Set<Rel>> ret = new LinkedHashMap<FPerm, Set<Rel>>();
for (FPerm fperm : FPerm.values())
{
ret.put(fperm, fperm.getDefault());
}
if (this.perms != null)
{
for (Entry<FPerm, Set<Rel>> entry : this.perms.entrySet())
{
ret.put(entry.getKey(), new LinkedHashSet<Rel>(entry.getValue()));
}
}
return ret;
}
public void setPerms(Map<FPerm, Set<Rel>> perms)
{
// Clean input
Map<FPerm, Set<Rel>> target;
if (perms == null)
{
target = null;
}
else
{
target = new LinkedHashMap<FPerm, Set<Rel>>();
for (Entry<FPerm, Set<Rel>> entry : perms.entrySet())
{
target.put(entry.getKey(), new LinkedHashSet<Rel>(entry.getValue()));
}
if (this.attached() && Factions.get().isDatabaseInitialized())
{
Iterator<Entry<FPerm, Set<Rel>>> iter = target.entrySet().iterator();
while (iter.hasNext())
{
Entry<FPerm, Set<Rel>> entry = iter.next();
FPerm key = entry.getKey();
if (key == null)
{
// TODO: I have no idea why this key is null at times... Why?
System.out.println("key was null :/");
iter.remove();
continue;
}
Set<Rel> keyDefault = key.getDefault();
Set<Rel> value = entry.getValue();
if (keyDefault.equals(value))
{
iter.remove();
}
}
if (target.isEmpty()) target = null;
}
}
// Detect Nochange
if (MUtil.equals(this.perms, target)) return;
// Apply
this.perms = target;
// Mark as changed
this.changed();
}
// FINER
public Set<Rel> getPermittedRelations(FPerm perm)
{
return this.getPerms().get(perm);
}
public void setPermittedRelations(FPerm perm, Set<Rel> rels)
{
Map<FPerm, Set<Rel>> perms = this.getPerms();
perms.put(perm, rels);
this.setPerms(perms);
}
public void setPermittedRelations(FPerm perm, Rel... rels)
{
Set<Rel> temp = new HashSet<Rel>();
temp.addAll(Arrays.asList(rels));
this.setPermittedRelations(perm, temp);
}
public void setRelationPermitted(FPerm perm, Rel rel, boolean permitted)
{
Map<FPerm, Set<Rel>> perms = this.getPerms();
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//System.out.println("setRelationPermitted before:");
//System.out.println(Factions.get().gson.toJson(perms, new TypeToken<Map<FPerm, Set<Rel>>>(){}.getType()));
Set<Rel> rels = perms.get(perm);
if (permitted)
{
rels.add(rel);
}
else
{
rels.remove(rel);
}
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//System.out.println("setRelationPermitted after:");
//System.out.println(Factions.get().gson.toJson(perms, new TypeToken<Map<FPerm, Set<Rel>>>(){}.getType()));
this.setPerms(perms);
}
// -------------------------------------------- //
// OVERRIDE: RelationParticipator
// -------------------------------------------- //
@Override
public String describeTo(RelationParticipator observer, boolean ucfirst)
{
return RelationUtil.describeThatToMe(this, observer, ucfirst);
}
@Override
public String describeTo(RelationParticipator observer)
{
return RelationUtil.describeThatToMe(this, observer);
}
@Override
public Rel getRelationTo(RelationParticipator observer)
{
return RelationUtil.getRelationOfThatToMe(this, observer);
}
@Override
public Rel getRelationTo(RelationParticipator observer, boolean ignorePeaceful)
{
return RelationUtil.getRelationOfThatToMe(this, observer, ignorePeaceful);
}
@Override
public ChatColor getColorTo(RelationParticipator observer)
{
return RelationUtil.getColorOfThatToMe(this, observer);
}
// -------------------------------------------- //
// POWER
// -------------------------------------------- //
// TODO: Implement a has enough feature.
public double getPower()
{
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if (this.getFlag(FFlag.INFPOWER)) return 999999;
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double ret = 0;
for (MPlayer uplayer : this.getUPlayers())
{
ret += uplayer.getPower();
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}
double factionPowerMax = MConf.get().factionPowerMax;
if (factionPowerMax > 0 && ret > factionPowerMax)
{
ret = factionPowerMax;
}
ret += this.getPowerBoost();
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return ret;
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}
public double getPowerMax()
{
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if (this.getFlag(FFlag.INFPOWER)) return 999999;
double ret = 0;
for (MPlayer uplayer : this.getUPlayers())
{
ret += uplayer.getPowerMax();
}
double factionPowerMax = MConf.get().factionPowerMax;
if (factionPowerMax > 0 && ret > factionPowerMax)
{
ret = factionPowerMax;
}
ret += this.getPowerBoost();
return ret;
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}
public int getPowerRounded()
{
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return (int) Math.round(this.getPower());
}
public int getPowerMaxRounded()
{
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return (int) Math.round(this.getPowerMax());
}
public int getLandCount()
{
return BoardColl.get().getCount(this);
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}
public int getLandCountInWorld(String worldName)
{
return Board.get(worldName).getCount(this);
}
public boolean hasLandInflation()
{
return this.getLandCount() > this.getPowerRounded();
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}
// -------------------------------------------- //
// FOREIGN KEY: UPLAYER
// -------------------------------------------- //
protected transient List<MPlayer> uplayers = new ArrayList<MPlayer>();
public void reindexUPlayers()
{
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this.uplayers.clear();
String factionId = this.getId();
if (factionId == null) return;
for (MPlayer mplayer : MPlayerColl.get().getAll())
{
if (!MUtil.equals(factionId, mplayer.getFactionId())) continue;
this.uplayers.add(mplayer);
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}
}
// TODO: Even though this check method removeds the invalid entries it's not a true solution.
// TODO: Find the bug causing non-attached UPlayers to be present in the index.
private void checkUPlayerIndex()
{
Iterator<MPlayer> iter = this.uplayers.iterator();
while (iter.hasNext())
{
MPlayer uplayer = iter.next();
if (!uplayer.attached())
{
String msg = Txt.parse("<rose>WARN: <i>Faction <h>%s <i>aka <h>%s <i>had unattached uplayer in index:", this.getName(), this.getId());
Factions.get().log(msg);
Factions.get().log(Factions.get().gson.toJson(uplayer));
iter.remove();
}
}
}
public List<MPlayer> getUPlayers()
{
this.checkUPlayerIndex();
return new ArrayList<MPlayer>(this.uplayers);
}
public List<MPlayer> getUPlayersWhereOnline(boolean online)
{
List<MPlayer> ret = this.getUPlayers();
Iterator<MPlayer> iter = ret.iterator();
while (iter.hasNext())
{
MPlayer uplayer = iter.next();
if (uplayer.isOnline() != online)
{
iter.remove();
}
}
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return ret;
}
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public List<MPlayer> getUPlayersWhereRole(Rel role)
{
List<MPlayer> ret = this.getUPlayers();
Iterator<MPlayer> iter = ret.iterator();
while (iter.hasNext())
{
MPlayer uplayer = iter.next();
if (uplayer.getRole() != role)
{
iter.remove();
}
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}
return ret;
}
public MPlayer getLeader()
{
List<MPlayer> ret = this.getUPlayers();
Iterator<MPlayer> iter = ret.iterator();
while (iter.hasNext())
{
MPlayer uplayer = iter.next();
if (uplayer.getRole() == Rel.LEADER)
{
return uplayer;
}
}
return null;
}
public List<CommandSender> getOnlineCommandSenders()
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{
List<CommandSender> ret = new ArrayList<CommandSender>();
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for (CommandSender player : IdUtil.getOnlineSenders())
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{
MPlayer uplayer = MPlayer.get(player);
if (!MUtil.equals(uplayer.getUniverse(), this.getUniverse())) continue;
if (uplayer.getFaction() != this) continue;
ret.add(player);
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}
return ret;
}
public List<Player> getOnlinePlayers()
{
List<Player> ret = new ArrayList<Player>();
for (Player player : Bukkit.getOnlinePlayers())
{
MPlayer uplayer = MPlayer.get(player);
if (!MUtil.equals(uplayer.getUniverse(), this.getUniverse())) continue;
if (uplayer.getFaction() != this) continue;
ret.add(player);
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}
return ret;
}
// used when current leader is about to be removed from the faction; promotes new leader, or disbands faction if no other members left
public void promoteNewLeader()
{
if ( ! this.isNormal()) return;
if (this.getFlag(FFlag.PERMANENT) && MConf.get().permanentFactionsDisableLeaderPromotion) return;
MPlayer oldLeader = this.getLeader();
// get list of officers, or list of normal members if there are no officers
List<MPlayer> replacements = this.getUPlayersWhereRole(Rel.OFFICER);
if (replacements == null || replacements.isEmpty())
{
replacements = this.getUPlayersWhereRole(Rel.MEMBER);
}
if (replacements == null || replacements.isEmpty())
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{
// faction leader is the only member; one-man faction
if (this.getFlag(FFlag.PERMANENT))
{
if (oldLeader != null)
{
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// TODO: Where is the logic in this? Why MEMBER? Why not LEADER again? And why not OFFICER or RECRUIT?
oldLeader.setRole(Rel.MEMBER);
}
return;
}
// no members left and faction isn't permanent, so disband it
if (MConf.get().logFactionDisband)
{
Factions.get().log("The faction "+this.getName()+" ("+this.getId()+") has been disbanded since it has no members left.");
}
for (MPlayer mplayer : MPlayerColl.get().getAllOnline())
{
mplayer.msg("<i>The faction %s<i> was disbanded.", this.getName(mplayer));
}
this.detach();
}
else
{ // promote new faction leader
if (oldLeader != null)
{
oldLeader.setRole(Rel.MEMBER);
}
replacements.get(0).setRole(Rel.LEADER);
this.msg("<i>Faction leader <h>%s<i> has been removed. %s<i> has been promoted as the new faction leader.", oldLeader == null ? "" : oldLeader.getName(), replacements.get(0).getName());
Factions.get().log("Faction "+this.getName()+" ("+this.getId()+") leader was removed. Replacement leader: "+replacements.get(0).getName());
}
}
// -------------------------------------------- //
// FACTION ONLINE STATE
// -------------------------------------------- //
public boolean isAllUPlayersOffline()
{
return this.getUPlayersWhereOnline(true).size() == 0;
}
public boolean isAnyUPlayersOnline()
{
return !this.isAllUPlayersOffline();
}
public boolean isFactionConsideredOffline()
{
return this.isAllUPlayersOffline();
}
public boolean isFactionConsideredOnline()
{
return !this.isFactionConsideredOffline();
}
public boolean isExplosionsAllowed()
{
boolean explosions = this.getFlag(FFlag.EXPLOSIONS);
boolean offlineexplosions = this.getFlag(FFlag.OFFLINE_EXPLOSIONS);
boolean online = this.isFactionConsideredOnline();
return (online && explosions) || (!online && offlineexplosions);
}
// -------------------------------------------- //
// MESSAGES
// -------------------------------------------- //
// These methods are simply proxied in from the Mixin.
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// CONVENIENCE SEND MESSAGE
public boolean sendMessage(String message)
{
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return Mixin.messagePredictate(new FactionEqualsPredictate(this), message);
}
public boolean sendMessage(String... messages)
{
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return Mixin.messagePredictate(new FactionEqualsPredictate(this), messages);
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}
public boolean sendMessage(Collection<String> messages)
{
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return Mixin.messagePredictate(new FactionEqualsPredictate(this), messages);
}
// CONVENIENCE MSG
public boolean msg(String msg)
{
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return Mixin.msgPredictate(new FactionEqualsPredictate(this), msg);
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}
public boolean msg(String msg, Object... args)
{
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return Mixin.msgPredictate(new FactionEqualsPredictate(this), msg, args);
}
public boolean msg(Collection<String> msgs)
{
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return Mixin.msgPredictate(new FactionEqualsPredictate(this), msgs);
}
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}